Teslagrad 2 is a sequel to the well-received PS4 title, Teslagrad, developed by Rain Games. It is a three to five hour Metroidvania-style 2D puzzle platformer in which you play as a young girl, Lumina. While out training to become a teslamancer, she crashes her airship in Wyrmheim, stranding her in this treacherously foreign land to the north of her hometown, Teslagrad. Using her various electrifying and magnetic abilities you must solve puzzles, avoid dangers, and explore your surroundings to locate a safe route to return home.
Teslagrad 2’s puzzles focus heavily on its terrific traversal with many of the unlockable abilities enhancing your swift movements. You acquire both an electric dash and slide very early on, which makes for some extremely satisfying moments when chained together well; sliding down a slope and then dashing through an electricity beam avoiding death by a hair’s breadth is so thrilling. Combined with your magnetic ability of attracting or repelling yourself toward or away from platforms, you have the tools to build up quite the momentum to achieve some impressively high or long jumps.
As you progress and unlock more weapons and abilities, which have taken inspiration from Nordic mythology, the puzzles become more challenging, requiring more precise jumps or more accurate timing to avoid getting burnt to a crisp. This is to be expected but should you find yourself stuck on a puzzle or not knowing where to go to progress, there are no hints or guidance provided. We found ourselves on several occasions being completely stumped by what appeared to be dead-end rooms only to later figure out our new ability had a function the game didn’t even tell us about.
In between all the platforming you’ll be faced with a handful of challenging boss battles. These being too difficult was a major criticism of the original game and it seems that feedback has been taken on board. Before entering every boss area, you’re presented with a new shield ability, allowing you to take an extra hit before death. This has helped hugely in balancing out the steep difficulty, although we still found a couple of encounters particularly unfair. We're talking about you, moose.
Ultimately, Teslagrad 2 is an agreeable successor with satisfying traversal and enjoyably challenging puzzles and boss fights. But with a short runtime and a lack of hints and guidance it fails to really improve upon its predecessor. If you enjoyed Teslagrad and are looking for more of the same, this sequel will suffice.
Comments 4
>unfair boss encounters
That can deck any game’s rating down for me. Challenging is good (if not great because of how rewarding it feels), but not boss fights that make you want to rip your hair out even if you’re bald.
When reviewers say unfair boss battles i always wonder if they really mean unskilled boss battles. Maybe the reviewer just couldn't hack it because they stink. I know there are cases where a game is just cheaply difficult but that's not always the games fault.
I loved the first Teslagrad, so this is a no-brainer for me. I can't speak to this game but I certainly don't think the original had unfair boss fights. They were just fantastic, especially the final boss. It's one of those bosses where it feels impossible at first but after some practice, I can easily beat it every single time.
I wish this review had offered more in way of direct comparison to the original. I think the original Teslagrad, though short, is one of the best Metroidvanias ever (and I've played them all). It's especially great to speedrun.
@sketchturner @CWill97 @Truegamer79 Just to clear this up. There are a few examples of the unfair boss fights throughout, the moose being the main one. I say they are unfair since damage to the boss has to be dealt indirectly via the other enemies and this mechanic requires a lot more luck than it did skill. I spent a good 40-60mins on this single boss and it was very infuriating as it ruined the fast pacing of the rest of the game. I can also confirm it’s not because “the reviewer just couldn’t hack it cause they stink” as I saw this game through to its conclusion and even hopped back in to unlock all the secrets and collectibles for the platinum.
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