With four instalments under its belt, The Dark Pictures Anthology from Supermassive Games feels like a roller coaster. Following an underwhelming start in Man of Medan, the horror series was getting better and better with Little Hope and House of Ashes. It appears, however, the latter may have been the peak of what the franchise has to offer — at least as the first season comes to an end. The Devil in Me does neither its setting nor inspirations justice, with a campaign that at times feels plodding and far too safe.
Based on the murders of America's first serial killer H.H. Holmes — who claimed his victims through elaborate traps set up in the World's Fair Hotel — a TV documentary team is invited to use a secluded mansion that claims to be an exact replica of Holmes' "Murder Castle" as the basis for their own season finale. With the chances of a second season being funded seemingly slim, the crew takes the opportunity as a lucky break. They happily jump in a blacked-out limousine, hand over their mobile phones, and travel to the residence.
The team quickly discovers the copies of H.H. Holmes' devices are a lot more deadly than they presumed, with trap doors splitting members up and fatal contraptions ready to take their lives. With a killer on the loose inside the mansion, the team must escape.
What follows is your typical Dark Pictures affair. With a cinematic shine, you'll control every crew member, making choices for them and guiding their actions during life-deciding moments. If you've played any one of the past titles or Until Dawn or The Quarry, you'll know exactly what to expect. Rummage through environments, picking up files and lore as you go, before cutscenes seamlessly connect you from one scenario to another with decisions to make and quick time events to master in the middle. It's a gameplay loop that has remained essentially the same for eight years now, and while The Devil in Me does introduce a few new features, they're hardly game-changing.
Characters now have a bit more about them: they can interact with more objects and utilise a simple inventory system to help them overcome puzzles and obstacles. You'll be pushing and pulling crates into place to reach new areas, solving environmental brain teasers to get the lights back on, and using tools to access locked drawers and cabinets. It's also possible to shimmy across narrow ledges, jump from one platform to another, and hide from other characters using L2.
None of this changes how you play the game, but it at least gives you more to do and think about. As we explored the creepy manor, the puzzles made for a nice change of pace while hiding from enemies complements other mechanics like the returning heartbeat mini-game. Despite sticking to the same formula for nearly a decade now, Supermassive Games does just enough with The Devil in Me to keep gameplay engaging.
However, the game’s biggest failing is what it doesn't do. With inspiration taken from both the killings of H.H. Holmes and the SAW movie franchise, the seven-hour experience doesn't explore the moving walls and hallways of the hotel nor the deadly traps waiting at the end anywhere near as much as we'd have liked. Given they're basically the entire point of the game, it's disappointing to come away with such little screen time for the elaborate traps hidden inside the bed and breakfast's walls.
It really feels like a wasted opportunity because the premise of The Devil in Me trumps past Dark Pictures games by some margin. The moving walls are very rarely utilised beyond shots of the killer quickly moving between different places in the hotel, and the traps are few and far between. The latter are frustratingly basic, too. Even though puzzles are part of the game, they're never present in these life-or-death situations — at least in the ones we encountered.
All you're presented with is a decision, with one choice likely killing your character and the other leading them to safety. It's disappointing to see so much potential go to waste on basic judgement calls when traps could have been far more involved with a puzzle to solve under a time limit, for example.
At least their simple nature made it easier for us to keep (most of) our favourite characters alive until the end. Our firm favourite is Erin the intern, who delivers a strong performance alongside Kate the presenter. Played by Jessie Buckley, her delivery has a wide range with a past relationship to deal with, a feud with lighting expert Jamie, and the events of the night to deal with. Charlie, the director of the TV crew, occupies a personality with a good bit of depth that will likely see you warm to the character as events unfold. First appearing bitter and cold, he's a character you’ll likely grow to like.
In true Supermassive Games fashion, their models look years ahead of most other developers with extraordinarily detailed faces and fitting clothing. However, some environments — particularly ones outdoors — aren't as up to scratch. The gardens surrounding the hotel look quite poor, with dull foliage and boring scenery. With the sublime characters in the foreground, what's around them represents a noticeable drop in quality that results in a pretty inconsistent look.
What's even more of a concern is the many strange and awkward transitions between scenes. Including fade to blacks, short load times, glitchy load-ins, and breaks that simply don't look like they should be there, the game comes a little untangled when it's trying to stitch one scenario to the next. This results in textures that haven't fully loaded in while the action commences and buggy animations and lighting. It's a poor look that — to our knowledge — hasn't been an issue in past Dark Pictures titles, so to see problems arise as the season concludes is a minor letdown.
Conclusion
The Devil in Me is another competent and enjoyable enough entry in The Dark Pictures Anthology, but it fails to reach the heights of House of Ashes or even Little Hope. With a lot of potential squandered, it's left to the familiar gameplay loop of past instalments to deliver a robust title. With some new features, the season one finale offers just enough to make the deadly trip worthwhile for fans.
Comments 28
I thought little hope was terrible especially that cop out cliché ending, didn't bother with house of ashes
@Would_you_kindly House of Ashes was the best of the three. Can't for this one. They've been getting consistently better.
Sheesh, this sounds like a Man of Medan review as it was plagued with the same issue.
What happened Supermassive?!
I still want it as I want to finish the season. Hopefully there will be a patch or two dropped fixing some of these issues before I get my hands on it.
Awh man what a bummer! I really really wanted this one to be good. I probably wont even curiousity buy this one, all 3 of these have been genuinely terrible.
Is the Quarry actually good?
One of those series where reviews don't help me much as my opinion about the best and worst differs too much from the popular opinions. I thought House of Ashes was by far the worst while I like Little Hope the most which is usually sh*t on, lol. Will be getting this as a birthday gift and I'm looking forward to it. The next game in the series I am hyped about though is the Switchback spin-off for PSVR2 next year. Fingers crossed it'll be just as good or better than Rush of Blood.
Until Dawn remains the winning fluke then, have played and unfinished the first couple in the Anthology on PS+ and they were rotten frankly. Shame this seems like its turned out the same, was hoping the SAW inspired traps would have been more of a thing, oh well!
@LordAinsley Better than all of the Dark Pictures games but not as good as Until Dawn imo. But don't take my word for it, my opinions on the Dark Pictures series differ wildly from most.
Well, third time in a row that I would disagree. How can you say it was going only up so far. Little hope was the worst with 0 idea and outcome at the end. I will deffinately try it and waiting for my pre-order.
Ahhh that's a bit of a shame, but I'll still give it the benefit of the doubt as I like the general formula.
My copy arrived today, so will try it over the weekend 👍
It looks decent enough, but it's a shame that it doesn't quite reach its full potential. I'll likely get this eventually, but I'm in no rush for it.
One of my biggest frustrations in gaming is Supermassive games and this series in particular.
They have the potential to do special things but keep producing annoyingly average affairs such as this. A shame
Always wanted to get these games but I hate jump scares so often bowed out: however, given this is SAW inspired, does this one actually have jump scares?
@LordAinsley The Quarry was great. Best game they've made IMO.
I liked Man of Medan and thought Little Hope was boring from start to finish.
@dschons I totally agree. I really enjoyed Little Hope and didn't even finish House of Ashes.
I really thought House of Ashes was easily the best in this series so far, but everything about this latest one has screamed ‘wait for a sale.’
I will probably never get any of these dark anthology games due to Supermassive's weird issue of not getting the facial animations and the movement correct. It looks so uncanny that it bothers me. Until Dawn is the best theyve done.
@itsfoz From my experience with House of Ashes, barring some of the early sections of the game with the typical generic scares (thing appears out of wall, thing crawls along ceiling, thing suddenly yanks someone from the shadows), I can't remember there really being all that many. Those that do exist are only bad because of the scare chords (or audio cues, whatever).
I can't speak for this one, of course.
I have it preordered. Launching in like 15 mins, but won't be playing tonight. Only tomorrow evening due to finishing work late. Anyways, I only like the coop aspect of these games. Can't wait to play it with my friend.
Probably play the waiting game & wishlist it for a sale 9-12months later hopefully at a deep enough discount by sounds of it.🤔
Haven't picked up the Quarry yet,(had squirreled away for GOW Ragnarok as a treat),but get the feeling it & Until Dawn just benefit a bit more with a longer play time where you get a vibe of characters (& in Until Dawn's case at least),even get surprised at how your opinion could change on a couple & clues to the backstory in between the tension of what's around the corner.
@Would_you_kindly HOUSE OF ASHES was actually good. I think THE QUARRY was a little stale, the motief that they used for that game was really just boring.. Haven't we had enough games where "monsters are activated by the moon?" I'm actually hyped for this, because with each game they get better...
@crimsontadpoles this is one of the main reasons I RENT games now, if the game sucks, I can play it and return it, never left with a game I paid full price for just looking at me like a sad neglected foster child begging me to play with it!
There just an average developer with a couple of one hit wonders. There basically episodic releases is the worst thing they could of done. I love these types of games but if they are worse now than 10 years ago and the stories aren't up to par then why bother.
Inconsistent visuals??? can anyone explain?
Shame about the low score! I'll pick up Devil in Me in a year when it's $20 New.
I really enjoyed all previous three games, I tired the first two on plus extra, liked them so much I went ahead and bought the third one. I was planning on buying this but seeing how it got a universal low score with most reviews mentioning the same flaws, I guess I will wait for a sale before buying
@Toypop
I remember when Until Dawn first came out, and after I beat it, my roommate, at the time, said "any other attempt at a game like this is never going to work again, so it's best we enjoy this right now." That was like, what? 8 years ago. And I hate how that ***** was so right lol.
@ Liam croft.Dude, this series is great for people with a social life. Maybe go outside and touch grass.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...