Nine days after this review goes live, it’ll be five years since Capcom’s Monster Hunter series finally conquered the Western market in the form of Monster Hunter: World. Even for those of us who have been playing since the days of Monster Hunter 3 Ultimate, World felt like a breath of fresh air as the series finally hit the big time — and was no longer restricted to the wildly uncomfortable Nintendo 3DS. Now, after being one of the best Nintendo Switch games of 2021 and one of the best PC games of 2022, Monster Hunter Rise has arrived on Sony’s shores to be — shocker — one of the best PlayStation games of 2023.
Going into World, it felt like Capcom’s design philosophy was to make a classic Monster Hunter experience, but pile on the quality of life changes to make the game more accessible. Rise takes that ethos even further, focusing on the movement mechanics of the series to create the best-feeling Monster Hunter game ever made.
First off, the new companions: palamutes join the beloved palicos to aid you in your hunt. While these crafty canines can do the standard attack and support tasks that palicos (or those two little freaks from MH3) have been able to do for years, they can also be mounted like a miniature horse. This not only allows you to get around faster without using your own character's stamina, it also lets you sharpen your weapon while on the move, which is a godsend. Most importantly, you can also drift while on your dog, which is sick.
The other central mechanic in Rise is the wirebug gauge, which we cannot gush about enough. The extra layer to traversal, combat, and pacing that the wirebugs add completely changes the game in ways we haven't seen in the series since Monster Hunter 3's divisive attempt at underwater combat. Wirebugs work in many ways, the most prominent being their core use as a zipline, allowing hunters to fly around the map in a way previously reserved for the insect glaive weapon.
These bugs also add to the game's combat with extra offensive and defensive options. Every weapon hosts their own switch skills — the title's equivalent of special moves — which range from souped-up attacks like the great sword's catapult to defensive options like a charge blade parry, which instantly fills its phial meters. Each weapon comes with unlockable moves to customise your experience, which more than make up for the lack of any new weapons in this release. In terms of defence there's the wirefall, which allows you to negate a knockdown at the cost of a bug. This can be used to escape those tight situations where you've been knocked through the air, primed to lose the fight.
But what is a Monster Hunter game without monsters? Rise boasts a roster of 40 monsters (with six having powerful apex variants) and it's a mix of new and classic beasts. As the land of Kamura is based on ancient Japan, the new creatures are primarily based on Japanese folklore — and the result is some of the best designed foes in the series. Front and centre is Magnamalo, whose samurai-inspired look makes for one of the best flagship monsters the series has seen since the sadly-absent Gore Magala. Our favourite of the bunch has to be the Goss Harag, a hulking ice beast inspired by Oni-yokai.
Rise's story revolves around the Rampage, a calamity that once besieged Kamura village 50 years prior, and has now mysteriously returned. This ties into the rampage missions which work as a sort of tower-defence game in which you set up turrets and traps to repel monsters before they can destroy the gates protecting the village. Rampages are at their best when played with one or more extra hunters, but they're more than serviceable on their own and offer a fun experience outside of standard hunts.
One other way Rise improves upon World is through its multiplayer integration. In World, all of the game's hunts were accessible from the same quest board. While it was a good idea in theory, it led to a lot of faffing about as certain missions couldn't be played in multiplayer until certain criteria was met. In Rise, it's much cleaner. You have the village hub, which consists of easier low-rank quests for solo players; then there's the gathering hub, where the missions designed for multiplayer missions are housed (but you can still play these solo). This is where you'll be spending the majority of your time, as upon completion of the village quests or the low-rank quests in the multiplayer hub, you gain access to the gathering hub-exclusive high-rank quests, which offer up new monsters to hunt as well as harder variants of previous monsters with new attacks and new material drops.
You also can't have a Monster Hunter game without great tunes, and thankfully Rise delivers here, too. The first time we heard the horns kick in on the Sandy Plains flamenco-inspired battle theme, the hype hit us like a tidal wave. Even songs that previously existed in the series like Spark of Blue (the theme of Zinogre) get their own ancient Japan-inspired remixes. We also can't talk about the music without mentioning the absolutely wonderful 'fluffy bunny dango' tune that plays during the adorable cooking animations, which had us smiling from ear to ear the first time we saw it.
Rise was quite the looker for the Nintendo Switch at launch thanks to Capcom's incredible RE Engine. While it still looks nice here on PS5, there are noticeable visual downgrades from the likes of World in some instances. However, worse visuals are a fair trade for the silky-smooth frame rate — something the Switch version doesn't have.
This edition is also fully updated at launch, so issues present when Rise originally released — like the missing conclusion — are not a problem here. But there is the elephant in the room in that the Sunbreak expansion isn't included at launch, and is instead arriving in spring. Considering this isn't a full price release, we don't feel like this is too much of an issue, especially since there's already enough content in the base game to easily last you until the spring.
Conclusion
Monster Hunter Rise is the new standard for the series, and it's a delight to finally have it on PlayStation, thanks to the improved frame rate and visual fidelity over the original release. There's so much to it that there are still many things we haven't mentioned, like the new monster riding, sped-up collecting and mining, or the hunting helpers. It's a game this reviewer put over 100 hours in on the Switch, and we could be looking at 100 more on PS5. Monster Hunter's eternally satisfying gameplay loop is met with now-essential quality of life and traversal improvements.
Comments 34
I'm excited to play a MH game that's easier to grasp (as a newbie I found even World to be a little heavy going at times). And at £32.99 it's a nice price point to boot!
Good to see the PS5 version is getting the same great game that Switch and PC got. Really wanted to double dip for this version but no physical means no purchase for me. Also still mindboggling no Sunbreak on release.
Excited for this but going to hold off on the hopes of a Game + Sunbreak expansion physical copy.
Does anyone know if it's 60fps on PS4? Should be possible seeing as it's a Switch game but the fact I can't find any confirmation is a bit worrying
Wish I could like these games but they are so repetitive to me even though that’s the point and have like no story which I need anymore to see me through a game. I hope fans have a great time though it looks like one of the best yet
will be playing on game pass, then get it on ps5 once sunbreak comes
Awesome, I loved what I played from the demo on switch but man the blurriness always gets to me on that console so I held off in hopes of a ps5 port and it paid off
Now I just hope the little bugs that boost your stats aren't as obnoxious to collect as they were in the demo. So hyped for Friday
Fantastic game and i wish i could play it on my PS5 but i'm too invested in time and money with the Switch version to move to the PS5 version. Happy its a great port though.
Haven't even gotten Iceborne yet, holding off this.
@dark_knightmare2 it's all about the combat, it's deep, varied and well animated. Crafting unique weapons and outfits. Struggled to get into World at first but it clicks when you finally understand how to play the game.
I really wish that we could transfer our saved but I know that's never going to happen. I put tons of hours on the switch and I just can't see myself starting all the way over again.
Thankfully I waited for the non inferior version
Nice review. Monster Hunter Rise was an incredible experience on Switch, and it's cool to see people on other platforms being able to experience it.
Seems like a shame they couldn't manage cross-platform play, though. Every ecosystem having their own walled off online community isn't ideal. Especially when, being frank, these ports are only going to enjoy a fraction of the attention that the original Switch release did.
@dark_knightmare2 If you have a Switch or gaming PC, or if it eventually gets ported to other consoles, consider playing Monster Hunter Stories 2. Sounds much more up your alley with its story focus and more traditional RPG structure.
Loved world and genU, couldn’t get into this one.
Wasn’t a fan of the wire bugs really, and I think MH fatigue took hold, as most of the monsters are the same as world and genu.
The hubs were lovely though, the best even and some armour was good, although the female armour sets are not always on par with the male counterparts unfortunately
Been looking forward to this for a while. Got it presinstalled ready to go on gamepass, big game for the service
@Kanji-Tatsumi Not seen anything about frame rate apart from "the frame rate is variable on each platform, depending on the gameplay situation and the performance of the platform you are playing on".
As far as resolution goes:
"PS4, Xbox One and Xbox One S versions at 1920×1080 resolution. PS4 Pro and Xbox One X run at 3840×2160 resolution, the same as current-gen consoles."
Not a fan of the monster Hunter series it's too Japanese & strange for me lol , monster Hunter world is arguably better though since rise was limited by the switches hardware
When this was announced I thought this version was complete WITH Sunbreak, disappointed it isn't.
N.i.c.e. monster hunter world and iceborne is excellent.monster hunter rise looks good also.word up son
Love MH Rise so much, glad more players will get to enjoy this game now Happy hunting everyone!
@Loamy
I always had a female myself, and don’t get me wrong some look decent, but too many have giant metal dresses for my taste 😂
Not sure that sly dig at Switch was needed in the cons.
You may want to think about the wording, it reads as though the PS5 has visual downgrades compared to the Switch. I assume you meant compared to other PS5 open world titles like HFW?
@HeeHo I don't really see it as a dig. It's objectively true that the environmental design and character geometry in MHR is less dense and detailed than in something like MH World because it was designed from the ground up for a weaker console.
It's not a bad thing, necessarily. It is what it is. And it does probably represent a pretty shocking visual downgrade from World, if that's your baseline for the series.
@HeeHo @bighal Didn't intend on it being a "dig" at Switch. Its just the easiest way to bulletpoint when mentioning that the game has some visual downgrades in comparison to World or what you would expect a PS5 Monster Hunter to look like.
For what it's worth Switch is my main platform for Rise, I have no issue with the way it looks on there.
@JB_Whiting Sunbreak will be a nice reality check if you think base game was easy.
Needs a disc version.
@brazzios_84 Sunbreak was also easy though. Which is fine, a harder game is not always a better game, but I do feel in general World (and in most ways, Iceborne) was both better and more challenging in the right areas. The only thing about Sunbreak I liked more than Iceborne was gunlance.
Not a fan of the new combat either, but thankfully this is the Portable team so it shouldn't transfer to the main series.
Is there dualsense support? And if yes is it any good like Resident Evil's?
@SMcCrae95 you missed my point (I don’t have a Switch and I didn’t read it as a dig on Switch).
“ Rise was quite the looker for the Nintendo Switch at launch thanks to Capcom's incredible RE Engine. While it still looks nice here on PS5, there are noticeable visual downgrades from the likes of World in some instances.”
That reads as though PS5 is a downgrade compared to Switch. I think you meant compared to some other open world titles on ps5 like HFW.
180 hours on the switch game and i will be doing it all again on ps5 and taking full advantage of the far superior chat option and the boosted res and FR. Such a quality game.
@Nepp67 According to another review I saw, Dual Sense is pretty lacking. And where it was used, it is in places like pressing R2 would have some resistance when pulling up your shield.
@SMcCrae95 I didn't understand the combat mechanics in MH World. Is Rise any better in teaching MH beginners how to play it?
@brazzios_84 Gotcha, thanks! Hopefully the next MH they make on current gen takes advantage of it.
@Loamy @Kanji-Tatsumi Same plan I have, not buying this until Sunbreak is out and bundled with the base game!
Reading the digital foundry piece about this game covered the graphics settings and how you could toggle just about every setting in the options to suit and also the performance options etc. I think the review here could have mentioned that little bit of info as its made out as if the ps5 version has been held back and that just is not the case. I'd suggest people go read the digital foundry article as it sounds like the ps5 version is throwing a lot of customisation options..
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