You have to admire Ascendant Studios for confidently diving head first with its debut game, Immortals of Aveum. The fantasy flavoured, magic-based first-person shooter has the appearance of a big summer blockbuster, and in some ways it backs that up, but unfortunately it doesn't quite hold true when you examine it more closely. It's an impressive effort, but one that could've benefitted from a smaller scope.
This is a single-player action adventure that brings you to a world in which wars are waged with magic rather than firearms. The terrible irony is that it's the use of magic in the seemingly endless Everwar that's causing the Wound, an enormous hole in the planet, to gradually grow. As the two warring nations of Aveum battle over control of magic, the floppy-haired Jak discovers a latent and rare ability to control all three types. He's quickly forced to become a soldier and, five years and one haircut later, joins the titular Immortals to stop the war and heal the Wound.
It's a decent premise, and refreshing to play a shooter that eschews guns for something different. There are some likeable characters among the cast, with actors doing a fairly good job with an inconsistent script. The writing and tone put us in mind of Marvel movies, with characters quipping and joking while discussing potentially world-ending events in the war room. There are more serious moments throughout but it feels as though the game doesn't quite get the balance right.
Whether you enjoy the story or not, Immortals is at its most enjoyable when you're put in control. The game has a similar structure to God of War Ragnarok; the main missions are pretty linear excursions, but outside of those, you're free to explore the varied and sizeable environments. While separated by short loading screens, each area has a distinct look and contains plenty for you to uncover as you progress. Throughout the story, you'll unlock new spells, equipment, and abilities that open up new paths and give you more options in combat. Revisiting previous locations as you progress is worthwhile — you'll find hidden paths, optional challenges, and plenty of loot.
This being a shooter at heart, it all feeds back into combat. You can swap between the three colours of magic, with each acting as a different projectile-based weapon. Put simply, Blue acts like a long-range rifle, Red is a short-range shotgun, and Green is a mid-range submachine gun. There's more to it than that, of course — different enemies will necessitate using different colours, for example to break corresponding shields. In addition to regular shots, you'll also gain access to special, more powerful spells, such as rocks erupting from the ground or a blast to knock enemies back. As you unlock more abilities on the skill tree, each colour also becomes more complex; some Green attacks can stack poison, while some Red attacks can apply corrosion, making targets weaker temporarily.
Generally this system works well, and firing off your attacks feels punchy and satisfying. However, as the combat slowly grows in complexity and stronger enemies come into play, it all kind of unravels. It doesn't take very long for fights to become very chaotic, the screen filling up with an obscene amount of flashy effects that make it hard to see what's going on. Enemy groups can be quite large, and they'll surround you on all sides. In conjunction with hard-hitting attacks that are difficult to anticipate, your dodge operating on a cooldown, and a shield that breaks pretty fast, and it can be very overwhelming, leading to deaths that'll have you asking what even happened. At times, it's visually too busy for its own good.
You can make fights much easier for yourself by engaging with side content; Shroudfanes are optional combat arenas that often reward you with boosts to your max health and mana, and you can find new equipment inside hidden chests in each area. On top of that is the gear crafting and upgrading system. This lets you power up your existing weapons and equipment, or craft better stuff, which obviously makes you more formidable in battle. However, it's far more complicated than it needs to be. You'll have many options available to you and it can honestly feel like hard work figuring out how to maximise your stats.
Once you've got to grips with that, you can at least take a step back and appreciate the presentation. On the whole, Immortals is a good-looking game, with some picturesque environments and one or two memorable set-pieces being the highlight. Even when the game is throwing an obnoxious amount of magical effects around, it's able to maintain a steady 60 frames-per-second — most of the time. It did struggle on a rare occasion, but sticks to its target 95 per cent of the time. We will say we played the game prior to the arrival of its day one patch, which will include performance improvements and bug fixes. While we played the vast majority of the 20-hour campaign bug-free, the game did lock up entirely in one instance, forcing us to reboot. Hopefully the patch will sort that out.
Conclusion
Immortals of Aveum presents us with an interesting new fantasy universe in which magic replaces bullets, but in practice it doesn't quite hit the mark. Despite solid fundamental action, combat can quickly become difficult to read, devolving into a dizzying swirl of colourful effects. Solid presentation and performance lead to some visually arresting scenes, even if the story isn't particularly memorable. It's a good first effort from Ascendant Studios, and the potential is absolutely there, but there's a feeling that the team bit off a little more than it could chew.
Comments 42
69 average for all reviews on metacritic isnt too bad
but as per usual unless it has amazing scores people dismiss it as trash
I will just play it on EA play next year for £4
Days away from Armored Core, Sea of Stars and Baldur's Gate 3, I'll probably wait for a price drop for this.
Good to know this is trash saved me $70.
This review is on the lower end of the general consensus so far. I’m getting ready to start it up now I’ve been hyped since it was revealed and reviews saying the way the world is laid out is GOW Ragnarok lite has me even more hyped
Another otherwise good game ruined by Unreal Engine, performances are terrible on both consoles and pc.
"Unnecessary gear system"
This seems to be one of the main problem of all big budget games nowadays. Almost every game has a plethora a gear, divided in small parts, that you can upgrade, modify and so on. Most games absolutely don't need this, as it only add tedium to what should be action.
@KaijuKaiser same here I just look at reviews to see what other people think but i know what games I’ll like and buy them. October is absolutely going to bankrupt me lol
sounds like a better game than the score is indicating. I'll probably give it a whirl.
So haptics? Any? If so how is the feedback? Whats the audio like? 60fps so you played performance mode yes? So how does the quality mode hold up? I'm guessing its the obligatory 30fps but is there any ray tracing and is it full 4k or checker boarding upscaled to 4k? Its the details like this that also make up a review for me and this review seems to be a bit lack lusture considering how hyped up this game has been up to release.
@dark_knightmare2 are you sure. Checked it out and there are a great deal of 5/6/7 scores and accompanying reasons.
Definitely all over the place reviews but it's averaging out to be around a 6/7.
Glad you are looking forward to it though. Let us know what you think. It seems like dumb fun/ palate cleanser, on a sale at the very least.
I couldn't get into the repetitive, twitchy shallow designed doom or doom eternal. It was just arena wave clearing, rinse, and repeat. This seems to similar.
@Northern_munkey not sure if you are familiar with ACG. His review goes in depth on some pretty significant audio issues.
@Northern_munkey I barely noticed any special haptics stuff, seemed like regular rumble to me.
Audio is fine although I did notice one or two instances where dialogue seemed slightly blown out.
I looked through the settings and as far as I could tell, there is no quality mode — it's 60fps and that's that.
The review states that the game sticks to it's 60fps target '95% of the time'.
So why is there a con at the end of the review saying 'frame rate struggles occasionally'?
Bit of a contradiction, no?
@Atreus97
It literally says "struggles occasionally" as in the 5 percent of the time it doesn't. How is that confusing?
This looked garbage from the word go.
@PegasusActual93
My point is, if the game has a solid frame frame 95% of the time, how is that such a bad thing to be called out as a con?
I see it as a positive considering the fact that most games these days perform much worse than this.
I can wait for a cheaper price. Same with Armoured Core . I'm not convinced about it's "fun" levels. Starfield looks like the safest bet and even then I'll try it on gamepass before buying a copy of the vanilla version. ( Starfields constellation edition is utter tat and there is no physical game with it for that outrageous price. ) Still I can see Bethesda's point here....never give a sucker and even break.
I like the look of this. Reviews are certainly split, but reviewers who's opinions I respect, such as Ralf from skill up and Luke from IGN, are giving it the thumbs up, so I want to play this one. I prefer writting that doesnt take itself too seriously so I can see myself getting invested in this. If I can find the time, Ill get this one!
@Atreus97
Critiquing some performance issues even if it affects a relatively small chunk of the game is still perfectly valid criticism. It still has a negative effect on the experience. When you factor in a 20 plus hour long game, that 5 percent still adds up
You could see it a mile off
Dumping a mediocre new IP right smack in the middle of Baldur and Armored Core... what could go wrong?
Sounds like a solid first attempt. I want to give it a shot at some point but it will have to wait a bit. I just have too much other stuff I'm still trying to get through at the moment.
Still, you gotta give this team some credit. They really came out of the gate swinging with this one.
Looks like a wait for sale £20 like Atlas Fallen
Sounds like a classic AA game that a lot of people might still enjoy. This review reminded me of the first The Surge game—lots of small issues, but still a solid experience underneath it all and a unique take on the genre. I’ll definitely check this out down the road, as it sounds like a pretty fun time!
Shooter with magic just doesn't work, nothing can replace the feeling of shooting a gun with great sound and animation when you felled an enemy, it's not exciting to make hand gesture to kill enemy.
The only place it works is if the game world setting (and combat) still use sword and bow like in elder scroll games.
@wiiware Yeah, no. You can only speak for yourself. I'd take magic over guns any time of the day.
Had it been a PSVR2 game, I'd be all over it. And sure, the game may not do well, because most people have a habit of buying whatever everyone else is buying.
@naruball Can you tell me any successful shooter games that didn't have any gun but only magic? I don't think I speak for myself there.
not enough good single player shooters. seems like one of them. the thing is, i dont like to spend a lot of shooters, theyre not my favourite genre.
But with a discount or a psplus extra, id go for it blindfolded
@naruball not making it PSVR2 compatible seems like a huge missed opportunity. It seems that Capcom are the only ones who know to put 1st person games in VR, even if it is later than release date.
Shame. Had higher hopes and wanted this to be really good, considering it was a single player offline game that offered a fantasy themed twist on the traditional FPS. Still may pick this up on sale.
I like what I’ve played so far. It’s similar to Forspoken, in that it’s not up there with a Sony story driven game, but it still feels fairly high budget.
going to try it out i do not play cod and i think this game will be funner than cod is a original game do not understand how cod players are having fun playing a new cod every year
I will play this eventually. My wallet is hurting right now. ACG & Skill Up are my main review "so-called influencers" before making my own mind. Score doesn't really matter. I didn't have high hopes for this one, but I almost know I will enjoy a playthrough. I also think this game will go down in price very fast.
All Aveum was to me is. Hey a good direction of theming for magic then military multiplayer shooters. Want looting/modern elements but still game design like Bioshock Infinite, Doom and more yes please I want that. Some veterans for Aveum, Judas eventually and more the same as Rare vets for Yooka Laylee. Or Bloodstained, or Azure Gunvolt/Blaster Master or otherwise.
The story can be what ever it does a fair job. I do think the 'appeal to teens/one liners' can be eh sometimes but otherwise it's fine. Shooters don't have the best stories, good ones yes, good concepts yes, but they aren't at the top for them. It's the gameplay and while it has categories for spells to be simple/some puzzles and more (in some cases 'reviewer' accessible to get through it quickly) it does a fair job the same way having alt fire on a shotgun, pistol or otherwise would.
It's old and modern combined and I don't mind that. Japanese have looked at some old, some niche ideas.
Western devs have looked at some old to revive of ideas and put a spin on with 3D platformers (Indies and vets) and other genres as well. Some old ideas weren't bad.
Especially as I mean if PS3/360 gen part 3 of 9th gen (how some can feel with how I don't like some improves/direction games have gone of trends I just seek out the spins on things I look for in certain modern games new ideas or contexts I have picked up and enjoyed) doesn't appeal to me some 7th gen with some 8th/9th gen spin (graphics, gameplay and so on) isn't so bad.
Heck many racing games or hack n slashes even old modern era (2000s) shooters, I am playing retro ones because some old ideas were left behind or had good cores. And to gain context into what has been done before that I missed. Why they were beaten over the other in appeal/sales/a series downfall (COD and Medal of Honor for example has been clear now to me). Not some elements/trends I don't like in modern games.
It's not new but it's also better and more distinct on the market (which if people don't want creativity well this game is a reason why if it doesn't sell well and why we get some things over others, and when the next one comes along and we see more bold games wanting to change things up get ignored) then some other bland ones or fair trend following with a spin ones on the market.
Sometimes recontextualising, sometimes old cores, sometimes modern can 'work'. Imagine that. Or just 'those vets strengths' being used. Them being independent but getting EA money to make something.
The last few games I cared ab out were Titanfall 2, Bright Memory Infinite (over COD/Halo/BF) and I haven't played Doom 2016/Eternal but still.
@wiiware Hard to say if 'very few if at all ever even did it because of theming let alone wanted to explore it to 'make an attempt' in the first place'. Military, 1 man armies, adventuring locations in search of something and gunning down. Whatever the case.
Hexen did magic. Can say the same for hack n slash shooter combos. I won't deny some can make the other not as great/necessary or the studios skills of a hack n slash seep in more and the shooting can be secondary in quality. But I mean we have some rhythm + genre blends even these days and they do or don't go together. Some can work some not. Just as re-contextualisng can then just genre/combat system elements working against each other which sometimes they do.
I mean I can play a racing game and go oh PPI/PI (GT5 and FM3 from 7th gen) that's just gear score right. Or other factors. Some are the same thing different use cases.
I'm not saying magic or guns replace each other they are different in context and function for sure but they are possible to be close enough even besides 'oh visually it's magic then bullets/rockets' and how defeats/explosions or movement can be in game/in movies to pull off action sequences can be offered or not as compelling which I do get. Nothing beats some guns, many spells even effects aren't on the same scale of appeal, despite looking at the either side.
@SuntannedDuck2 What I meant is rather than replacing gun with magic, the game should make magic more interesting by using it as a supplement on combat.
Also I remember ages ago I've played 3rd person shooter with weapon and magic on pc, but there's no gun. The game is actually quite good, I forgot the name, it's either heretic or hexen.
I am loving it so far, great graphics ,sounds ,cinematics . really good gameplay - . on PC it does crash a lot , i need to figure out why.
@wiiware That's fair. Hexen for sure.
Heretic I forget. It seems similar. I haven't played either of them myself so I can only go off what is available on wikis/footage. But both have that fantasy theming and weapons.
Probably others but those 2 are the ones that mostly come to mind offering similar elements.
This game is great! Do not buy into the reviews! If it looks good to you, check it out! New IP, and it deserves a solid chance! It is AAA in every way. Maybe not game of the year, but the 70 meta critic score is BS. Gameplay is great, and production value is off the charts. This game deserves better!
Oh, man. I hate this game so far. Unskippable cutscenes, GEN Z dialogue, trap music in a fantasy game, obnoxious dialogue. I've got maybe another half hour of this game before I delete it unless it gets better.
I was looking forward magic shooter. I was expecting it would be not good, but, damn, it is so bad... as @Ludacritz above said, it is so inconsistent in direction like no one knew what he was working on. And shooting violet targets like in Suicide Squad was last nail in coffin. ...and those ugly characters, especially Luna, made me rather focus on subtitles so I couldn't see her face. Huge, huge letdown. 😥
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