With a title like Corpse Party: Book of Shadows, it’s immediately clear that you’re going to be in for a bumpy ride. The sequel continues the sadistic, horribly twisted atmosphere of the first game perfectly well – but it doesn’t bring much new to the table. It’s admittedly more of an expansion to the first game than a true sequel, telling several short stories from the perspective of different characters. However, these characters make a return from the original release, meaning prior knowledge of the series is almost a necessity if you want the full experience.
Things start out innocent enough, with two of title’s main characters having a sleepover – even if the get together is a tad perverse. Still, it’s a jarring contrast to the horror story that follows, where friendships are tested to breaking point and high school students are mutilated in absolutely brutal fashion. Book of Shadows maintains this contrast throughout each of its stories, creating a strangely palatable approach to the supernatural meetings that follow.
The title’s take on the horror genre isn’t exactly traditional. Although it sports its fair share of spooky happenings like encounters with ever-present ghosts, the majority of scares come in the form of extremely gory scenarios – many of which have the capacity to make your stomach turn. Needless to say, if you’re the squeamish type, Book of Shadows is definitely not the visual novel for you.
And the game really is the definition of a visual novel. There’s a gigantic amount of dialogue here – most of which is fully voiced in Japanese – and there isn’t much gameplay to speak of. A lot of your time will be spent navigating a relatively simple map of the warped school the cast finds themselves trapped in, moving from place to place in order to advance the story. There’s some slight detective work to be done through interacting with objects of interest, but even then, your options are incredibly limited.
Arguably the real gameplay here is choice making. The flow of the story can change quite dramatically depending on your decisions throughout, often leading to some shockingly abrupt endings. There’s certainly a lot of content to wade through in Book of Shadows, although discovering all that the game has to offer can be an extremely tedious affair due to the limited gameplay. Scrolling through the same reams of text just to select a different dialogue choice simply isn’t much fun.
That said, Book of Shadows does manage to tell several intriguing, personal tales, and those looking for a particularly automatic experience will find a lot to like here. The writing isn’t of the highest calibre, but it does an amicable job of getting important plot points across, and the atrocities that occur are described in horrific detail. Each story is also dotted with twists and turns that keep the subject matter interesting, even if some of it drags on for far too long at times.
The characters themselves appear as nothing more than standard Japanese animation archetypes at first; stereotyped personalities that have been done to death in various media. Thankfully, the further into the game you venture, the more insight you gain into each protagonist’s background and motives. The game does a surprisingly good job of developing its cast naturally, despite the terrifying situation they find themselves in, and they gradually become more endearing, which makes it all the more sad when one of them gets strung up by their own entrails.
To the writing’s credit, things work the opposite way, too. You’re bound to get annoyed with one or two of the characters throughout the course of the campaign. Whether they’ve been unhelpful, ungrateful, or just downright stupid, there’s a sick satisfaction in seeing them get their just deserts. It’s hard not to get caught up in the emotion of the title.
It also helps that Book of Shadows is a good looking game. The character art is detailed and well-drawn, even if the cute Japanese style won’t be to everyone’s tastes. The environments are bleak and colourless by comparison, but they do a great job of portraying a haunting and tense atmosphere. The game could have possibly benefitted from some animated cut scenes, although the static images coupled with gruesome screen effects do a surprisingly efficient job.
Elsewhere, Book of Shadows' audio is a mixed bag. There’s some music here and there, but many of the tunes sound outdated and a little too basic for a game that’s trying to be so mature. The voice acting, while in Japanese, still manages to maintain a high level of quality, and emotional scenes will strike a chord or two because of it. Strangely enough, the highlights here are the sound effects. For example, when blood hits a wall, the accompanying audio splatter makes the moment that little bit more sickening.
Conclusion
Corpse Party: Book of Shadows makes no apologies for how brutal it is, or how text-heavy it is. It’s a visual novel through and through, which is ultimately what makes the title hard to recommend to gamers. If some solid gameplay mechanics were worked into the gripping story, the series could easily evolve into something even more immersive. As it stands, this sequel simply continues what the original started, taking no real risks and reaping no real rewards.
Comments 14
no matter how want I play... and how much I love visual novel, in the end I can't play this game because of so brutal the story is...
I can't even touch the manga format of this series.
The first game was pretty good. Not quite 999/VLR good, but still damn awesome... Need to pick this one up ASAP.
I liked the first game better. This feels more like an expansion pack but I highly recommend it to those who enjoyed the first.
You're criticising a visual novel for not having enough gameplay...?
@Collision_Cat I'm a gamer. I play games primarily for the gameplay. There's not much more I can say on the matter.
Nice review! The apparent similarities to 999/VLR mean I've just downloaded the original PSP game, plus I like the sound of the traditional Japanese themes. If I like it, I'll be sure to pick up this one too!
@ShogunRok Yes, but there are two important points here. YOU like gameplay; others have differing opinions and would love to play a visual novel. Personally I primarily play games for the music and story.
Secondly, you have to identify the target audience the game is attempting to appeal to. The developers were obviously not intending to create something gameplay heavy, so its a bit harsh perhaps to criticize something a game was not aiming for. No game is going to perfect and encompass every category a reviewer has to analyse, so you really have to identify what the game was trying to achieve and base your score on that.
That said, I think this review did all those things.
Good review. It's really a hard game to score.
If you fall into the very limited niche of visual novel/horror crowd you will absolutely love these games. If not, they will most likely bore/repulse you.
@Blaze Thanks for the kind words, I appreciate the feedback. I don't mind visual novels at all, but as a reviewer I can only speak from my own personal experience and perspectives. Book of Shadows doesn't have much gameplay as stated, but what is there isn't even very fun - that's the real downside here.
@JayArr Thanks! And you're right, as I mentioned in the review, those looking for this kind of experience can't really go wrong. Maybe for those people the game could be a 7 or an 8. In the grand scheme of things, I went for a 6. And let's not forget a 6 is a good score.
I think we should clarify here that a 6 on our scale constitues the following: "Whilst you should approach with a degree of caution you might still really enjoy this game."
So if you're the kind of person that is delighted at the prospect of a visual novel, this is absolutely the choice for you! The review has to take into account that it may not be for others too, though. It's also perhaps worth pointing out that this isn't much of a step up from the previous entry in the series, which also points to a 6 on our scale.
And, as Robert rightly pointed out, a 6 is an above average score.
Heh, don't get me wrong @ShogunRok, you're review was great! Sorry I came across so harsh.
@Blaze Lol, no it's fine - you didn't come across harsh at all. I appreciate any comment as long as it's helpful and intelligent.
I love visual novels and gore, so I may have to pick this one up, along with the first.
A bit sad to see the top-down, adventure game style gone,
but walking back and forth while picking up items were hardly the most immersive part about Blood Covered anyways, so pretty much just having the visual novel parts isn't necessarily a bad thing.
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