Waking up in a strange facility, protagonist Aria Adams finds herself a Handheld Entropy Device (HED): a gun-like entity which can bend time, and houses a sassy virtual companion named Astra. If that sounds vaguely familiar, then you should already know what to expect. It’s hard to ignore the influence of Portal in The Entropy Centre, but thankfully, this isn’t just a copy and paste of an old classic.
As Aria proceeds through the Entropy Centre, she finds she's the only person there. The rest of the centre seems to be abandoned, with walls crumbling and everything in a state of disrepair. She finds computers with emails which allude to a time when the facility was inhabited.
Progressing through the facility, a mystery is unravelled. What is this facility for? Where is everyone? And why are there so many puzzles? Answers begin to form.
The puzzles themselves are challenging, but not to the point of frustrating. With the help of the HED, Aria can wind back time and reverse the paths of certain objects. This leads to a lot of lateral thinking about where you need certain objects to be — not only at one point in time but in others — to ensure they can get to where they need to be at the right times.
Just when it feels like puzzles are getting stale, The Entropy Centre introduces a new element. Whether that’s in the early stages and upgrading the HED to have more features, or through different blocks you can use in the puzzles. There are blocks you can jump on to reach higher spots and others which catapult you to new areas. As such, everything is constantly updated and feels fresh.
Visually, The Entropy Centre can be a bit hit-and-miss. A lot has clearly been put into the visual aspect, but it does often feel like assets are reused over and over. As such, the inside of the facility can often feel a bit stale and samey. The same cannot be said for the outside of the facility, though, where outer space looks incredible and almost picture-perfect.
Comments 8
I'm halfway through this game right now, and I have to say, anyone with a Portal sized itch will definitely be able to scratch it with this game. There's absolutely no denying its influence, even the grey, and often broken walls screech Portal at the top of their lungs. The game started off pretty easy, but the difficulty absolutely ramps up as you progress through the game. I'm absolutely loving it, and have no hesitation in recommending it...
On my wishlist 😎
Sounds good to me, I put it in my wishlist a while ago but it’ll have to wait a bit
@Fiendish-Beaver Thanks for adding your experience here! I loved Portal 2 but never finished it. I loved Q.U.B.E. 2 but never finished it. I look forward to loving The Entropy Center and never finishing it!
If I could find a waaay.
I'd take back those words that have hurt you
@Fiendish-Beaver
How long has it taken you to get there? Just wondering if it's a short game or not?
Hey, @Denni5m. I wouldn't say it is a short game, though obviously, it is very much determined by how easily you solve each puzzle. I have just completed level 12 of the 15 levels available (each level has multiple puzzles) and I have thus far spent 20 hours in the game, The early puzzles are pretty easy, but the later ones I have found pretty challenging, and so, providing you solve the puzzle yourself, without resorting to looking up the solution, some can take a while to work out. Obviously the time it takes each person to work out the solutions will vary. If you can work it out much more quickly than I have (or look up the solutions!), then you will likely progress faster, but if, like me, you are determined to work them out for yourself (and sometimes get stuck) then it is by no means a short game. Hope that helps...
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...