Thymesia is a Souls-like that sees you play as Corvus, a reincarnated warrior with amnesia. Though unsure of your standing in the world, you are guided by a spectral visage that tasks you with uncovering the secrets of "Vile Blood" and "Pure Blood".
Trappings of Souls titles are aplenty, with things like lanterns serving as bonfires, a spectral home base where you upgrade your character, and labyrinthine level design littered with shortcuts. The four levels are pretty small, and each successive one gets smaller. Each area has side quests that add a bit of additional content, though. Visually, the environments greatly differ from one another, but do borrow heavily from the FromSoftware playbook; a poisonous forest, blood-soaked caverns, and an abandoned village. The levels add their own visual twists: the forest features a travelling circus, and you reach the bloody caverns through a series of arboretums, but nothing feels wholly original.
Gameplay offers a mix of hack and slash combat with the meticulous attack and dodge schema you'd expect from Dark Souls, and that's problematic. A combat system like this requires a degree of precision that Thymesia doesn't have. Inputs fail to register often, daggers used to counter critical strikes are more likely to go through enemies than hit, and many enemy combos last long enough that dodging is pointless.
All these flaws are further amplified during bosses, where you have a greater need for precision that just isn't there. However, if you get past the first boss, it should be smooth sailing. The challenge is front-loaded, and as you level up and unlock perks, the difficulty doesn't scale with you much, making the back half of the game largely trivial.
Minute-to-minute combat against regular enemies is pretty fun, thanks largely to the game's best idea: reaving. You use a charge attack to steal special moves from enemies and it's a great system that's well-implemented. It slots into the flow of combat well, and chaining combos is satisfying, and more importantly, fun. If more of the game had the degree of polish that reaving does, the game could have been something special.
The end result is a small-scale game with lofty aspirations that miss the mark. Stealing specials is great, but everything surrounding that is unimpressive.
Comments 35
A 3... gosh, I was hoping that it would at least be half-decent.
Ouch… it kills me inside to see a souls-like fail so hard!
This got an 8 on GameSpot, lol. Who to believe…
Ouch! It's weird, as Fextralife has given this a 7.8/10
I generally trust Fextralife for soulslikes, so I am surprised here : did Fextralife got sponsored by the game, or is the PushSquare reviewer out of his depth here?
Well, let's hope the game ends up in PS+ at some point, I guess.
Link to the Fextralife review for those interested :
https://www.youtube.com/watch?v=zENaKrTkDFs
A much better and in depth review on the sister site pure xbox.
They give it 6, which would appear to be far more indicitive of other reviewers experiences. Its hard to trust this review when its not even a page long and differs significantly from others.
I cant help it, I like to root for Team 17, so I hope it will do well regardless. 😁
Absolutely agree, @Olmaz. Fextralife is my go to for character builds for many, many games, and not just Souls likes. For starters you know they have vast experience with Souls likes, but also they are likely to have put a lot more time into the games they review too...
Thats a shame. I looked for other reviews and noticed gamespot gave this an 8 on pc. Now im aware that gamespot isnt exactly a great place to go for an honest review but does have me thinking the input issues maybe console only
Reviews sit mostly around 7-8 so far, so this one seems abnormally low. Still, reviewers are entitled to their opinion, and this is no exception.
I will probably wait for a sale for this game anyway, got too much in the backlog at the moment.
@colonelkilgore
Could this be the first Souls-like you meet that you don't like? Or will you just refuse to meet it, thereby continuing your streak?
@sorteddan well… I’m just waiting on my team huddle to finish, so that I can watch the Fextralife review. I’ve heard they actually rated it so… I’d imagine that I’m yet to meet this apparent outlier 😉.
Reminds me a bit of Mortal Shell in that it’s a small scale attempt at a souls game. And I basically hated Mortal Shell.
@nessisonett Thank God I found someone who shares this opinion. I've heard nothing but good things about this game and my personal impression was way different. Almost to a point where I felt dumb because I felt like I was missing something so crucial about it.
@dschons... Theres at least three of us as I couldnt get into Mortal Shell either!
@dschons It was just very short, straightforward and utterly unsatisfying to play. Souls games are hard but they make you want to immediately get back into the action. Mortal Shell did not do that.
@nessisonett @dschons @titntin Add me to the list.
I love to death Soulsborne games since Demon's Souls, and Mortal Shell had everything for me to enjoy (the setting and art direction especially).
But there is something in the gameplay I can't quite put my finger on it, but it "feels" wrong. Not as tactile as From Software's games.
I think people tend to underrate how incredible visceral Souls games feel. You are not only controlling a character, you are feeling the character through your controller. Mortal Shell didn't achieve that for me, and it's a shame, as I would have loved to love it!
@Fiendish-Beaver I know, but PushSquare reviews are generally quite good. And here, the criticism is very specifically about the gameplay, and its lack of responsiveness and precision (which would of course be a game killer for a Soulslike).
Weird and interesting, I'm very curious to try the game though, now, to make my own mind!
I’m weird that this review makes me want to play it. Haha
wow, took a look at opencritic, and the reception is very very mixed. Scores all the way from 8.5 to 3/10
I mean the gripes make sense. A completely janky Level of polish is a huge problem in a souks like, but Fromsoft has it baked into their engine and gets a pass every time.
Cdprojekt red can commit fraud and get a better review. Seems odd. But I get it. If it's really that bad. However there isn't much or anything else stated to explain such a low score.
How short is this game and how much are they asking? Replay value?
A side note on fextralife. They are great for builds and info, but to even remotely suggest they wouldn't be biased on a review for a game and genre that they profit from is a bit ignorant. However, it does seem that this PUSHSQUARE score is quite an outlier statistically.
I'll probably still check it out tbh
Guess the game's about forgetting how to pick creeping thyme.
@JJ2 🤣
@Olmaz Yeah the gameplay was....really strange. One second the flow of combat was brilliant, the next second it felt like nothing was working right. Definitely easier to brute force through the weaker enemies even when the game wasn't operating at peak performance, but it was practically a coin toss enemy to enemy, and it never really felt like a matchup issue so much as the game just not doing what it was supposed to be doing. It was....very strange!
@Danloaded Definitely a possibility! I didn't spend any time with the PC version, so I can't say how drastically the 2 versions differ, but definitely possible!
@Titntin Yeah, a mini-review doesn't offer a tonnnn of space to make the case for the score haha. Happy to offer any expanded thoughts (for anyone else reading this too!) if you had any questions! Especially given how much of an outlier my score seems to be when looking at aggregates!
This game seems super divisive. I dig the aesthetics, though, so I'll probably pick it up on a sale if I'm feeling spicy for jank.
@KundaliniRising333 It's reasonably lengthy, took me about 20 hours top to bottom. I didn't get all the endings (I believe there are 4? 5?) But I did do all the side content, optional bosses, etc. and I believe the price is $30. Relatively decent ratio of price to content. Replay value would definitely depend on how much you enjoyed the content. Some of the levels are pretty painless to replay for grinding though, so I'll say replay value is decent if you find you like the game. You only have to do the final mission over and over to get all the endings too, so you don't have to beat the entire game multiple times
They should abandon souls-like format completely and make it pure hack'n'slash... these waters have dryed out, while souls-like are overflowing.
@gbanas92 I appreciate the response!
After scouring the reviews, I definitely feel your review is spot on considering it a mini review. Almost everyone highlights the same shortcomings, what differs really is how much those shortcomings affect their overall conclusions on the quality of the game. I even think Suggesting this is an outlier score as I did before isn't at all accurate as more reviews come in. It's merely at the low end of a spectrum that absolutely trends toward average at best. So I apologize for suggesting it an oddity review.
For myself, 30 dollars for the game in its current state with the repetitive and reused enemies is a no go. However, much like I did with Mortal shell, Ashen, and even the Surge series, when the price is reduced and/or patches and DLC come out and I'm looking for a a little punishment, I will absolutely pick it up and likely get some entertainment out of it then.
I assume much like souls games this doesn't have a difficulty option? I only ask, because many have mentioned it being a little easy after the opening bit, and I get most of my value out of games in playing them on hard if the option is there.
@KundaliniRising333 Haha of course! After your comment I looked at some of the scores, and yeah they're all over the place! Maybe not an outlier ultimately, but certainly at one of the extreme ends of the spectrum of scores. I'd agree with that!
As for difficulty options, nah nothing I recall seeing. The game was harder up front, but doesn't really increase the difficulty along with you as you level up, I was surprised at how much easier it got going along!
Removed - unconstructive feedback; user is banned
If this game is anywhere near as good as Mortal Shell then it's more than enough for me.
The mixed reviews prove one thing. Never trust a review blindly. Even if it's a pushsquare one
woww. a 3 lol
damn, hmmm
I've spent around 1.5 hours with the game and so far I am enjoying it, even though it is janky most of the time.
I'm deep into this now and I can't thathom where a 3 is coming from. It has a harsh difficulty curve but once you're up and running it's a blast. Absolutely loving it so far, exhilarating combat and great loop.
@NonbinaryStarr you should give it a look. It's not even really janky.
I can't believe you guys gave this a 3, very harsh indeed as it's easily a solid 7. I've been playing this recently. It's tough to get to grips with and unforgiving, especially the the first boss, Odur. But as with most Soulslike games once it clicks it's challenging and fun.
I’m playing this game currently and it’s definitely not as bad as a ‘3/10’. It’s not great, but it’s not bad either. Somewhere around a 6-7 is about right for this and I say this as someone who played every Soulsborne title FromSoft has made and quite a few Souls-likes as well.
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