Indika is a game of wild contradiction. It's compelling, thoughtful, and ambitious, but also tedious, rote, and derivative. It's the sort of video game that ruminates on the nature of devout faith, free will, guilt, shame, temptation, and morality, and then asks you to solve boring box puzzles. It's the sort of video game that asks you to solve boring box puzzles and then leaves you earnestly wondering whether the box puzzles were intentionally boring just to mess with you.
You play as a young nun at a convent in 19th century Russia — she's also named Indika — who doesn't seem to be popular among the other nuns, perhaps because she's awkward, fidgety, and odd. She's in regular communication with the devil, too, which we suppose doesn't help, although whether that's literal, a metaphor, or a sign of mental health problems remains up for debate.
The devil is an amusing presence, frequently challenging Indika on her faith and posing her ethical quandaries in an attempt to illustrate the inherent absurdity it sees in Christian fundamentalist teachings. The entity doesn't so much mock her or her faith, but rather pokes at loopholes and looks for contradictions, chipping away at the foundations of her beliefs with each barb.
At one point the devil asks Indika to rank sins. Surely, it posits, if after a confession a priest can assign a penance based on the severity of the transgressions confessed then there must be a hierarchy to sin. If the priest demands you say a 'Hail Mary' after confessing a theft, and ten after a murder, then are ten thefts equal to a murder in the eyes of God? Is a rapist better than a murderer, it asks? Wisely, the game never attempts to answer these questions.
Close to the beginning of the game, Indika is given a letter that must be hand-delivered to a monk in a far-off monastery, but she's instructed not to read it under any circumstances. She sets off on her journey across Russia with only the voices in her head for company, but she soon meets an injured prison escapee and begins to care for him, and the two become travelling companions.
The convict — Ilya — is a generally well-meaning but quixotic sort; a man who believes himself to be chosen by God after cheating death. Ilya, like the devil, serves as an interesting counterpoint to Indika, and the interplay between them forms the basis for some of the game's most interesting narrative ponderings. As the devil pokes holes in Indika's beliefs, she too jabs at Ilya's conviction that his survival can be attributed to a miracle, that God has chosen him for something greater.
The game touches on some pretty serious topics and it left us slack-jawed on more than one occasion at just how bleak it's willing to get, but it breaks up all of the sour and the dour with some true moments of levity. There's an absurdist element to the game, and it frequently drifts into surrealism. As mentioned previously, the devil is a source of comedy, but Indika herself is funny too, with an occasionally biting wit.
The writing of her character is strong, but Indika is also wonderfully animated and acted. We played the game using the Russian voice acting, but we tried it in English too and it's an excellent translation. The way that Indika moves is unsettling in just the right ways. She's constantly fiddling with her hands, biting her nails, twitching awkwardly. She seems entirely uncomfortable in her own skin, and however you choose to interpret her relationship with the devil — be it supernatural or all in her mind — it works.
What works a little less well is the moment-to-moment gameplay of Indika, which we'd charitably refer to as serviceable. Most of the game is spent walking from one point to another with some light platforming elements and some pushing around of boxes, none of which is anything special. Brevity works in the game's favour here, as while the puzzle-solving and platforming remains the weakest part of Indika from start to finish, at five or six hours the game simply isn't long enough for it to ever become a real problem.
But for all of our disappointment with some aspects of Indika's gameplay, now and again the game will unexpectedly shift genre, or play with conventions in a way you might not expect. For example, throughout the game you can earn experience points by finding artefacts or solving puzzles, and you can use those points to work through a skill tree to unlock skills that are absolutely worthless.
Lots of games have skill trees that feel worthless due to poor planning rather than design, but here it's intentional. You can unlock nodes on the skill tree to increase rank in things like shame or guilt, neither of which help you at all in the game. At one point, very early on, you're tasked with collecting water from the well and you're asked to do this over and over again to fill a barrel, your hard work for the convent earning you more Jesus points to spend on the useless skill tree with each pour.
There are moments like this peppered throughout Indika, and we'll leave it up to you to draw your own conclusions as to what the game is trying to say. That's part of the joy of Indika, honestly. It asks a lot of questions but answers few. It's ambiguous in just the right ways, right down to the somewhat astonishing finale, which could be seen as devastating or hopeful depending on how you interpret it.
Conclusion
While we've got issues with some of the less than adventurous gameplay mechanics, in most other regards Indika is an absolute triumph. It teeters on a cliff edge, tonally, but never goes too far in any one direction. It never becomes preachy, or maudlin, or too silly for its own good. It's a wonderful balancing act, and one that it continues right up until its final moments which will leave you unsure about whether you should laugh or cry.
Comments 35
Weird subheading for such a serious game, but ok.
Glad the game turned out good.
@naruball "Nuns on the run" felt too on the nose.
I’m still confused as to whether it’s supposed to be serious. All I’ve seen are bizarre whiplash tone shifts.
@nessisonett It's like nun Yakuza. The tone makes no sense at all but somehow works.
@johncalmc Nun Yukuza has me sold.
@Rudy_Manchego Okay but we gotta be clear I mean tonally. There are no nun heat actions in this game.
I was expecting a lower score after reading the review. Glad to see the game is decent.
Cannot wait to play through this this weekend!
Sounds fascinating! I think ambiguity is a very smart approach here in effectively challenging and engaging the player to think on their beliefs. As a believer in Christ with a very real distaste and distrust of religious institutions, I’m already drawing my own interpretations and arguments on the material just based off of the examples provided in this review. I genuinely hope it can spur on some healthy introspection and discussion amongst the community.
I was expecting this to get a really low score...
Nun!!! (none)
I'll get my wimple.
EPIC tagline 😂😂😂 10/10
@Bentleyma Yes dire review, yet good summary and score. At this point I think they should just ditch scores entirely.
That subheadline is great.
This was a great review and left me wanting to try this just to get that experience. I don't know if I'll like it, but I do want to experience it - thank you.
The sub heading was so bizzare I had to read it - clever
I think this game could have been fantastic with a man like Hideo Kojima at the helm.
Holy crap. Where did this come from?
Amazing vibes, definitely gonna play it soon
Not even taking into account that it doesn't fit the vibe of the game AT ALL, that subheading is really off-putting. Leaving it blank would have been the better option.
The sub header freaking killed me 😂
@johncalmc Nun Yakuza kinda sounds like another mode or side-activity within Yakuza tbh
Sounds like it pretty much nailed what it was going for. It’s looked strange and fascinating from the start, so I’ll definitely check it out in the future
I feel nuns are under represented in games. Let's have a killer nun game.
Looks interesting and want to go in as blind as possible so I only skimmed through the review and jumped to the pro con section.
I'm really starting to fall in love with the quirky interesting indie and "AA" titles. For so long I've been chasing the highs that come with huge titles like the Witcher 3, RDR2, Mass Effect, HZD only to be let down. I've been playing some smaller titles this year and have gotten so much more joy out of these often one off experiences.
@Northern_munkey There’s a game with a killer nun called NUN MASSACRE by Puppet Combo
Is it scary? If so, jump scares or just creepy weirdness? I'm not one for super scary games, but I have heard relatively good things about this one, so I'd consider checking it out.
@GMaster7 No, it's not scary. It's weird. And a bit creepy in parts. And rough, like it goes to some pretty uncomfortable places. But it's not really scary and certainly not super scary.
Author of the article does not mention that by buying this game you support war.
The game 8/10
Subheading 10/10
PushSquare score: 8/10
what is this, Christianity Today's website?
@skaarj217 how is that so? A rudimentary Googling suggests that the developer very much didn't approve of their country's invasion and they relocated. In fact an article on their own website calls Russia's actions unjust
I'm intrigued and would love to give this a try, but really can't justify a purchase on curiosity alone. Will hope this comes to one of the subscription services down the line
The first time I saw that cover I thought it was some kind of joke/meme. Now I’m curious!
@skaarj217 The studio had to move out of Russia to be able to finish the game. When releasing game's trailer the studio head announced his anti-war position and said that part of game's revenue will be donated to the Ukrainian war victims. On top of that, their publisher is well known for their general anti-war stance.
I don't know where did you get this "support war" position.
@skaarj217 Best to do a little bit of research first before taking such a hardline stance. Also, I don't think random Russian video game developers have any influence at all in the decisions of their government. I am certainly glad no one held me morally responsible for the invasions of Iraq and Afghanistan and the subsequent drone strikes that killed civilians.
This game looks interesting! Will probably skip for now but added to the wishlist for the future. Weirdly gives me some Ingmar Bergman vibes at time with presentation and content.
@IamJT @viktorcode @PapaGlitch Despite the nice ad, they recorded the voiceover with a criminal russian propagandist Efim Shifrin.
"Conscious violation of the state border of Ukraine (AR Crimea).
Illegal business activities in the occupied territories of Ukraine, participation in entertainment and propaganda activities of the occupants on the territory of the AR of Crimea.
He's been in the Myrotvorets database, if you know what it is and means.
Of course it's your (and everyone's) decision and free will to buy this game or not, to support the developers or not. I decided not to and I feel I have the right to appeal to all people not to support that developer. You know, if this war ever comes to your house, you will no longer defend any russians, because you'll have a strong conviction that there are no 'good russians'. I hope you'll never face it, but just don't rub my nose in any rehab ads that company has created for itself.
@John Cal McCormick Please include DualSense info in your reviews. A lot of times I will buy the PS5 version of a game if it incorporates some of the DualSense features, even if I can get it for less on Series X.
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