You can hardly blame Streum On Studio for trying to make the next DOOM Eternal. With shooters very few and far between this early on in the PlayStation 5 generation, the developer had the opportunity to leave its mark with a fast-paced FPS that picks up right where id Software left off last year. It even had the Warhammer 40,000 license to go alongside it, despite the universe being a turn-off for some. However, Necromunda: Hired Gun categorically fails to capitalise on quite literally anything it had going for it. On its own, it's a bang average shooter. When the cracks start to show, the game is one of the worst performing and buggiest experiences we've had for some time.
While it's safe to say Necromunda: Hired Gun is far from a PS5 showcase, let's start by setting the scene. You play as a bounty hunter who takes jobs from a home base in exchange for cash that can be spent on items and upgrades. The general loop revolves around running and gunning through 13 missions and returning to the safe haven in-between each one to improve stats and equipment.
What you do within those levels is where the title draws comparisons to DOOM, in that you'll be flying about combat arenas taking on unrelenting waves of humans, monsters, and everything in-between. Enemy density isn't quite on the same scale as the aforementioned series, but staying on your toes is still a must. With a double jump, wall run, and grappling hook rounding out mobility options, it's easy to see how one could have a good time. The movement speed whips you about at a rapid rate, and with so many ghoulies to gun down, the breakneck action could (and probably should) have been worthwhile.
What immediately makes that an impossibility is the dreadful gunplay, which removes any satisfaction from the pull of a trigger. Weapons lack impact and weight, meaning nearly every gun feels exactly the same no matter whether they're the most basic pistol or a supposedly powerful minigun. That's bad enough, but it's here where the game completely falls apart: it doesn't have any aim assist at the time of writing. The feature is set to off by default, but you can turn it on in the settings. Except the title never registers the change, meaning Necromunda: Hired Gun quite literally lacks aim assist on PS5 at launch. Not a problem for those who play on PC, but a death sentence on consoles. Never have we missed so many of our shots in an FPS. Firing weapons feels sloppy and inaccurate as a result.
That only scratches the surface, however, of what seems like a game completely unoptimised for PS5. Control inputs don't always register. Weapons take up so much of the screen that it can be difficult to see what's coming your way. Sound effects are muffled. Animations appear to be missing completely. Enemies you haven't killed yet disappear for a handful of seconds and then reappear elsewhere. The PS5 DualSense controller quickly stops vibrating as you work your way through a weapon magazine. Bugs and glitches are aplenty, with just one example being the gun in our hands disappearing entirely.
And then there's the frame rate, which just about manages to hit its target of 60 frames-per-second when absolutely nothing is happening on-screen. But when the action does heat up, frame rate drops are aplenty as well as stutters once enemies spawn. Combined with extremely basic enemy AI, it turns the whole thing into a sort of comedic slide show where you're bearing down on a foe who is doing nothing to prevent their impending doom as the frame rate chugs and struggles to keep up with your speedy movement. It's dreadful, simply put.
So too are the menus and UI, with the latter displaying text that looks almost placeholder. Scoring a critical hit should be cause for celebration, but instead the game nonchalantly throws up tiny white writing and moves on. The menus are on the opposite end of the spectrum; they're confusing and unwieldy. Upgrades suffer the worst here as the interfaces to enhance weapons and equipment are so baffling that we circumvented the mechanic entirely in order to get the next mission started. Enhancements be damned.
It's taken us until the eighth paragraph to mention you won't be alone in your travels throughout Necromunda: Hired Gun, with a canine companion that can be called upon to help during combat. The fact we haven't discussed the pup until now is a reflection of the mechanic as a whole, though: we genuinely forgot the option even existed for large stretches of the game. It simply doesn't seem useful whatsoever. You can spawn in the dog for a limited time and have it attack enemies, but that's something your gun can already do. Sure, it's cool and all to be dealing damage on two fronts, but the mechanic isn't implemented well enough to where it feels of any great benefit.
While a platforming puzzle here and there breaks things up, combat is very much the name of the game. The campaign will last you roughly six hours if you focus purely on the main missions, but side bounties can extend that playtime should you wish to engage with optional content. We don’t recommend it, however — we don’t think you should bother playing the game whatsoever.
Conclusion
Necromunda: Hired Gun will need a lot of work to get it into a state anywhere close to one we could recommend playing. Actually activating aim assist shouldn't be a tall order, but the same cannot be said of the abysmal frame rate and long list of glitches and issues. Without them, the game could be considered somewhat average. With them, we question how Necromunda: Hired Gun was allowed to ship on PS5 in the first place.
Comments 65
Yikes! I admit I was drawn in by the flashy videos early on (despite not being a Warhammer person), but this is.... well, I'll just say thanks for the heads up. Saved myself 30 quid!
Also really disappointed to hear about performance; clearly poorly optimised. I guess this one is best left to PC gamers. I'd hate to think how it runs on PS4.
Jeeez. I just can't get a break on games I plan to buy full price. Oh, well. Saves me money I suppose.
Well that is a shame. I was hoping this was going to be good.
Shame, it looked cool in the trailer.
Man warhammer 40k is such a cool universe, it's too bad the only good 40k games is strategy games (like warhammer 40k dawn of war and mechanicus).
I think for consistency sake this game should be removed from the store till it's fixed, I really do hate this mindset of release now and fix later.
The box art is one of the worst I’ve seen in awhile.
It's a shame this keeps happening like this. I understand it's been a challenging year for game developers, and I really sympathise.
You can't sell products that are fundamentally broken, though. Not sure what the answer is.
I could tell from the first bit of gameplay this would be dreadful
@wiiware Space Marine is strolling in and making itself remembered.
Oh wow, I actually thought it looked good - maybe too good for an indie game.
This keeps happening with PS5 games. It really makes you think, even first-party games are struggling to release polished. What games on PS5 launched without game-breaking bugs? I can only really think of a couple of launch titles.
Saw a vid of this t'other week and straight away thought 'Doom.'
A Pound Shop Doom.
@nessisonett Resident Evil Village was basically flawless.
Looks like Cyberpunk set a new standard...
@djlard Not a very high bar...
“Go to hell” lol
yep , this is the future and generation were in ; paying more money for consoles/accessories and more money for games that take up 3 times as much space , just to be another generic rehash of mediocre , & broken games , with no content . it mostly started with the PS4 gen and its just gotten worse .
Thats why i scratch my head at people who are excited about the PS5 gen.
@djlard Its actually pretty common the last few years for games to come out completely broken or unfinished. Cyberpunk was just the only one with a massive hype-train that derailed because of it. I play games on the PS4 to this day that, after all of their patches (and a few years since launch), are still buggy, broken messes.
I am not excusing the practice, far from it, the companies need to be held accountable for this garbage (potentially even penalized); but lets not pretend its a recent trend. Its more recent on Consoles sure; because technology and cost made it difficult to patch post-launch prior to the 7th generation (and fees made it prohibitively expensive during most of the 7th generation). With the 8th and 9th generations however; the Consoles have finally caught up with PCs in patch ease and freedom. This is the result.
Broken beyond belief go to hell. I laughed at that I must admit.
@get2sammyb Should have been delayed really.
@nomither6 Your point about it starting with the PS4 (8th) gen; do you know why this is? Its because the PS2 (6th) gen and earlier were (almost) impossible to patch games (it did happen, SOCOM for example) and the PS3 (7th) gen; while it was easy to patch, both Sony and Microsoft had prohibitive fees for every patch after the first (with some notable exceptions). This created a scenario where the game you get at launch is likely to be stuck that way for the life of the game (for better or worse) so developers had to be very careful about their releases.
Developers and players kicked back against the patch fees (which were designed to incentivize the developers to release finished, stable products) because when a non-AAA game was released broken, it often just stayed that way because the developer couldn't afford to patch it. So with the PS4 (8th) gen and later; those fees are no longer an issue. Developers are free to patch as often as they like. Its no coincidence that this started to become a huge problem on consoles with the 8th generation.
@thedevilsjester interesting
I like this game as I'm a sucker for Warhammer stuff, but on console this game is functionally broken. Especially controller support. Holy crap does it feel really bad.
To wear my fanboy hat (whatever that is) loud and proud for a minute, Biomutant recently released fully functional, fairly polished, mechanically and fundamentally intact, with a beautiful world to explore, an engaging gameplay loop and a refreshing and unique post apocalyptic vision. It was awarded a 4, one point above this mess. I respect @LiamCroft opinion and his right to it, but with all due respect, and taking opinion out of the matter, how do games that don’t even function during the review process rate one point below a complete and playable package?
@Jimmer-jammer Your opinion of Biomutant simply doesn't line up with mine, is basically the reason here. While Biomutant doesn't suffer as many technical issues as Necromunda, I had many issues with its open world, story, and the way it plays and presents mechanics. I think that's pretty justified for a low score from my perspective.
Necromunda goes even further with severe technical problems that make it a worse game than Biomutant. As I said in the review, it's a bang average shooter (5/10) that is dragged down by a lot of issues.
@LiamCroft Biomutant is by no stretch of the imagination a ‘perfect’ game and I understand and appreciate your criticisms of it, I was just looking for some numerical clarity. Also my furry little tail is hurt a little but I won’t hold it against you. Thank you for the reply.
Sad.. When/If it gets fixed and goes on a good sale I will reconsider buying it.
I've got Doom Eternal so no fanx.
@Jimmer-jammer Don’t worry Push Square was on the low end of review scores for that game. Never saw so many different opinions. Everything from a 4/10 to a 9.5.
I personally would have went with a 7 and have been having a lot of fun with it. 67 on OpenCritic (which includes this site’s score) average sounds about right. 4 to me pretty much means a broken game which it was far from.
Lol this review..i'm enjoying the game a heck of a lot but then i expected it to be nothing more than a good old fashioned frag fest..controls are a bit iffy but turning the dead zone right down sorted that out..voice acting is over the top like shadow warrior..the only gripe i have is the fov..i just cant seem to find the right balance..7/10 for me...
@awp69 yeah I agree with your assessment of a 7. I’m not even one to fuss too much about review scores but a 4 just seems really harsh to me, especially after putting some solid time into the game. X 101 released a patch yesterday that should be coming to consoles soon that addresses a lot of issues as well. I don’t fault Liam’s opinion, the final score just struck me as odd when reading this particular review. Cheers!
I really like the level design and warhammery attitude. The rest of the game is certainly improvable. It's good to hear that the not working aim assist wasn't my fault. Afaik the game already got two patches right before launch xD
It looked great in the trailer, but alarm bells started ringing when I saw the low launch price. Glad I didn’t preorder.
@nessisonett @LiamCroft So far it was most of the first party launch titles, SpiderMan MM, Demon's Souls, Sackboy, Astro's playroom that all launched with few issues. Though Miles Morales had a nice 60fps + Ray Tracing patch.
Sadly though it's become (past tense) the norm to ship games in an unfinished state. It wasn't great on PS4 but it's even worse now.
Sounds bad. I love 40K but the games have been so poor for some time now I’ve lost any interest in them. I’m waiting for a good turn based game like Xcom in the 40K universe but even that would probably turn out to be gash somehow.
I did ask why this was so cheap! I guess we have the answer, it is a shame and just shows the power of trailers, I was sucked in and ready to buy...
@Bad-MuthaAdebisi The game came out yesterday accordingly to the little infographic on the right.
@Bad-MuthaAdebisi It is available digitally now. 30th June is the physical release.
LOL. When the "Pros" consist of "fun double jump and there's a dog" you know you're in for a good time.
How could anyone make a game so visually detailed that sounds so bad in every other way?
I think 3 is too harsh, especially seeing Knockout City getting a 9 which is insane. The problem is comparing it to Doom, I honestly don't feel it tries to emulate it too much, the ammo and pickups fly out of the enemies I guess. But I can't say I disagree for being harsh for the technical problems, the frame rate drop is frustrating, and the guns should have more bite especially for a run and gun game of this style. Not a bad effort for a small dev team, but could definitely need some more time to work out the performance issues.
Damn I watched laymen gaming’s YouTube review and they gave it high praise. Maybe they had the PC version? They commented along the lines of Samie enemies but they really seemed to enjoy it. Shocked that’s it’s scored a 4. Oh well back to doom eternal.
Bought it for my Series X but I was able to get a refund this morning.
This review is so off the mark it really is..i have not encountered any of the bugs or glitches mentioned..the frame rate does drop when it gets really busy but its nowhere..NOWHERE near as bad as its being made out..
@Thelegend159
Yep they reviewed the PC version...
@Northern_munkey People have different experiences with games, and my review is a true reflection of what I've encountered. No need to claim it's off the mark.
As you say different oppinions..
The only way to punish dev’s for releasing broken games is to not buy them. Ever, even after they’re fixed
Sounds dreadful.
I personally turn off aim assist in every game I play so maybe I wouldn't be as bothered by the gunplay, but if the fundamental shooting mechanics are bad then it won't be fun to play no matter what.
@thedevilsjester Yeah it is known that absence of QA should be punished. It is mainly problem of customers and day one buyers at all. These people allowed companies to release unfinished broken mess. If they won't run like crazy to buy it immediately, no matter if it's working or not, companies would be forced to "care" of their products. Customers just accepted their role as "beta testers" so companies act as "Why? because we can... "
@djlard While I understand, and share the sentiment, it doesn't make sense if you follow it to its logical conclusion.
Imagine if everyone followed your advice, and we waited a month to buy every game. All that does is delay our "beta testing" by a month. Everything that would have happened day one, happens one month later (or two, or three). You just kicked the can down the road a bit.
The developers are not going to use that extra time to make the game better, not to any meaningful degree at least. They are going to wait until there are enough customer complaints/feedback/etc... before allocating resources to fix a problem (because a problem that no one notices, isn't a problem at all). In many cases, they may not even know that most of the problems exist until it gets into the players hands because of their inadequate testing ability.
The best solution is to judge a developer by their actions (on their previous titles) and if they have a habit of releasing broken games, just completely forego buying their titles until they get the message. Unfortunately this is easier said than done, especially when you just really, really want to play that game.
I buy games day one (or pre-order) when the companies have a track record of quality releases; but if they don't, then I take the wait and see approach and hope that there are enough day one buyers that are willing to be testers for the rest of us.
I’m enjoying it ! It’s good fun if you don’t take it too serious. Did crash on my a couple times which is annoying obviously but overall I enjoy it
I bought this on Steam. The game continuously stutter even though I'm getting 120fps+ on 4K. I have only play an hour and the dog is kinda useless that I don't bother reviving it. I hope the devs patch this game soon.
@thedevilsjester It is a problem as with physical things. If you buy something broken, you get repair or replacement or refund. But here is big difference. They know, they are releasing broken product, repair is on its way (patch), replacement is no solution (all discs have same program on it) so only solution is refund. Refund is just headache for retailers and digital copy (by terms of ps store) is almost unrefundable. It is really hard to fight with these all disadvantages on customers side. But if (hypothetically, because it never happends) everybody wait month or two, than companies get serious damage. It is all about, they count on future money on exact time. Their working process won't change this time, but they get into serious trouble and next time they'll heavily change attitude. That could move scales on customer side. It is all about people's will to buy even broken thing, because they "think" they need it at any cost. That's why companies don't care.
There should be law, where companies, who know their product is broken were forced to not only refund, but pay customers. That would escalate quickly. 😀
@djlard If we all waited a month or two, companies wouldn't get damage, in fact nothing would happen. If this was the first time it ever happened, the investors would be annoyed; but that's about it. Releasing now isn't usually about investors wanting their money now its about customer expectations and customers wanting the product now (and the potential lost revenue if customers lost interest and moved on). Investors have already waited 3-5 years, another two months isn't going to hurt them, and they will get all of the same amount of money they would have, just with a slight delay.
If its a regular thing, developers would get wise to it and just start releasing the games another month or two earlier than usual (even more broken), so by the time the "wait period" is up, it was their scheduled release date anyway. Waiting wouldn't ever hurt them. The only thing that would hurt them is not buying the product at all; but that's hard to do, and most people are weak willed, no matter how much they complain online. I know personally its extremely difficult for me to wait for Cyberpunk 2077 and if there wasn't a PS5 version on the horizon (at some point), I might have caved and bought the PS4 version already.
I get what you are trying to say, and your heart is in the right place, but your proposed solution won't have the impact you desire. Unless the platform holders start stepping up and penalizing the developers; I don't think this problem is going to go away any time soon.
Here is the Combat Review, its actually great! https://youtu.be/HWWKxnk4new
@thedevilsjester "Unless the platform holders start stepping up and penalizing the developers." this is good point. Maybe unsatisfied customers should start to bombard platform holders, to get them on their side. At least we could achieve better "greenlighting" from platform holder's side.
Watching jackfrags playing the pc version and it just looks so meh. If it's even worse on console then no wonder it reviewed so poorly.
“There’s a dog”
Love that as a “pro” 😂
Some developers can pull off great games at this price range, other's can't.
PITY!!!
Hard pass, hope they're able to patch out all the bugs for people that still want to play.
@thedevilsjester @djlard I think this only going to get worse going forward without having a 'fat finger' testing team (by that, I mean sheer destruction testing such as pressing all buttons at once at an inopportune moment!) Unit tests go so far but nothing tests software like the wrecking skills of a good tester.
PS2 games were less complex and smaller so perhaps it was easier to test, but this whole Release Day Patch situation has become the new normal. I think the game studios should work out when the game should be due to come out and then add 2 months onto that so they can hand it over to the test team. Not possible for some of the smaller teams, I concur, but it would be a start, especially for AAA blockbusters.
@sanderson72 We all know that, unfortunately companies don't care.
Games are more complex, but engines are same, so bugs are similar.
With patch 1.03 recently released the game is much more enjoyable now. Auto-Aim works, the abilties wheel isn't inverted anymore and the performance seems improved. I'd give the game a solid 6/10.
@TwomanybuttonS Ever seen the box art for the original Megaman?
https://venturebeat.com/2011/03/21/mega-man-box-art-a-retrospective-of-spite/
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