Republished on Wednesday 26th January, 2022: We're bringing this review back from the archives following the announcement of February 2022's PS Plus lineup. The original text follows.
The business simulation genre is one that had us hooked to our PS1 during our formative years. Despite playing best on the PC, we lost hundreds of hours huddled around a 14” CRT, building amusement resorts in Theme Park and medical complexes in Theme Hospital. Bullfrog’s slogan for these titles at the time was “big business, big fun”, and we loved the mixture of strategy, creativity, and management that they demanded.
Planet Coaster: Console Edition sees Frontier’s spiritual successor open its turnstiles to the PlayStation 5, and it feels fitting that roughly quarter of a century after those heady PS1 titles launched, we’re rigging prices and laying down log flumes on Sony’s brand spanking new hardware. This is a much prettier, much deeper incarnation of the abovementioned cult classics, but beneath its glossier exterior remains the same addictive goal: make money – and lots of it.
The game gives you a trio of different ways to play: Career is broken up into dozens of different scenarios, where you’ll be tasked with challenges such as clearing debt or building an eco-friendly park; Challenge is the more traditional option, where you’ll start out with limited funds and must slowly grow your empire over time; Sandbox provides you with unlimited cash, and allows you to get creative without financial encumbrance.
For many, the Career will provide the training wheels to go off and do your own thing. Here you’ll assume control of a variety of pre-built parks, each with its own story and demands. In one, for example, you’ll be tasked with resurrecting a venue’s fortunes, with big loans to repay and profits plunging. Starting a new scenario is actually really fun, as you take a bit of time to investigate what you’re working with and examine the balance sheets.
These obviously increase in difficulty over time, with each scenario including three sets of challenge criteria. Clear them all and you’ll earn a gold star, which will help to unlock even more difficult parks. It’s a fun mode that really gets you right into the thick of the action; as the venues are already largely pre-built, you’ll find yourself immediately thrust into the thick of the busy management work, but the scenarios still give you enough scope to put your fingerprints on them.
What’s also cool is that once you’ve completed a scenario, there’s no obligation to quit straight away. If you’re having fun, then you can continue to build and develop the same resort until you’re ready to move on. Our only criticism is that the voiceovers – which are mercifully sparing once you’re out of the tutorial – grate harder than a poorly-maintained coaster’s brakes. Thankfully, you can skip right through all of the dialogue and you won’t miss much.
Challenge is no doubt where you’ll spend the bulk of your time, though. Transforming a barren stretch of land into a sprawling metropolis can be supremely satisfying, especially as you’ll have to carefully balance your finances against the requirements of your guests. It’s just so much fun knowing that your quick-thinking and shrewd decisions were able to transform a single pathway with a hot dog stand into somewhere that thousands of guests want to pile into.
The title’s not without its interface struggles, though, as is standard for titles of this ilk. To be fair, the controller implementation is mostly good, but there are a few niggles. Tweaking prices – especially at food stands – is irritating, although you can synchronise all similar establishments to prevent you from getting too frustrated. Coasters, on the other hand, are an outright disaster to draw on a pad – and given how important it is to get the speed and flow of these perfect, we just gave up.
Fortunately, the game comes with a ton of pre-built coasters that you can just drop into your world, as well as support for the Frontier Workshop, which effectively allows you to download the designs of other players to add into your parks. As titles like Dreams have already proven, you simply can’t underestimate the patience of some people, and while we had a hellish time building our own coasters, we were more than satisfied with the ones we downloaded online.
In fact, the game gives you a lot of freedom to construct the kind of park that you want. While there are absolutely tons of assets available in the game, you can actually group different components together to make the look of your resort truly unique. We really appreciate the way the game has incredibly deep creativity tools for those who want them, but it also has more than enough pre-made assets for everyone else.
Perhaps the biggest downside to playing on console is that Frontier has introduced a new mechanic – the Oswald Eugene Counter to give it its full name – which effectively serves as a kind of thermometer to prevent you from crashing your system. The power of the PS5 means that you get more space to work with than the PS4 version, but there is still a firm limit. Reassuringly, we downloaded an absolutely outrageous park from the Frontier Workshop, and there was still room for us to expand it.
The framerate is generally a steady 60 frames-per-second, but the system was definitely beginning to strain with the resort we mentioned above. The performance overall is much better on Sony’s new console, though, as we found menus and navigation to be a teensy bit tardy on the PS4 but everything’s much more responsive on the PS5. Similarly, the visuals are sharper, rendering in a native 4K with some eye-popping HDR on display.
Conclusion
If you enjoy business management simulations, then we recommend purchasing a ticket for Planet Coaster: Console Edition. While the coaster creation controls can be unwieldy, Frontier’s done a generally decent job of mapping a very complicated title to the DualSense controller. The title allows for a ton of creativity, but time-strapped entrepreneurs can also have fun with the many pre-made assets available. It’s the kind of game where, once you begin building a park, you’re basically pledging the next 30 hours of your life to doing it properly – but once you start seeing those profits rolling, you may find it difficult to quit.
Comments 31
I'm glad that this game is good. I was going to wait for the ps5 version, but it's not available on Xbox Game Pass, so yay me.
It’s a brilliant game, obviously played best on PC if you have the means. Here’s hoping Planet Zoo follows suit!
Question.
Can i wandering around the fun park i build like on Thrillville ?
Can i participate in those activities (riding roller coaster with 1st person view, riding the Bumper car, riding Merry go round, hanging around the mascots, visiting restaurants, maintenance checking, etc) ?
I loved Roller Coaster Tycoon back in the day!! I think I'd appreciate this more now considering I'd have a better understanding of the mechanics and such things. Wont be a first day or even month purchase, I imagine it'll wait until next year some time, maybe once its been discounted on PS Store.
I've been loving the game so far. I do second the fact that it's tough to build a proper roller coaster. I also wish the frontier creation club or whatever it's called was crossplay with PC and xbox. With this game being on PC for 4 years and essentially free on xbox, I doubt there will be as large of a catalogue on ps4.
@Anti-Matter Yeah, you can ride all of the rides in first person.
@get2sammyb
Wow, yippee..! 😄
It's so weird that the review reads very very positively and then you scroll down and see a 7. That's always the problem I have with reviews of this nature.
@ATaco Scores are arbitrary. You could write a glowing review and say it’s a melon/10 and it doesn’t take away from what the reviewer has written.
@nessisonett But melon/10 is a great rating
@HotGoomba___Rebrand
1/10 = terrible
10/10 = amazing
Melon/10 = best game ever made
... I bought it and it's just stunning.. So much fun, the controls become second nature after an hour or two, and I didn't think creating coasters was that bad (a few tries and you'll get the hang) for what it is (a rare simulation / strategy title on console that fits so well and makes few compromises over it's PC counterpart) it deserves a better score than this.. To think the remastered need for speed scored higher than this on this site is just goes to show how this site hasn't quite mastered the art of the review score.. this is worthy of an 8+ (but then again we don't come here for the reviews really do we?!)
(I played it on PS4Pro and can't wait to jump to PS5 version - even getting to 85% park capacity last night, it was still smooth, had so many little visitors on screen, day/night cycle looked amazing and all rides running around - it's really a sight to behold)
It does support mouse and keyboard, in case you don't like the gamepad controls.
@ThaBEN spot on. Was going to ask this exact question 👍
@get2sammyb totally gutted about designing a rollercoaster being a nightmare to the point that you gave up. That was something I loved to do most on the original Theme Park. Why is it so difficult? I’m really up for this but that’s a big blow for me. I’ll certainly try and build one anyway!
@Alpine021
I've put about 40 hours into the PC version and it's not particularly easy there either, mainly because the coaster tools are way more in-depth than anything that's come before. I found the console build tools actually surprisingly decent, although definitely create a new save before you start a big coaster build as you may to scrub and start again without losing loads of cash.
this is on Xbox game pass, but only for console (I think).. would have liked to try it on PC
Worth noting that 7 is still a really good score! 👍
When I was a kid I loved this kind of games.
Then I became an adult, spending too many hours in front of a Pc or a in a warehouse because of my jobs, so I started hating them. The only fun would be trying to make every single visitor sick to death.
Love Planet Coaster on PS4 original runs smooth as butter..........Developer: Frontier Developments Based in the United Kingdom of Great Britain and Northern Ireland have done an excellent job of converting the P.C. controls to Console.....if you have any questions or want to know more they have a youtube channel https://www.youtube.com/c/PlanetCoaster/videos
I'm enjoying it on PS5 and find most of the controls very intuitive, though I also spent a lot of time with Jurassic World Evolution. But yes, building your own coaster is super confusing when it comes to turns. I'm hoping at some point it just clicks, or maybe even Frontier can change something with a future update.
@andreoni79 You know, I kind of have the same feeling about this. I was really excited for this game. I loved RCT1 & 2, and I adore the whole theme park environment...being able to do it seemed like a dream. But when I sit down to actually play it, while it's fun, it just seems like such an endless time suck,, I can't quite get into it...... It's sad.
@ATaco
I was thinking the same thing. Expected to see a 9 at the end, not a 7.
@NEStalgia Recently I downloaded Project Manager 2020 since it was free on PC. Ten minutes later I unistalled it since I realized that playing it meant reading tons of emails, organizing events, arguing with sponsors etc. What? Do I have to work even in my free time?!? No way! 😂
@andreoni79 LOL, I don't think I could even stomach a game called "Project Manager" and think of it as entertainment! Building a theme park with imaginary money is fun....managing products as a recreational activity....I think I'd rather play Sanitation Professional Simulator 2020.
(Also I may accidentally have "thumbs downed" this post while trying to click the heart...oops!)
@NEStalgia I was talking about Football Manager 2020. No idea why I wrote "Project"! 😂
All work and curfew make me a dull boy!
@Anti-Matter you can zoom right in to the people and mascots in the park, though you can't control a person walking round if that's what you mean.
You can ride most of the rides in first person.
@andreoni79 lol! Modern 'FM' is definitely more a chore than earlier versions and is a HUGE time sink, even in the trimmed down version of the game! I'd recommend finding a copy of FM 2008 if you want depth but faster, more streamlined and ultimately much more fun gameplay. If you want rapid gameplay with less realism, try the FM Touch games on phone/tablet and/or the old Championship Manager game. There's a team that still does stat updates for it at www.champman0102.co.uk
Man, I really want them to release a game like this on PSVR(2). It would be supreme.
If you get chance try my park ‘Alton flowers’. Took me months to finish. A Labour of love
It’s on sale for $9.99 till 11/18….
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