The Making of Karateka is a rare treat. It's part documentary, part archive, part collection of old games, and part remaster. It's also a wonderful example of just how far we can go with game preservation if we put the work in, and the gold standard for how we should approach collections of classic games going forward.
For the uninitiated, Karateka was an influential game released on the Apple II way back in the olden days of 1984. It was a side-scrolling karate game, in which your unnamed protagonist must best a series of foes to save a princess, quaint by today's standards but heralded at the time as an unparalleled cinematic gaming experience.
Karateka was the creation of Jordan Mechner — a Yale student at the time, and the man who would later go on to create Prince of Persia — and it was one of the best selling games of 1984. The Making of Karateka is an interactive documentary presented in the form of a timeline — essentially a menu — that you can peruse at your leisure, tracing Jordan's early days dreaming of game design to his first attempt at a game, the rejection letters from publishers, the creation of Karateka, and ultimately, a new remaster of Karateka to play.
There's scans of storyboards, planning documents, letters to publishers, fan mail, and family photographs. There's videos with people like Gary Whitta — a former gaming journalist who later wrote the Star Wars movie, Rogue One — and John Tobias — one of the creators of Mortal Kombat — talking about their experiences with Karateka.
There's some incredibly poignant videos showing Jordan and his father recalling the creative process they used to make the game, including a cool demonstration of how they pioneered the use of rotoscoping to give Karateka animations on a level previously unseen within the medium. Jordan's father — also an accomplished pianist — wrote the music for Karateka, and his explanations for the use of leitmotifs necessitated by the technical limitations of the Apple II are fascinating.
And then there's the games. Watching a video describing Jordan's first attempt at making a video game and then actually being able to play that build — framerate dips and all — is a remarkable experience. On their own most of the games here would be little more than curios, but presented here as they are they're a fascinating time capsule, and an enthralling window into the creative process. For anyone interested in the history of video games we can't recommend this enough.
Comments 13
Only a slight degree of shame when asking this... Does it have trophies?
@pumpkin_head it does. Going through the documentary timeline will not net you many though. Most are from playing the various versions of the games in some specific way.
Thanks John, this sounds like a very worthwhile project for an old dev like me and I plan on picking this up as a result.
As you say, this appears to the gold standard for preserving a games and delivers so much more than just the release code. I hope its a format and effort that inspires others to follow.!
Now that's just fascinating.
It's superb! Very similar to Atari 50 but with the more defined focus on one game and its history it's even more interesting to play/experience. I view buying games from Digital Eclipse almost like a charitable donation to game preservation, they're that good.
Apparently there are plans to do a whole series of the documentaries on classic games from Digital Eclipse.
I'm really interested to see what they produce next.
Maybe more screenshots of the actual game,would've been nice
I remember playing the original on the Commodore 64. Is this out yet? Can't find it on EU PSN.
Totally agree with this rating. I played through this last week and had a lot of fun with the remaster and trying out older versions of the game. Loved the game as a kid and love it now for the historical aspects.
@johncalmc Does this have the 2012 PS3 remake of Karateka included? I can’t find confirmation of this anywhere (the remaster is all that’s mentioned), so I’m guessing no. It seems strange not to include it.
I remember buying and playing it at release, and I didn’t like it very much, so it’s no big loss. But it still seems weird to leave it out in a comprehensive history of the game.
Jordan is a legend in the game industry - I'd say among his many notable achievements working with Ubisoft to make The Sands Of Time is my favourite.
Those interested in that sort of thing should subscribe to Noclip on YouTube. Their documentary work won't net you trophies but it will teach you a lot of interesting stuff about how developers work and how much effort and pride they put into the finished product. The Dishonored one is particularly great, especially when they talk to the level designer about how the clockwork mansion was conceptualised and realised. Danny O'Dwyer is also working tirelessly to preserve video game history by archiving old video game and promo footage so that's worth a donation.
@Impossibilium You could buy the most recent copy of the game and then obtain a copy of the PS3 as an ISO and call it fair use? I ended up doing just that with Sleeping Dogs - I own the PS4 "Definitive Edition" but then grabbed it on PS3 with all the DLC and prefer playing it there as with an overclocked GPU softmod it'll be stable at 30FPS more than the PS4 is and it's quieter on either of my two PS3s than my PS4 Slim
@zekepliskin fun little fact, I understand noclip and digital eclipse shared an office at some stage. Now digital eclipse do documentaries (albeit interactive) and noclip have been making a game (stunt derby)!
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