Neon White is an unusual hybrid that works so well in practice, but looks bananas written down. It's a first-person platformer in which guns are also traversal abilities, and it becomes an engaging visual novel in the downtime. The resulting game is slick, stylish, and modern, with its real strength being the compulsion to beat each level as fast as possible.
You play the titular character, one among many people brought to heaven in order to slaughter demons infesting the realm. The reward for the top demon slayer is a year's luxury beyond the pearly gates, but obviously, there's more to the story than that. The plot is mostly told in between the main missions, where you meet White's friends and foes. Some of the dialogue is a little hammy, but solid voice acting makes it work for the most part.
The main draw is the super-fast levels. Most are beatable in less than a minute, many of them much less, and near-instant restarts make trying to beat your fastest times (and your friends') incredibly compelling. Guns represented as cards allow you to kill any demons on the path, but each weapon also grants you a platforming ability, like a double jump, or a dash forward. Using these powers burn the cards, but you're always given the right tools for each stage.
Finding the perfect line that lets you kill all the monsters while reaching the exit as efficiently as possible is super satisfying, especially as levels have many shortcuts to discover. Hidden gifts in most stages can be given to White's buddies to learn more about them and unlock special challenges. It's all very elegantly done, and the controls are tight as a drum.
The only major gripe we have is the severe screen-tearing. It's present throughout, and an unfortunate blemish on an otherwise very sleek game. VRR or a 120Hz-compatible display may solve this, but without those options, it's a slightly distracting technical hiccup. However, you're unlikely to notice in the midst of things, and Neon White is otherwise a highly entertaining, stylishly presented adventure.
Comments 13
Is this a full price release?
This looks interesting. I'd never heard of this before l
I’m sorry, but constant screen-tearing puts me off buying it. Hopefully they will better optimise it. Anyone know if the Switch version suffered screen-tearing?
This game is a 10/10 masterpiece. Weird that it has performance issues on PS as it performs perfectly on Switch. I imagine it will be patched.
The Switch version has some low frame rates on a few of the large levels, but is still ver playable. I haven't noticed tearing per se there. It's hard to believe that the PS5 version could be worse than the Switch version though. Skip the story if you want and it's non-stop, high-speed fun.
Pricing/release date on this one? It’s directed by Ben Esposito, who did Donut County. So automatically I’m on board. I love when people do dramatically different things, it shows range.
@glassmusic @KundaliniRising333 This should be $25 USD. US PSN Store still hasn't updated yet, despite it now being the release date over here (December 13).
https://store.playstation.com/en-us/concept/10006032/
I think the story gets too much flack- it’s meant to be edgy anime fare; and it’s self-aware about it. The entire plot is about assassins wearing devil masks shooting demons in heaven because angels who look like little cats told you to; it’s trying to have a laugh at its own expense, not tell some kind of deep, emotional tale.
Obviously it’s not going to appeal to most people, but it’s worth giving it a chance, if you think you might enjoy it.
I can confirm that the screen tearing is NOT fixed with VRR enabled. Very disappointing.
Might get this on PC looks awesome and seem to have missed it until now.
I'm sure they will patch the ps5 version but I want to play this now lol.
Heard very good things about this. It made a few journalists end of year lists.
Will try this one as I heard good things from players.
@Nightcrawler71
Very few games on Switch have screen tearing, if any. Nintendo seems to insist all games be fully v-syned on their platforms as I don't think I have ever come accross a game with screen tearing on a Nintendo system.
And I'm all for it, can't stand screen tearing.
As for this game in particular I don't own it so can't say with 100% confidence but I would be very surprised if it had screen tearing on Switch.
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