As heaven threatens to extinguish the flames of Hell once and for all, it's down to you, some demonspawn, and a handful of cards to allay the danger. The stakes are high in Monster Train, a roguelike deckbuilder that throws in a teensy bit of tower defence for good measure. It's a mix that works remarkably well, delivering satisfying, strategic combat in what is one of the genre's better examples.
Monster Train is initially a little overwhelming due to its minimal tutorials and a somewhat messy UI; the game does its best to communicate how enemies behave, their stats, and what effects they create in battle, but at first it's quite hard to parse. Once you get past that, it's fairly straightforward, playing out similarly to Slay the Spire. The big difference is strategically positioning your units across three combat levels, preventing baddies from reaching the all-important pyre at the top. It's a fun extra step, asking you to pay attention to not only what cards you have, but where they're played.
As you progress through a run, you're given lots of opportunities to add cards to your deck, make them considerably stronger, and more. Each upgrade feels impactful; very rarely are you presented with weak choices. There are fairly clear synergies to find, too. You begin runs with two factions, and learning how to combine their strengths for some deliciously powerful plays is always gratifying. Of course, there's plenty of new cards and other items to unlock as you complete runs, opening up possibilities even more.
On top of the regular game, Challenges includes some fun asides. You can create and share challenges with the community, complete a daily seeded run, and play Hell Rush, a multiplayer race through a run to earn the highest score.
While the presentation isn't much to write home about, Monster Train's moreish gameplay and nigh-endless replay value more than make up for it. If you've played and enjoyed other deckbuilders, this is another solid example to add to the collection.
Comments 5
Will definitely get this when it’s less than £8. Not the type of game I’d pay too much for, but looks good.
Monster Train is great — an exciting rogue-like with deck-building and tower-defense mechanics. Stylistics and lore are cool, gameplay loop and all mechanics are great. But in order to get all the fun, you need to experiment with decks and cards — it is kinda too easy to find the most overpowered builds, which would carry you throughout most of the difficulty levels with ease.
If you enjoyed Slay The Spire I dare say you will enjoy this one too.
Unless, of course, you have some inexplicable hate for monsters and locomotives, just like those damn TERHS (trains-exclusionary radical homo-sapienists).
I’ve poured countless hours into this, well, actually countable as it’s on Steam - over 200. Each run you can always find new and fun strategies, the difficulty settings help you ramp up and keep things interesting, and each faction is really unique and fun to play with. On top of that near every run you’re unlocking something new and permanent.
I’d even say I prefer it over Slay the Spire as one of the best roguelites I’ve played, and with someone with a ***** Laptop that can’t handle much, I’ve played a lot.
I've only put about an hour into this, but so far so good. There is definitely a lot of info on the screen, but none of it seems too difficult to grasp based on similar games. Looking forward to more, and I like what @Hyena_socks is saying about unlocks.
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