Yomawari: Night Alone tells the haunting tale of a girl, seemingly alone, trying to find her sister and lost dog Poro in her small town. As our heroine's adventure beginss, it's clear from the offset that the town is haunted, and she must go on her quest without being caught by the many ghosts that roam the streets.
Settling in to play, we're immediately struck with how visually appealing Yowamari is. The characters are adorable, and the whole feel of the town is very quaint. Even the ghosts are somewhat cute - except when they appear without warning and send you back to your last save point. The game quickly proves that its cutesy tone is all for show, and that its story won't pull any punches. Indeed, it's kind of disarming that in the opening scene, there's a horrible accident that you're tricked into triggering, immediately leaving you with the worst sense of guilt.
Navigating through the eerie town, the presence of ghosts is signified by a heartbeat, which becomes faster as the distance closes. You're then left with the choice of running away or hiding in a nearby bush or behind a sign until the ghost passes. If you choose the latter, the screen closes in on whatever object you're using to conceal yourself, and the heartbeat couples with a blood spatter which moves according to where the ghost is.
Everything about Yomawari is carefully planned to put you on edge, from the cute character design, to the map drawn in crayon. The only sounds to be heard for the majority of the game are the footsteps of our protagonist, and the crickets chirping in the background. It's hammered home that this is a little girl on her own in this situation, and her childish naivety is proven time and time again as she doesn't appear to grasp the gravity of certain situations that she's in.
There's little direction in Yomawari, and it only ever gives very subtle hints about what you should do next. No map markers, no navigation arrows, nothing. Sadly, this can lead to a lot of mostly pointless wandering about as you waste time exploring the town only to not progress the story at all. While wandering can help you fill out your map for later, the lack of guidance serves to be the title's only real source of frustration.
Conclusion
Billed as a horror game, Yomawari: Night Alone ultimately feels like it falls more on the side of tragedy. Sure, it has its jump scares which can get the blood racing, but the town and its supernatural inhabitants just feel a little too charming to be considered a real threat. The story, with its sad undertones, will definitely tug at the heart strings the more that it unfolds - far more frequently than it'll scare you, especially once you become accustomed to the ghost's surprise visits. Yomawari is satisfying in its own weird way, but those looking for a good scare may be disappointed that any potential threat is short-lived.
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Comments 11
Great review. This game sounds really interesting so certainly considering adding it to my vita collection just need to decode between this and trails of cold steel 2. With world of final fantasy and dragon quest builders just released and steins gate 0 on the way, its a brilliant time to be a vita owner.
I love the "cute meets horror" aesthetic of this game. I need to look into getting it.
@Rob_230 wow. You have the same games line up as me. Steins:gate 0 is the highlight. Steins:gate is the best storie in a video game ever. I just finish cold steel. The second should be a gem.
@brendon987 isnt it just? Steins; Gate was just wonderful. I expected nothing when I started playing but before long I was gripped, and his has became one of my favourite games ever! I have had the sequel on pre-order for what feels like forever now! Can't wait for cold steel 2. Shamefully I need to play the first beforehand though, which is currently sitting waiting to be played. There has just been so much to play on vita that it is hard to keep up. That is why I dont understand all the criticism the console seems to get, both on pushsquare and elsewhere.
@Rob_230 i agree. Ps vita has many great games. I add danganronpa 3 onto the 2017 list. I think once i complete my list. It would have been 5 great years on the vita. 5 years is good for any console. Ps Also looking forward to rainbow sky (not heard to much recently about the game).
Vita is my favourite console of this generation! I understand the criticism though. Not everyone likes j-rpg games, visual novels and jap games generally. This was a very good Vita month. Dragon Quest, Final Fantasy, Root Letter, Yomawari, Valkyrie, SEGA girls. I look forward to Cols Steel 2 and Atelier Shellie Plus. I may gave to try Steins; Gate from the looks of it.
@belmont definitely give Steins gate a try. You can probably pick up the first game pretty cheap. Just a warning, it took about five chapters before it got its hooks into me, but then it just didnt let go, so stick with it
@brendon987 i am so excited for danganronpa, the first two games and the spin offs are brilliant. Im really looking forward to the sequel to retro city rampage too. And akibas beat looks very promising. Hoping bloodstained doesnt get cancelled on vita too.
I saw this article on rainbow skies this week if it helps
http://thevitalounge.net/2016/10/25/a-look-at-rainbow-skies-treasure-quests/
@Rob_230 I got Steins; Gate sometime ago when it was discounted for 20 euros but didn't have the change to properly try it yet and forgot it. A quick question: does it have multiple endings? Is it long?
@belmont just had a quick check and it took me just under 19 hours to reach the 'True Ending', although I admit I had to use a guide after I had unlocked the other endings to reach it. If memory serves there are 6 endings total.
@Rob_230 Thanks! I may start it before Root Letter to get ready for the sequel!
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