Harold Halibut is a bit like visiting an aquarium for the umpteenth time — yes, it's visually interesting, offering a glimpse into a submerged alien world, but once the initial intrigue is gone, you're essentially on a long, and quite dull, walk. This narrative-focused sci-fi adventure starts off with a promising premise and enchanting art style, but it doesn't take long before the facade falls to reveal what is ultimately a protracted and shallow game.
It probably doesn't help that the titular character seems fed up from the off. Having spent his whole life aboard the Fedora, a ship that's been stuck at the bottom of an unknown planet's ocean for 50 years, we're not really surprised by Harold's vacant stare and reserved personality. It's a great concept to kick things off, though — generations of humans far removed from life on Earth, who only know the metal corridors of a colonial spacecraft. While life trapped in an alien sea has become the norm, however, the ship's top minds are hard at work to get the Fedora flying again, and back to finding a new home for humanity.
Until then, though, the game has you navigating Harold around the accessible areas of the ship and chatting with other inhabitants. To start with, the game's aesthetic is enough to carry you along; everything you see was made by hand, then scanned into the digital realm. The result is a game with the look of a claymation film (though not animated like one), and it's very effective. Each environment is fun to discover because of all the meticulously made props.
For as good as the game looks, though, there's very little to actually do in it. The overwhelming majority of what you do is walk from one cutscene to the next, opening your PDA every so often to check objectives. Harold's not in a rush, either, moving at a snail's pace even if you hold down the run button the whole time. Again, discovering all the locations is initially interesting, whether it's the colourful Agora Arcades or the Social District's small residential spaces. The trouble is that nowhere you go offers much meaningful activity, leaving the game to lean almost entirely on its story and characters.
That's not to say there's nothing outside of conversations to change things up, but these moments are fleeting and scarce. You'll clean some graffiti once or twice; you'll unscrew some panels on a 3D printer; you'll try out the universe's shortest indoor ski slope; and there are, occasionally, dialogue choices. It all adds a touch of flavour, but there's nothing here that really fires the imagination.
It all comes down to the narrative, then, and unfortunately it doesn't quite live up to its potential. Chatting to the ensemble cast is nearly all you do, and while there are some interesting personalities to meet, like Buddy the cheerful postman, and Harold's old flame Sunny, dialogue is often longer and more complicated than it needs to be. There's a certain offbeat charm to the script that shines through on occasion, but the writing regularly veers off the mark. Quite a few story beats are left to hang, or left us scratching our head.
Things do pick up a bit as you get further in, though. There are optional side objectives to complete if you want to get to know some characters a little better, and once Harold meets an alien friend, the main story starts to take some more interesting turns. Clocking in at roughly 12-14 hours, Harold Halibut's best moments are definitely in its latter half — it'll depend on you whether or not all that flavourless walking about is worth it to see them.
This has the energy of a quirky indie movie that's been stretched into a game six times the length. We really do love the visual style and the world developer Slow Bros. has built, and there are some bright moments dotted throughout. However, traipsing about the same environments bouncing between cutscenes doesn't make for particularly compelling play. Some will vibe with what's being presented here, but for us it doesn't really come together.
Conclusion
We really wanted to love Harold Halibut, and there are some redeeming qualities. Its wonderful aesthetic is unique and detailed, it has a great sci-fi hook, and there are some good moments throughout the story. Unfortunately, these aspects depreciate due to a prolonged runtime, most of which is filled with slow, repetitive treks from one scene to the next. The narrative is left to hold everything together, but it sadly doesn't quite stick the landing thanks to pacing issues and some iffy writing. This is one fish you might want to let get away.
Comments 26
Aww shame I was looking forward to this. I think I will play it anyway but put it on the back burner for now.
Disappointing because the visual style is really unique and interesting. It's like the devs nailed that part of it and then remembered that it actually has to be a good game too.
That’s a shame. Some of the other reviews are just as biting as this one too. Glad the preorders weren’t open on this one because I would have jumped. Feel like I’ve bought more flops than hits this year (my top 10 list for the year right now is a 7.6/10 average and I’ve bought about 15 games or so this year). Hopefully Indika lives up to my personal hype for being the year’s weird indie hit.
Wow. Gets a 5 on push, 8 on Pure - is that GP envy?
Average 75 metacritic..
@Yorozayu check metacritic.. its not Pure, many people seem to enjoy...
Unfortunately people with a creative design are usually not prone to taking criticism on their work.
What a shame !
Only hoping that The Plucky Squire doesn't end up the same.
@ShogunRok I watched the brief making of video today and they must’ve spent thousands of hours on all those wonderful models. I hope they recoup their money.
@Anke They should only recoup their money if the game's a worthwhile purchase.
I was really hoping this would have the gameplay to match its incredible visual style. This review reads pretty much how I felt about Alan Wake II but this time I think I’ll steer clear until it’s on a sale.
This review is currently tied for the lowest score of this game on metacritic (for now, with a very limited number of reviews out). So, I'm hoping that the game is decent and that I'll disagree with this review after I've tried it out.
Watched a bit of gameplay when it released a brief demo of the PC version. The visuals look lovely,albeit it sticks to a tried & true point & click classic formula.
Probably end up wishlisting it for an eventual sale rather than a day one buy.
No...
NOOOOOOOOOOOOOOOO!!!
This is so disappointing it hurts...
@Yorozayu. Did you reply to yourself? Can we like our own comments?
This is a far cry from other reviews I've read, I'll still play the game day one as it's beautiful.
@Titntin It's just a difference of opinion between two writers, and highlights why it's important to read several reviews of games from a variety of sources. Eurogamer have given it 6/10, so the low score here isn't exactly an outlier unfortunately, but the note positive reviews are good to see as I've been looking forward to playing this for a while.
@MrHabushi
You are quite right my friend, and much as I don't trust some of the reviewers here, I often agree with Stephen, so I'd take his opinion seriously. I still hope I find it better than he did though
@Titntin different reviewers different opinions
The PC version has by far the greatest number of reviews and it currently is a 76 on Metacritic. I think if you added in Xbox and PS5 it would still be around a 75 (would normally look at OpenCritic for exactly this reason but they haven’t added many reviews yet).
That’s not too bad. Still looking forward to it!
@Yorozayu. I know. I was just busting your kintama.
Metacritic 74 (PC 73, PS 71, XB 79)
Opencritic 78 (70% critics recommend)
12 hours?! This looked more like a 4-5 hour game.
I'm still gonna play it through game pass, might also buy it down the line to support the dev.
@ShogunRok This game reminded me of swords of ditto, I really like the visual style of that game but the gameplay just isn't good enough, I really want to like that game.
I might still give it a go if it's cheap enough.
I trust Edge more than the Pure Xbox who clearly blow smoke up gamepass / xbox ass instead of critically assessing a video game.
This looks like exactly as I expected. I understand that this is basically a good game that could have been made denser.
I will add it to the list of to buy at some point, or I might just watch a playthrough someday
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