Subnautica: Below Zero is a game about crafting for convenience. This frigid follow-up to Unknown Worlds’ seafaring survival sandbox subscribes to the same blueprint as its 2017 predecessor, plunging you into an aquatic open world and willing you to explore it. Where you go, and how you get there, is entirely up to you.
While there is a loose story to follow involving shady corporations and missing siblings, the main thrust of this arctic outing is mining materials that will ensure your survival is more straightforward. You’ll start the campaign with little more than a wetsuit and willpower, but as you slowly streamline your scavenging practices, you’ll end up with a sprawling underwater metropolis.
Almost everything you do over the course of the 35-plus hour adventure contributes to your overall goal of surviving longer in increasingly deeper and hazardous waters. You’ll need to manage your vitals throughout, by cooking seafood, drinking filtered water, and – perhaps most importantly of all – breathing oxygen.
There are some neat risk/reward systems here: curing meat with salt helps to preserve it and retain its nutritional value, but also increases the need for hydration. However, as your research progresses you’ll unlock unique blueprints which save you time and effort, such as a heated blade which simultaneously kills and cooks wildlife while you’re out and about. An alternative gameplay option removes the hunger and thirst meters, but you’ll still need to regulate your air intake.
Whichever mode you select, it’s this carrot-on-the-stick style of gameplay that makes the deep-sea diving sim so moreish. The title is constantly teasing you with tantalising new builds that will make your life easier, allowing you to embark on even more adventurous expeditions in pursuit of rarer resources. Suddenly, you’re submerging hundreds of metres for minutes at a time, scouring the seabed for interesting elements.
The loop won’t be for everyone, but the beauty is that no two playthroughs will ever be the same. You really are free to progress as you please, so whether your goal is to construct an Iron Man-esque underwater Prawn Suit and hike the bottom of the ocean or focus on your breathing apparatus to dive deeper depths, it’s up to you.
There’s profound satisfaction to be obtained from forging your own aquatic habitat, and we ended up spending a lot of time customising the interior to our liking with posters and plant pots. But beyond the decorating, bases also provide a home for critical gameplay components, like battery charging stations and scanner rooms.
In addition to your time under the water, you’ll need to explore frigid facilities on land. Temperature regulation replaces oxygen as you traipse icebergs, but you can craft motorcycles and cold suits to ensure you don’t feel like a fish out of water. The mixture of tropical oceans and glacial islands complement each other well, and make for an otherworldly locale you’ll want to explore.
The game looks and sounds really nice, too, with some wonderful visual effects – like when sleet punctures the surface of the sea and lightning is refracted through the water. The title targets 60 frames-per-second by default on the PS5, although it regularly falls below that. You can opt for a higher resolution alternative, but the 30 frames-per-second cap doesn’t justify the bump in detail.
It’s hard not to be absorbed by your surroundings. While the ocean isn’t particularly large in terms of surface area, it’s deep, with intricate cave networks and unique biomes to explore. Our only real criticism is that, with very few recognisable landmarks, it’s all too easy to get lost – and that’s even when you’ve crafted some of the navigational tools designed to help you to find your way.
This is especially frustrating when you’re looking for a particular element or resource; you may very well recall mining it in the past, but unless you’ve specifically placed a beacon to mark the location, you could find yourself swimming in circles for hours before rediscovering the area. Personally, we spent a lot of time browsing Google for answers. The user interface, too, can be needlessly complicated.
Fortunately, the DualSense fares better, with the haptic feedback allowing you to feel the impact of any bumps or scrapes you may take underwater. We particularly like how the adaptive triggers have been programmed subtly, adding satisfaction to toggling on flashlights and other basic operations.
Conclusion
Not everyone will warm up to Subnautica: Below Zero, but it’s an unquestionably rewarding release once you begin to get a foothold into the frigid foray. The game’s constantly tantalising you with new, exciting equipment, and its otherworldly ocean is an immersive environment in which to spend your time. A lack of landmarks mean that it can be a little too easy to get lost, and the story is light and largely uninteresting – but if the act of building an underwater base appeals to you, then this PS5 sequel unquestionably has strong foundations.
Comments 24
Happy to answer any questions if anyone has them. I enjoyed playing this!
So it's still a bit janky? That's a shame. Will probably wait for a deep sale.
Can't the cons "Won't be to everyone's tastes" apply to every single game?
@Ortneoc Yes, but the very methodical gameplay loop of crafting to find rarer resources so you can craft more stuff requires a very specific mentality.
@get2sammyb One of the things that made the first game so good was how compelling the story was. It made you want to dive deeper into the world and find out more about it. How does this compare?
@render Not a huge fan, personally. I didn't find I was motivated by the story at all, but more the slow trickle of gear and equipment.
You said that in performance mode it regularly dips below 60fps, but if you favour resolution is it a solid 30fps or does that dip too?
I generally prefer a consistent framerate to any specific number.
Loved the first one, hoping for more of the same, already ordered 😎
"Unknown Worlds’ seafaring survival sandbox subscribes to the same blueprint"
I love a good bit of alliteration, me, and that's a darn fine example. Could only be improved by the use of 'schematic' instead of blueprint.
Really wished i could get it this month as i loved the first game and i love underwater/sea based games but this month also had RE Village and Mass Effect so this and Biomuntant are being knocked back to next month for me. Can't wait to play it though, the first is fantastic and even works as a fun horror game at times.
Couldn't get into the first one. Explored a bit, found an alien base, had no idea how to craft stuff. Played it in VR too ... same problem.
I tried Stranded deep last night. It has put me off this type of game for life!
Meh. I'll be more interested to check out the original with the PS5 patch tbh.
once you get the basics of the game it becomes second nature imo. I loved the first game so really looking forward to this great week for gaming again.
I love the ocean and anything to do with it along with building sims so I'll definitely be buying this soon. For now though Mass Effect followed by Biomutant are the games I'll be busy with once they come out.
Loved the original subnautica and am excited for this one. A major problem I had though was the bugs, things like the prawn suit getting stuck and even falling through the map, resulting in an hour of lost time, sometimes. A lot of the other complaints sound like they carry over from the original subnautica so I can live with those but did you encounter any big glitches during your time with the game?
Other than exploring land on a motorcycle it sounds exactly like the first one. Like, EXACTLY.
Performance issues? Even after all this time since the launch of the original? You'd think they'd have ironed everything out by now, how disappointing. Hard pass for me.
@get2sammyb I think this is also coming out on PS4 so any idea how performance on PS4 or on PS4 Pro compares with PS5 ? I loved the original but it definitely struggled on PS4 as a few others have commented
@theheadofabroom Seems like a smooth 30fps from what I tried, but I vastly preferred the 60fps with dips. 30fps just looks wrong once you're accustomed to the 60fps mode.
@Loftimus I wouldnt let stranded deep put you off playing this. I was playing it before I got into Subnautica. Subnautica is a far better game.
@get2sammyb I guess there's horses for courses, it's just good to know what the options are, cheers!
i played the first one for a bit and just went as deep as i could until the game crashed...as deep as i could .
I applaud the commitment but I was hoping for 60 fps (hope it becomes a standard)
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