On the surface, Monark looks like any number of other Japanese role-playing games that star high schoolers like Persona, Trails of Cold Steel, or some Shin Megami Tensei titles. But Monark differentiates itself from that crowd by leaning into horror, with a slick gothy vibe throughout — it's a bit like Persona 3 going through a rough patch, overdoing the eyeliner and listening to Mellon Collie and the Infinite Sadness on repeat.
The game is set at the Shin Mikado academy in Japan – a reasonably normal school that’s thrown into turmoil when it’s suddenly surrounded by a pearlescent barrier that won’t allow anything in or out of the area. The school starts filling with a strange mist and any student or faculty unlucky enough to spend too much time in the fog is driven mad. It’s quite literally insane in the membrane.
You’re quickly introduced to the unsettlingly chipper dean of the academy and a floating, stuffed toy bunny rabbit that speaks in rhyme and knows all about the Otherworld – a place inhabited by violent fiends, and where you’ll need to go if you’re to rid Shin Mikado of the blight that has taken over. Oh, and your main character has amnesia. Mm-hmm.
Despite the cliché beginnings, once the narrative settles into a groove it becomes Monark’s driving force – an often grim and mature tale with an impressively high body count and hardly any stereotypical anime hijinks. There’s no trip to the beach or embarrassing faux pas with the girls at the hot springs. It’s a tale that gets surprisingly dark at times and one which becomes increasingly ruthless.
Your job here is to rid the school of the mist, and to do that you and the friends you meet along the way will need to take down the Pactbearers. Each Pactbearer is an exemplar of one of the seven deadly sins – greed, lust, gluttony, etc. – and each has their own sinister agenda or horrible backstory.
In order to take down a Pactbearer you need to destroy three crystals that house their darkest desires or most shocking secrets, and those crystals are located deep in mist-filled areas that you’ll need to quickly traverse before you lose your mind. Any mist-addled students you meet in there could be harmless, muttering to themselves or reliving some kind of trauma, or they could turn on you and chase you through the fog.
Talking to other students outside of the mist will unlock a profile that explains a little about their backstory, but these aren’t simply for lore or world-building purposes – there are actually puzzles that use some of the information contained within these profiles that you’ll need to read in order to solve.
When it works, the puzzle solving makes you feel like you're Sherlock, hunting down clues, pulling bits of seemingly irrelevant information from your memory banks after now realising that they're crucial to your investigation. But more often than not the puzzles are so easy as to be pointless busy work, or obtuse and frustrating, holding up progress while you fumble around wondering where to go.
Solving a puzzle will usually open the way to a portal to the Otherworld, and it’s there that you’ll battle. There are no random encounters here – you’ll do battle at set times throughout the story, and also unlock replayable fights that you can access at any time if you need to grind — more on that later.
The turn based combat is unforgiving and the enemies hit hard. It's easy to get swarmed by baddies, and this is one of those games where if the main character snuffs it, it's game over without a chance to revive him with spells or items. And so, if your opponents are crafty, they can obliterate the protagonist before you have a chance to respond.
But the A.I. isn’t crafty. In fact, at times it's moronic. Enemies are fantastic at beating you to death when it's just you and them in a tight space, but anything more complicated than that and their weaknesses can be easily exploited. For example, if there are environmental traps on the map, you can trick foes into following you into harm’s way like some kind of Japanese high school Pied Piper.
The biggest problem with Monark — and it's an all caps BIG problem — is the catastrophic levelling up system which completely destroys the pacing of the game, particularly in the second half. You only fight three times en route to each Pactbearer, and each fight yields Spirit — a currency that you use to buy items or level up your characters. But there's never enough to level everyone up, and so you'll quickly become underleveled without substantial grinding.
In the second half of the game, for story reasons, you'll be in a situation where you need to replay the same chapter four times from different perspectives, which is a perfect opportunity to gain Spirit and even out your party. Only instead of allowing you to do that, the game treats each replay like progress, bumping the enemy levels up significantly for each subsequent replay.
The only solution to being wildly underleveled is to grind, relentlessly, for hours. This is a thirty or forty hour JRPG stretched well beyond its elastic limit to a staggering 80+ hours in order to reach the endgame. And it's all spent in the same samey environments, fighting the same skeleton-y monsters.
Towards the end of the game the battles can be clocking in at an hour a piece for a paltry amount of Spirit. The real kicker comes when you spend an hour on a battle, get down to the last enemy, then it blasts out an instant kill move on your main character and the battle ends immediately. An hour down the drain. It's soul destroying.
And every fight is accompanied by the same boring, grimy, music which wears out its welcome quickly. The only anomaly on the musical front is the ludicrous, saccharine J-pop numbers that kick off during boss battles. It's a bit like Girls Aloud doing the soundtrack to Saw- fun, and it got our feet tapping, but perhaps a little out of place.
Conclusion
There's an interesting story here and the horror-JRPG vibe is much appreciated, but whatever enjoyment they could bring you is utterly annihilated by the outrageous, egregious amount of grinding you'll need to do to see the game through. Monark is gaming reduced to a thick, treacly sludge to wade through, no cutscene or story beat or reward ever feeling like it was worth the struggle. Just play Shin Megami Tensei while listening to Nine Inch Nails and you'll have a better time.
Comments 41
I don't mind a game where you have to do some grinding but if it's the type of game that likes to drag it on too much I'm out of there.
But JRPGs are supposed to be a tedious grind, the grindier the better, right? Also if a game needs a podcast it isn't worth your time.
I like turn based rpgs but too much grinding and a slow battle system will ruin it for me. I do prefer action rpgs now a days.
Well that saves me from a 100 hour game during the busiest time in recent memory for game releases.
Im up to the Challenge and we have waay too few Horror RPGs
So does it have more grind than the SMT3 remaster? And difficulty wise, is it between persona and SMT?
I'd rather grind than play P5 with all its textboxes and unfunny jokes
As always I'll try to answer any questions you may have about this one.
@Shadcai I've got SMT3 but I haven't played it yet so I can't say. Difficulty is a tough thing to quantify here. When you're on an even keel the battles are quite easy because the enemies are total idiots. Like, if you walk far enough away from them they just stand still forever waiting for you to come back. They won't follow you through portals to hunt you down. You can trick them into hurting themselves by leading them into traps etc.
The difficulty comes from how wild the level discrepancies between you and them are. Unless you spend HOURS grinding you'll have at least a couple of party members that can't take more than one or two good hits to survive and it becomes a bit of a slog.
TL;DR you don't need to be tactically savvy to win, you just need to spend ages grinding.
That's too bad. I kind of had a feeling just from the demo that grinding would be an issue. I'll stick to Trails from Zero for my new JRPG fix this year.
I'll wait for a deep sale
AWWW shame. I kinda liked the demo. I'll pick it up in a sale a year from now or so.
@bimboliquido I don't mind a bit of a grind. But I like a game where if you progress with the story without skipping battles you're equipped to deal with whatever you'll face until you do optional stuff. That's not this. The grind is the game here. It must be phyiscally impossible to beat this game without spending hours and hours fighting the same enemies over and over again.
I played the demo and enjoy it, but I felt that combat is really a bit slow and enemies boring because they're all designed with that greyish collor and look all the same. The "boss" of the demo is cool though. Sound design is also good. I'll probably pick this one in a sale.
What's wrong with listening to Melon Collie & the Infinite Sadness on repeat?
@feral1975 Nothing. The grungey, gothy vibe is one of the best thing about Monark.
I started the demo and it seemed decent. Shame about the grind. Unless you have a amazing narrative reason or good side content to do instead of grinding, grinding is poor game design. It’s a waste of time with no narrative value, takes you away from the narrative, and shows the developers couldn’t do anything interesting with that time.
@Apfelschteiner For most JRPGs, if you need to grind to beat the story it just means you're terrible at it.
So far Push Square has given it the lowest score on Metacritic. I've been seeing 7 & 8's from most reviewers.
I enjoyed the demo and have the game on pre-order. I felt the games upgrade system and combat system was unique enough to deserve my money. I feel most RPG's are a grind, so don't really mind that aspect. Plus, I love to support smaller, niche game developers over big game developers/publishers that don't necessarily need the support at launch.
Personally, I just think games like Monark are just an acquired taste. If you’ve played and not enjoyed other games from Nippon Ichi Software you probably won’t enjoy this.
I kind of mentally lumped this in with games like The Caligula Effect and Crystar when I first heard about it. A step above the sort of mass-produced JRPGs you see on mobile devices (Kemco is the best embodiment of these sorts of games), but still a step below solid B-Rank JRPG series like Star Ocean, Tales of, etc.
@johncalmc
"TL;DR you don't need to be tactically savvy to win, you just need to spend ages grinding."
Doesn't sound like the "former SMT developers" who worked on this retained much from their days working at Atlus, then.
@Grimwood
Lol! No doubt. I also feel like most games these days could fall under "Tedious, repetitive combat" category.
Kind of makes me wish someone would just remaster koudelka on the ps1 and bring out a remastered shadow hearts trilogy, they were some fun horror j-rpgs.
Even with the cons, I'll still most likely pick the game up (maybe a few months later at a discount). The demo was good, and there aren't many horror JRPGs nowadays.
@Ralizah No, it's really disappointing on that front. At first it seems like it's going to be a pretty solid tactical RPG but it doesn't pan out that way - there's not really any tactics to it. Nothing requires any thought and nearly all fights work pretty much the same way, against the same enemies, in the same arenas.
The demo was alright, but seemed to be lacking the spark that games such as Shin Megami or Persona have. The grinding and the lack of enemy variety are my main concerns, so I'll probably skip this one.
Alternate review tagline: "Monark depression"
I'll get my coat...
Required grinding is disrespectful towards a player's time, skill and intelligence and frankly poor game design.
@TimeDelayedGamer DAMN IT
As an adult who enjoys JRPGs but values my time, this makes this an instant miss for me when it otherwise would have been a slam dunk. Patch it or move over.
Shame. that’s a beautiful PS5 cover .
Was mildly interested, then watched a review on youtube by an SMT content creator who tore it to pieces and basically said it wasn't worth playing.
Now we have another source mirroring that sentiment. Looks like an easy pass...
@Squanch Pardon the ignorance, but what does Nippon Icchi Software have to do with this game? Unless you're just comparing a game criticized for being grindy to something like Disgaea, which prides itself on grinding as an option...
@greengecko007 That’s exactly right. NIppon Ichi Software America published this game. They also publish Disgaea, The Caligula Effect 1&2, Poison Control. NIS America tend to bring these lesser known, smaller budget niche JRPG/ARPG that sometimes have dungeon crawler grinding gameplay elements. I mean, they’ve been publishing games like this since PS3; one example is the PS3 game Legasista. Idea Factory is another publisher that releases games like these with Mary Skelter 1-3 and Dearhendre;Quest 1&2 . If people played any of those games you kind of know what to expect and what you’re gonna get as far grinding gameplay goes.
Bargain bin game for me, figured it's score pretty low.
Will still get it once I'm done with other stuff.
Final score seems a tad harsh, reads more like a 6/10.
@HeeHo It's easily a 7/10. This is legit the lowest score the game has received anywhere. Don't let the review sway you too much if you're a fan of SMT or Persona, it'll be an enjoyable experience for you. 😉
Hmm, this site scoring it a 4, and every other review so far is at least a 6.5, with some as high as an 8.
I get the feeling this reviewer just does not like jrpg's.
They should of put this on xbox. Did sony pay money to keep it off xbox or is it strictly a "we dont know you with a merican console"
@Gh05tm4ch1n3 NIS very rarely release on Xbox unfortunately; though I can see that changing in the future if Gamepass keeps trending upwards. For now though it’s just PS and Switch.
@savarunl I actually love JRPGs. While I'm kinda genre agnostic and I like and dislike every genre in their own way, if I had to, gun to my head, say what my favourite genre is it would probably be JRPG.
There's a couple of things to consider here. The first is how different outlets score games. I've seen a bunch of comments talking about how this review is a 4 but others are 6 or whatever. The comparison isn't really all too relevant because of different scoring scales and how they're used. A lot of outlets don't really use the full scale and consider a 7 to be an average or whatever and the game needs to basically murder someone to get below a 5. Here a 5 is average, so if it's a little sub-par it's a 4, whereas a 4 at a more lenient site would be far more damning.
Second, scores are kinda nonsensical anyway, and it's the words that are more important. Like, the 4 was given here because the second half of the game is a total trainwreck thanks to grinding. But there's compliments to some of the music and the setting and the aesthetic. So if your favourite thing about a game is how they look and sound, and you don't care about grinding then even though this game is a 4 it might still appeal to you.
TL;DR I like JRPGs but this one just wasn't for me because of the absurd, way beyond what is normal grind.
@johncalmc
Right, that makes a lot of sense!
Thanks for the insight, i didn't really think about that.
I do agree that numbers for scoring are a bit nonsensical, however, it was the outlier case in review scores that got my attention. But with your explanation i can see why that is.
@savarunl You don't need to rely on your "feeling", all you need to do is read the review to understand the score it got.
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