For as good as the Resident Evil series is, Capcom has generally restricted it to one-and-done experiences. A few post-launch expansions have come and gone — in Resident Evil 5 and Resident Evil 7: Biohazard, for example — but they've never felt like a sure-fire thing. If anything, Resident Evil Village continues that non-committal attitude. Shadows of Rose arrives nearly 18 months after the base game, and much of that timespan was spent wondering whether it even still exists.
It's finally here now, though, bundled with more content for the Mercenaries mode and a third-person camera option for the original title. You cannot buy any of it piecemeal, so the Winters' Expansion is what you need to access Shadows of Rose. This review will focus purely on the new story-based DLC.
Set 16 years after the events of the main game, Ethan Winters' daughter Rose is struggling to lead a normal life, branded a freak by classmates because of her powers. In an attempt to rid herself of them, a friend explains how she could enter the mind of the Megamycete to find a Purifying Crystal, which would strip her of any abilities. Rose agrees to this, and what greets her inside is a twisted version of the same European village her father was kidnapped to all those years ago.
Waking up in Castle Dimitrescu, the very tall lady of the manor isn't around to greet you, but an evil version of The Duke and his army of Mold creatures are. Rose doesn't quite have the same body build or selection of weaponry as her dad, so her sprint is slower and it takes fewer hits for enemies to kill her. Although, what she does have in her corner are her powers.
Upgraded over the course of the campaign, Rose can temporarily freeze enemies in their tracks and destroy the black goo blocking her path by targeting cores. The ability adds a neat little twist to both combat and exploration, giving you something else to think about alongside handgun bullets and puzzle items. Since it can only be used on enemies so many times, you've got to be careful when you use it to avoid any sticky situations later on.
Shadows of Rose does little else to differentiate itself from the base game, however. That's no bad thing since the gameplay loop of modern Resident Evil games is an endlessly enjoyable one, but make sure you set your expectations accordingly. There are some new puzzles to solve and riddles to crack, more enemies to shoot, and story sequences to marvel at. Consistently good stuff; just nothing revolutionary.
What is disappointing, however, is the DLC doesn't introduce any new areas. After escaping Castle Dimitrescu, you'll visit other locations from Resident Evil Village, but you've already been there at least once before. They've all been given a makeover — covered in the black goo of the Megamycete — but it's a real shame to not be given the chance to explore somewhere new.
That's not to say the same old enemy encounters and puzzles are still present in the more familiar locations. Far from it, in fact. The middle stretch of Shadows of Rose doubles down on the terrifying sequences of House Beneviento with some outstanding set pieces full of jump scares and spine-chilling moments. This is the series' horror elements at their absolute peak, and we'd be doing them a disservice by spoiling them in text form. If you remember what lurked in the basement of House Beneviento in the original title, look forward to something different but just as creepy — if not more.
It's here where the expansion gets inventive with mechanics never seen in a Resident Evil game before. Capcom really stretches its wings, turning horror on its head with one of the most intense sequences of any PS5 title released this year. It's easily worth the price of admission alone.
Another interesting element that guides you through the familiar settings is a mysterious entity that leaves magical messages on the walls, helping Rose with advice and items. Heavily linked to the plot, it gives the protagonist some respite and guidance for what to do next.
Their notes remain vague, though, which is probably a good thing given any further aid would shorten the DLC's runtime even more. We finished Shadows of Rose in just two and a half hours. It feels on the short side, especially given we spent time exploring and scrubbing rooms for all their items. Expansions can generally only be so long, but we were left wanting more.
At least what is there remains of a high quality. Resident Evil gameplay almost feels timeless at this point: solve a puzzle that no normal person would ever think of fitting in their stately home, fill some enemies with bullet holes while scavenging for herbs that haven't seen soil for days, and then save at a typewriter so you can do it all over again. This time from the third-person perspective, Shadows of Rose feels excellent to play in the same way any other Resident Evil game does. We'll never grow tired of the formula.
One final reason to come back for more is the RE Engine, which continues to impress. The expansion looks incredible on PS5 and runs flawlessly at 60 frames-per-second. The way the black goo of the Megamycete oozes down Castle Dimitrescu’s walls, or how detailed Rose's character model looks in close-up shots — it appears a step above the base Resident Evil Village, sending off one of Capcom's greatest-ever titles in style.
Conclusion
Shadows of Rose makes up for its short runtime by ensuring every minute of it is quality. With some incredibly inventive sequences, enjoyable puzzles, and the usual Resident Evil gameplay loop, Capcom sends the story of the Winters family out on a high.
Comments 45
Can’t wait to play this.
Can wait to play this.
I am hyped beyond belief. Still haven’t started A Plague Take, but you can bet all other games will be on hold the day this is out!
Nice review Liam.
I am so looking forward to this.
Sorry if i missed this, but does the expansion give you a choice between first or third person (as i am aware that the expansion adds third person to the base game)
Thumbnail is sus
Definitely getting this on friday. Looking foward to replaying the story in 3rd person
@somnambulance Plague Tale is awesome definitely on the games of the year list
@Rob_230 Nah, the Shadows of Rose DLC is third-person only.
2 and half hours? That even makes me more convinced The Winter saga deserved a complete Trilogy. I'ma get it regardless. Whever now or later.
What's the price of it again?
Yeah, Day 1. Love this game, and I rather play RE in 3rd person.
@Tsushima i have a goal to finish A Plague Tale before any of my preorders in November arrive. I know the moment I turn it on, I’ll be sucked in. That said, Shadows of Rose is perhaps the gaming experience I’ve been most excited for this second half of the year on PS5. We’ve been waiting a loooong time for this!
@Rob_230 If you buy the Winters Expansion pack at the end of this month ie 28th of October, then you will have the option of playing the base game in full third person mode dude. Capcom officially announced this on their Resident Evil showcase a few days back.
Sounds great, but not 20 usd great for 2 hrs of content almost 2 years later.
If it ever goes on sale maybe.
@somnambulance Im quite far in Plague Tale so should be able to wrap it up and run through Village in 3rd person before God Of War Ragnarok
Already have this pre-ordered and will be playing it as soon as it’s downloaded!
@DaveHero75 Thank you. Yep, im aware😊 Just wasnt sure what the deal was with shadows of rose.
Will be interesting to run through Village again in third person as i reckon it will change up the experience quite considerably
@KundaliniRising333 yeah, 30$ canadian for 2h pff, no way, i pay most full games for less.
They seem to have a habit of this.
Can you play the expansion in 1st person?
Bit silly if can't continue the game in the same pov as the base game, i like 3rd person, maybe more even but still.
Pre-ordered and will play but disappointed it’s quite short.
@Tsushima Great to hear. If it’s similar length to the first game, I expect it’ll take about a week or two of 2 hour sessions to blast through.
So, do you need to buy the expansion to get the third person mode? I thought that it was a patch.
£16 quid for 2.5 hrs of campaign DLC, 3rd person mode and extra characters for the mercenary mode? Hhhmmm.
Almost willing to get this for the third person mode - not that I dislike first person, I just need a reason to try to get into Village again as it really didn’t pull me in last time.
But there are a couple of third person horror games on the immediate horizon so I’ll likely hold out and get this in a sale.
@placekicker Yes, you need to buy the expansion to get third-person.
Where's pushsquares review on Nickelodeon Kart Racers 3?
Third person already makes this a 10/10 for me.
@Rob_230 Yeah I'm well chuffed that a third person mode is coming to the game as I held off buying it, knowing a gold edition with dlc was about to come along, sooner or later. I'm well happy it's having the third person mode, being a fan of the early days of Resident Evil ie 0, 1, 2 and 3 etc... I'm so looking forward to playing Village, this way. Capcom done good by us all, with this DLC/update, I reckon!
Shame about the length but I wasn't expecting it to be very big at £16 with the extra mercenaries & 3rd person thrown in aswell
@Notoriousmakavel it was this takes place in the megamycete which has memories from the villagers it took over embedded into it
Is this a cheap 3rd person mode as you never see the protagonists face ( in the main game I don't know about the expansion). Even in the cut scenes .
$20 for a sample taste, I am good. I will wait for a sale instead.
@KundaliniRising333 Why does content length matter if the product is excellent?
Do you exclusively value games by length?
@Arnna no not at all it's not like it has to have be a certain length requirement for me to buy but I do weed out games that are so short that the investment in the game seems like a complete waste. In this case 2 hours of linear nonsense that really doesn't add anything to the game and the description and reused areas just don't sound up my alley; it's just not something that for me personally is of the value asked. especially not $20 when I don't care about the ridiculous horde modes and all the other nonsense.
I'd throw down like $4.99-6.99 for a 2-hour DLC but $20 absolutely not. There are amazing full length intricate and involved indie games and games on sale that offer far more of an experience, and for me value, at that same price point.
However if someone hasn't played the main game I guess it's not a bad option. I didn't think the game great enough to want to play it again in third person.
I wish I was playing it right now! I'll take those 2.5 hours of pure quality over 20 hours in a grindy repetitive game with crappy story, there's lots of games that fall into that latter category nowadays 🤷
im excited can't wait to play this
The interesting thing is that, originally, The Duke was meant to be one of the Lords (bosses) that you fought against. Looks like they went back to this idea for the DLC.
Not a big fan. Loved Village ... this feels more like Harry Potter via Alice in Wonderland. Nice to revisit Castle D and the first half was ok but the stealth parts are just so annoying. Just not the Resi DLC I was hoping for.
Resident Evil as a series is consistently solid and a pleasure to play. Once they got the awful RE6 out of their system, the return to horror and puzzles has made every subsequent game awesome for the fans. At least the fans who aren’t militant purists anyway. They can never be pleased.
Also shout out to the RE Engine. Absolutely gorgeous graphics.
@Juanalf Exactly. Give me quality over quantity any day. Capcom have been kicking goals with this series. A few fans seen to hate the RE3 remake but I loved that too. Just not as much as RE7 and RE2. Village raised the bar even more!
The only thing I think the series needs at this point is a dedicated dodge button which is the same in all the titles. The one in RE3 was excellent. Having no dodge in the RE2 remake made it so much clunkier than it needed to be.
@Dobbos Why would it matter and how does that make it ‘cheap’?
@kyleforrester87 What about Village didn’t pull you in?
@DETfaninATL There was no option to pre-order in my territory (Australia) - when did it appear as a preorder in your territory?
@Arnna It was made available to preorder when they announced the release date here in the States.
@DETfaninATL ah cool. Thanks
Brilliant DLC, loved every minute of it. It's so great that Capcom identified the Resident Evil formula again since RE7, I could play this series forever and never get tired.
My only criticism is that the ending fight was a bit anti-climatic... It's great to see a new character added to the roster, though, Rose has some cool powers. We'll need more faces now that Chris and Leon are in their 50s.
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