Trails into Reverie is essentially an epilogue to the Trails of Cold Steel series. It brings every character — and we mean every character — back for one last hurrah as yet another threat casts a shadow over the continent of Zemuria. Just to get it out of the way: if you haven't played through the four Cold Steel games, as well as the two Crossbell titles (Trails from Zero and Trails to Azure), then we'd say Reverie is pretty much impenetrable.
Telling someone to play through at least six lengthy RPGs just so they can understand what's going on in the latest game is obviously taking the piss, but as we've said before, the deeply interconnected world of the Trails franchise is its greatest asset. For those players who have stuck around and immersed themselves in the many adventures of Lloyd Bannings and Rean Schwarzer, Reverie is a glorious celebration.
It's also a very unique Trails title in that its story is told through three distinct 'routes', each one focusing on a specific character or group. The first two star the aforementioned protagonists, as they're torn away from their now relatively normal lives and tasked once again with beating the bad guys. In some ways, both Lloyd and Rean's routes feel like retreads of concepts and story beats that were already dealt with in previous games — but there's just enough energy and action to their tales that simply seeing everyone team up again makes for an entertaining journey.
It's actually the third route that steals the show. It follows several new characters who underpin the overall plot, but what makes this party so intriguing is that they're not your typical heroes. They're led by the masked and mysterious C, whose goals seem to clash with the good guy antics of the larger cast. C employs the help of Nadia and Swin — two teenage assassins on the run — and there are some great character dynamics at play here, as the young duo are slow to trust their faceless leader.
While the overall plot of Reverie does feel a bit like it belongs in a movie spin-off to a 1,000-episode anime, it's these character-driven moments that hold everything together. The game positively revels in reintroducing fan favourite figures, and this fact becomes abundantly clear during its numerous action-packed, fully animated cutscenes. There's no question that developer Falcom has really stepped up its approach to cinematic storytelling — Reverie being a sign of things to come in the fresh Kuro no Kiseki arc.
Speaking of Kuro, Reverie also acts as something of a bridge to the newest Trails titles (currently only available in Japan and Asia). Without spoiling anything, the latter half of the plot places a spotlight on the wider repercussions of current events, with Calvard — a nation that's regularly referenced throughout the franchise — being a key talking point. It almost feels like a cheeky introduction to Calvard as a setting, and it's yet another example of how the Trails games expertly weave themselves together to form the bigger picture.
But for us, Reverie truly excels in its gameplay. While the dungeon design and largely fantastic combat mechanics aren't that much different from what you'll find in Cold Steel 4, there's an unexpected joy in having access to so many playable characters. Overwhelming at first, perhaps, but being able to tinker with such a huge range of party members is a strategist's dream come true. What's more, Reverie — in contrast to prior games — showers you with powerful accessories and stat-boosting quartz right from the off, allowing for a sense of tactical freedom that's simply unmatched elsewhere in the franchise.
Now, not everyone will enjoy the process of micromanaging over 50 heroes (and antiheroes), but you can always gear up just a handful of your favourite fighters and stick with them, while also making use of the game's handy party menu in order to automatically equip members with recommended loadouts. It's all made somewhat approachable, which is impressive when you consider the sheer size of Reverie's roster.
If you're anything like us, though, you'll absolutely love transforming characters into borderline broken monsters — and this is why we got hopelessly addicted to exploring the True Reverie Corridor. A huge, partly randomised, and endlessly replayable dungeon that grants worthwhile rewards, the True Reverie Corridor is a brilliantly worked time sink where the Trails combat system can be enjoyed to its fullest.
The Corridor also boasts a hub area where you can talk to characters, organise your dream team — everyone is eventually playable in the Corridor regardless of their story route — and even play a range of minigames whenever you like (the in-depth Pom Pom Party and Vantage Masters included). While you do have to tangle with the Corridor itself at set points in the story, it is a mostly optional excursion, offering up some peak dungeon crawling should the temptation take you.
Despite being one of the shortest Trails titles in terms of main story length — it took us around 40 hours or so — the True Reverie Corridor adds some serious weight to the overall package, providing hours upon hours of satisfying turn-based battles and delightfully breezy optional activities. The Corridor as a whole is basically a game within the game, and it has the potential to keep Trails super fans busy for a long time.
Really, our only criticism of Reverie boils down to story-based character bloat. An issue that's bled over from Cold Steel 4, there are just way too many characters present in some scenes, all of them getting an unnecessary line of dialogue just in case you forgot they exist. This becomes a particularly noticeable problem during the game's closing act, where you've literally got over 40 characters standing in a room together. It looks ridiculous, and it slows the otherwise well paced plot to a crawl.
Conclusion
Trails into Reverie is an all-star excursion that feels like one big franchise festival; your more traditional Trails campaign being the spine of what can be a brilliantly robust RPG, complete with more than enough gameplay depth to keep even the most hardcore players happy. As an epilogue to the Crossbell and Cold Steel games, it can seem a little tired in terms of creativity, but its faults are easily overlooked when you're back in the saddle with all of your favourite heroes.
Comments 29
If anyone's got any questions about the game or the review let me know and I'll try to answer them.
Also, sorry the review's a bit late! Thankfully still managed to get it published before release.
Thanks for this review, appreciated.
I so want to play, but having not played the previous titles I fear I won'ty get it and I'll have to pass. I'm delighted that fans of this series have such a great title to close the series - I'm a little jealous of them too
@ShogunRok Some Trails fans said it also brings the Trails to the Sky arc to a close as well. Since it didn't come up in the article, have you played it? And if not, was there anything in this that went over your head as you played?
@Titntin Right? I own Trails of Cold Steel 1 and 2 but I keep putting them off because the length of those two alone are intimidating. I'm sure playing through all of them would be rewarding, like Avengers Endgame in the MCU. But man, massive barrier to entry 😂😅
@Brydontk It does feature characters from the Sky games but I wouldn't say it's as much as an epilogue for them. There's definitely a focus on the Crossbell gang, Class VII, and all of their allies — plus C and their group.
I would say the Sky gang are more under the category of allies rather than protagonists, if that makes sense.
I have played the Sky games, but I didn't sink as much time into them as I did the Crossbell and Cold Steel arcs (purely because they're not on modern consoles).
N.i.c.e. the legend of heroes games are excellent.word up son
Super excited for this. While having so many playable characters is annoying and a bit of a chore arranging their quartz and equipment, I love that they have so many characters that fans gravitate to. I'm even excited to see cameos from random Thor's students and Crossbell citizens throughout this game.
Im currently doing Crossbell and have never touched the Cold Steel series so I got my work cut out for me.
I really need to finish Cold Steel IV. They’re just a big old step down from Crossbell but I did quite like Cold Steel III.
This will be next in line whenever I finish FF16 and Trails to Azure. Looking forward to one more fun adventure with Class VII! A bit sad to hear it sounds like the Sky cast don't get as much screen time though. Estelle is honestly one of my favorite protagonists in an RPG ever.
Nice review. On the list
But I moved these to me Steam Library after I got my SteamDeck. Got the Pre-order for $38 on PC.
Leave my PS5 for epic jRPGs like FF16, and these smaller ones for my commute.
@ShogunRok Will you be going for the platinum? i know i will as i've managed to do so for the other games.
Don't get me wrong, I really liked the first Trails of Cold Steel, and I'm halfway through the second one, but how is it possible that these games still look like late PS2 early PS3 games? Geez
@Areus I would love to, but it just depends on whether I have time for a Nightmare difficulty run. Although to be fair, Nightmare is probably easier in Reverie because of how powerful you can make your characters through grinding.
Congrats on getting the Platinums for the other games, though. That's some dedication!
@Athrum cold steel 1 and 2 were actually ps3 and vita games. 3 and 4 are better looking.
Does the game make use of the Dualsense controller or the PS5 exclusive features?
@videoman190 Not really. There's some decently implemented rumble but nothing else. Loading times are pretty fast, at least.
Really hope this drops at midnight, but I have a feeling it won’t.
Edit: Unfortunately I was right.
@ShogunRok do you have the option to choose a romance option for Rean at the start of the game or does it just continue with whoever you picked in CS 4?
I have played cold steel 1 2 3 and 4. But not the two other games. Will this game still make sense? Without me playing the other 2 games.
@northaldinho So if you're playing the PS4 version of Reverie you can import your save from CS4. But that isn't an option in the PS5 version (even if the CS4 data is on your PS5) for some reason.
Instead, the PS5 version basically has this menu during Rean's story where it asks who Rean developed a special bond with, which lets you pick his romantic partner.
All of the other bonus stuff from having save files is unlocked automatically on PS5, I believe.
I finished the Crosbell series this year and haven't touched the others. I'm gonna jump in, anyway, and hopefully Lloyd's story is worth it.
My limited edition just came to my city's depot for the courier and will be in my hands real soon LESSS GOOOOOO
@ShogunRok nice one, ta
I know it releases today it not even on psn store to buy yet what time they releasing the game even on steam it says 7 hours.
@Slayer25c I hope it’s soon. I’ve been waiting all day. I’m off work today, so I was hoping to spend the day playing it. Now it looks like I won’t be playing it until after work tomorrow.
@tselliot I don’t recommend doing that, but if you do you should at least looking up the story of the Cold Steel games. You’re going to be completely lost otherwise.
@Bentleyma I believe you and I know I've touched that series before but not finished it. The author of this article seems to elude to that not being a big deal and sounds like I'd at least get my Crosbel fix. Heck, I played Ys games in backwards order and enjoyed every minute. Just really like a good RPG.
@tselliot The author wrote this…
“if you haven't played through the four Cold Steel games, as well as the two Crossbell titles (Trails from Zero and Trails to Azure), then we'd say Reverie is pretty much impenetrable.”
There is an option in game where you can read up on the previous games, but I think you lose a lot by not experiencing them yourself. I always have a big smile on my face when a character from a previous game shows up. It’s also nice seeing them in 3D and voiced in English. At least that will be something you can appreciate going from Zero and Azure to Reverie!
They need to sell these games as a boxed set. Or various boxed sets is more accurate.
Too many of them to start now. What a bummer. They launched this series around when I had quit gaming for a couple decades.
Looks like the real rpg juggernaut now.
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