Observer was a polarizing title for us when it originally launched on the PlayStation 4. It was an experience that was maybe a little too bloated and more importantly it was absolutely littered with technical problems that made playing it a chore. This time around, we have some bad news for you and some good news. The bad news is the very same writer that many of you have taken umbrage with over Observer’s PS4 review is back. The good news is that many of the issues the game had previously have actually been stamped out, making for a vastly improved experience.
As a quick refresher for those that haven’t thought about the title in a while, you assume the role of Krakow Police Detective Daniel Lazarski, voiced by the now sadly passed away Rutger Hauer, as he tries to locate his estranged son in a dystopian cyberpunk suburb in Poland. Lazarski’s role was that of a titular Observer, a detective, with a Dream Eater neural interface that allows him to investigate people’s minds. Hauer was one of the best things about the PS4 version of the game, and that remains true here. He gives it his all, giving the weathered, exhausted detective an impressive degree of nuance. The core narrative kind of lets his character down, but more on that later.
One of the biggest problems with the title on its initial release was its performance. The game failed to hit 30 frames-per-second for almost the entire experience, and we ran into at least half a dozen game-breaking bugs. This time, however, Observer: System Redux provides the complete opposite experience to that. Performance is one of the standouts this time. The game runs at a pretty stable 60 frames-per-second now, and many of the assets have been completely overhauled. Where the game was once nice looking at the cost of performance, Observer: System Redux is able to have its cake and eat it, too. The release’s use of color and digital displays get nice boosts from the PS5’s improved resolution and HDR, allowing the greens and blues that dominate the world to really pop.
The game takes place predominantly in a rather poor apartment block during a quarantine. The lockdown system was implemented to combat the Nanophage, a pandemic that affected those with tech implants, and accidentally triggers early in the game. While that was a novel, interesting backdrop for the game last time, it has since taken on a rather more ominous meaning given the current state of the world. During this lockout, it’s up to you to navigate the labyrinthine passages that connect all these disparate lives and find your son along the way.
The walking simulator and detective work inside this apartment remain the bright spot just as last time. The environment is compelling, some of the puzzles are pretty clever, and a lot of the ideas explored are interesting. Perhaps none better than the black market doctor who grows organ replacements for people in need. Technically it’s illegal, but he has helped a lot of people. Should you still shut him down? The side-quests deal heavily with this moral grey area, including the handful of new quests unique to the new version of the title. Three additional side-quests round out the experience, all of them slotting into the experience organically, especially given the extra hoops that must have been required to work around Rutger Hauer sadly not being able to reprise the role.
We’ve highlighted a number of improvements for the game already, but nowhere is the leap forward felt as much as it is in the audio department. The 3D audio advancements afforded by the PS5 have allowed the experience to at long last have some degree of subtlety. The original experience, while occasionally unsettling, absolutely failed at being scary. The game was basically a six-hour jump scare, but now there’s some depth to the audio production. Environments are cavernous, with unpredictable, unsettling reverb, and enemies in pursuit of you offer some degree of menace that they were unable to previously. This is most felt during the stealth segments in the game, though as the only segments with fail states, they still feel like remnants from an entirely different game.
Honestly, the biggest hurdle remains the game’s story, more specifically its pacing. While all the new quests crank the runtime up to somewhere near eight hours, the experience would be far better if it fell short of that. The Dream Eater, the device you use to enter people’s minds, is a cool idea, and aspects of those scenarios are interesting. But they just go on forever. Each and every one of these segments, aside from maybe the first one, run at least three times longer than they should.
Conclusion
Observer: System Redux is a legitimately impressive overhaul. At long last, the PS5 has allowed Bloober Team’s ambitions with this title to be properly realized. New quests slot into the experience wonderfully, Rutger Hauer’s performance remains impeccable, and the game just generally has a lot more to offer this time out. While an overreliance on jump scares and a plot desperately in need of some trimming hold the experience back from true greatness, Observer’s fancy new PS5 incarnation at long last feels like the title it was originally intended to be.
Comments 21
RIP Rutger Hauer.
That's quite the jump! It was your review that had stopped me picking it up previously, and then they announced the Redux, so was glad you hated it . Might be the next game I pick up after Miles Morales is done. Rutger Hauer deserved this!
Lol I remember commenting on the original review vehemently disagreeing with the reviewer but I’m glad he gave it another shot and liked it more this time. I would personally give it a 9 but this 7 is a hell of a lot more respectable than the I think 4 they originally gave it.
If you own the original, can you upgrade for free?
I can't really recall many jump scares, but the twist was very obvious. Still enjoyed it on the PS4.
I had this game confused for another. What's the name of the game where you are the A.I. on a space station using the ships cameras to guide a fleshy to repair you?
This game sounds interesting, though. Might check it out.
For me, this game absolutely nailed it’s oppressive cyberpunk atmosphere: a gritty psychedelic trip through some kind of rain soaked, sweaty, neon drenched hell. A great experience.
It is a good game. Would have been great to play this version instead. Looks like they really cleaned it up.
@LordSteev It was called Observation. So yeah, very easy to confuse lol
Is there a planned retail release or is this digital only? I can't seem to find any information about that and it's a deciding factor for me.
My gut instinct is that the lack of information means that it's only digital; which would be a bummer.
I really enjoyed this game back in the day. I remember the review score was really harsh. My personal opinion would be an 8. The atmosphere, story are amazing. The stealth sections not so much, it's a good thing it's just one small part of the game. Looking forward to replaying this in the new generation.
@thedevilsjester I would expect digital-only BUT limited run games did the PS4 version of the game not too long, so if they start doing PS5 games as well, I wouldn't be surprised to see this pop back up!
@Amusei There was a discount in place if you bought the new version, not sure if that's still going, but it was unfortunately never free as far as I know!
@dark_knightmare2 a 3 😬
@phil_j not any more!
@fabisputza00 Yeah not a big fan of the stealth sections either haha. Although the PS4 review was a little different because that game was miserable to play through. Constant crashes and the frame was never stable. Made me physically ill to play it at points!
I think I prefer to play this version lol
I found this game such a chore to play. Absolutely no desire to revisit it despite the improvements. Sorry Rutger.
@gbanas92 I will be on the lookout for a LRG release.
@gbanas92 Alright. Thanks man.
@Amusei of course!
I thoroughly enjoyed my play through, even with Rutger's lifeless, uninterested mumbling trying to ruin it for me.
@PegasusActual93
Thank you! Maybe I'm not totally crazy after all.
Tthhhheerree we go. Even despite some jarring technical issues on ps4 it was genuinely something different and had a lot of atmosphere that most fans of cyberpunk (the classic theme/movement, NOT the new unreleased game) would probably enjoy!
Really glad to hear its worst parts were... Augmented!!
"Rutger Hauer's performance remains impeccable" Errrr....much as I love the guy (and I do love him, God rest his soul..."Salute of the Jugger", anyone?" Hauer gives one of the worst performances of his career! It's totally lacklustre - and not deliberately. He mumbles all his lines and it really feels like he's reading from a script without seeing any images. When he interacts with other characters it feels like he's not aware they're actually there. It's one rung down from Keanu Reeves Cyberpunk delivery, which is such a low bar. Speaking of Blade Runner, this game is somewhat of a love letter to it, right down to the trench coat outfit Hauer wears, stolen straight from Rick Deckard!
But even that cannot rescue it from the fact that, while it's extremely atmospheric and engaging, it is nothing more than an interactive story, rather than a 'game'. This made it somewhat boring for me, despite the story being very interesting.
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