It felt a little strange booting up Firewall Ultra for the first time. It's a game that simultaneously straddles the line of reboot, remake, and sequel, all whilst selling the best features that the PSVR2 has to offer. As a result, it has steadily become synonymous with Sony’s headset, even though we knew very little about it prior to launch. Yet here we are, with Firewall Ultra’s 18GB of data nestled into our PS5 hard drives, with an experience that isn’t quite the evolution of the VR shooter that we were promised.
For those that don’t know, Firewall Ultra is the sort of continuation of the 2018 PSVR classic Firewall Zero Hour. Developed by First Contact Entertainment, it’s an online tactical shooter that pits squads of four against either AI opponents in PvE, or real-player squads in PvP. There’s one mode for each game type along with some safehouse training zones, so don’t expect Firewall Ultra to be an enormous multiplayer offering - at least not on launch. Similar to its predecessor, Ultra is going to come into its own over time, with First Contact already laying out its first year of planned post-launch content covering everything from new modes to new characters. We’ve become accustomed to games forging great experiences over time, but how does this one fare on launch? Well, that in itself is a muddled tale.
For starters, Firewall Ultra looks and runs brilliantly on the PSVR2. The game has a keen eye for lighting in each of its eight maps that give it a certain moodiness. We adored sneaking through darkened hallways with only the torch of our pistol lighting the way. There is a nice variety to each of the maps too, all of which are reworked from the first game, and we appreciated the flow from open well-lit spaces to darker funnels. The fidelity on show, helped here by foveated rendering, was second to none, and getting up close and personal with our weaponry is a common occurrence.
Sadly, the high qualities of its visuals don’t quite transfer to the gameplay experience. While the performance is perfectly fine, it’s the control scheme and motion tracking that supremely lets us down. There is a severe lack of physical interactivity throughout the game that can result in a frustrating gameplay experience. A long press of L1 is all that’s needed to interact with computers, doors, ammunition, and fallen teammates; a tap of X activates the auto reload; R3 acts as the crouch button; and even stabbing and aiming down sights have button prompts. For every physical movement or interaction that might seem natural, there is a button press there to ruin the immersion.
All of these small gameplay mechanics give us the impression that this is a VR game made for people that don’t play VR. As additional accessibility options they are welcomed wholeheartedly, but as the main mode of play it makes the game feel like a VR experience on stabilisers. The community clearly feels it too, as after many complaints First Contact folded and announced “Ultra Mode” which will feature things like manual reload. We don’t quite know when this will arrive though.
Across most of our time with the game, we were constantly harking back to the natural feeling controls of a VR game like Pavlov VR. By comparison, Firewall Ultra feels like an on-rails shooter. Gunfights never quite have the same frenetic energy, and the controls never really become second nature in the way that we’d hoped they would. The eye-tracking in particular is cool and at times feels intuitive, but ultimately is a little gimmicky. You have to look where you want to throw a grenade, when an underarm throw would have done just fine.
There is also a severe dealing of jank that litters the Firewall experience; hands refusing to let go of your weapon, weird hand switching controls, and really stuttery movement when next to another player. To a degree it just comes with the territory of a VR shooter, but really we expect better from a release like this.
Not helping any of this out is the tedious matchmaking process. Undeniably this is something that could be patched out or improved by the time this review is live. However, across our time with the game we couldn’t get into any kind of match with a friend unless we made a private lobby, and PvP matchmaking takes an age. There is also a two minute timer between matches regardless of whether your full squad is ready or not that we found infuriating. It meant we spent just as much time queuing for games as we did playing them.
Of course, these have all been technical critiques, so what’s it like to actually play the game? Well, partnered up with the visual presentation and the mostly solid performance, we still had fun with Firewall Ultra. It’s a game made immeasurably better when playing with friends and PvP can be quite tense. Yet despite PvP being the focus of this release, we were actually drawn to the PvE mode more often than not. Systematically making our way through dumb as rocks AI with a full squad was the highlight of our time with Firewall Ultra, especially as a mode that feels fuller and definitely thrusts you into more action than its PvP counterpart. The problem is, neither mode really has that spark needed to bring us back time and time again. Both are far too short, for one. You’ll only just be getting into the swing of things by the time it’s all over. And secondly there is no depth beyond “go and hack the computer”, which quickly becomes quite dull.
The progression system on paper should fill in that void, where you unlock new weapons and attachments to perfect your loadout. However, XP and currency handout is so excruciatingly slow that after nearly 10 hours we haven’t even reached level two, and have only managed to scrounge up a measly 6000 credits. For a bit of context, a rifle can set you back as much as 100,000, and a suppressor attachment unlocks at level 39. In the nicest possible way, we aren’t grinding through dozens of hours for a silencer.
Conclusion
Ultimately, we think our impressions of Firewall Ultra boil down to just one question: will we be back for more? At this point in time, it seems unlikely. There are certainly the bones of a good game in here, but with the streamlined gameplay experience and limited content roster, frankly we just kept thinking about the better VR games we could be playing. We’ll certainly be keen to dip in once new content arrives, but it’s especially disheartening when we’ve been waiting for a big VR shooter like this on the PSVR2 for quite some time. Firewall Ultra then is an infrequently fun yet persistently disappointing first-party title that really forgets what makes VR so special in the first place.
Comments 37
I didn't get on with psvr2 - was hugely disappointed with the image quality and suffered severe motion sickness after a few minutes of play. Luckily I was able to return the headset for a full refund. Doesn't feel like I'm missing much based off of all the reviews for this game. Pretty disappointing for a first party title.
Matchmaking is a nightmare but can easily be sorted by the dev changing a couple of things so you aren’t waiting around so long. I have to disagree about the non motion controls on things like opening doors though. The fact is, in reflex based twitch shooters you really don’t want some of the common VR jank, like not quite grabbing a door handle with the correct angle. For gameplay they made the correct decision.
Certainly agree that there is too much of a grind though. But, again, all too used to this with games at release, I’m sure it will be “balanced” in short time.
@Neither_scene
Very sorry to hear that man, motion sickness sucks. Luckily I got over it last gen so no problem for me now, but to miss out on the best experiences of the generation because they haven’t 100% sorted the tech for everybody yet is a real shame.
This game had the most muted launch I've seen for a PlayStation exclusive title in years. Now I understand why after reading about its many issues.
@Neither_scene To write off PSVR2 purely on Firewall is idiotic. Image quality depends on the type of game. Moss 1 and GT 7 look stunning while RE:village for me is very blurry. When a new astrobot launches you will miss out a great game (also the walking dead games seem to be very good but can be played on other VR devices).
EDIT: if you played Horizon call of the mountain then I can fully agree with motion sickness. Something with that game totally ruins my stomick.
@DellMibbler To be fair almost every big outlet was positive about firewall ultra. The red flag for me and the reason it did not buy this game was that the reviews came after the game launched.
@KaijuKaiser yes that's true, but you'd expect the first party stuff to be among the best content on the system. Especially given how well received the original was.
The vast majority of first party titles on playstation 5 are the arguably some of the best available to play. There's not a ton of first party developers working on things for psvr2 and most of the best games are ports from the quest 2 and more akin to indie titles in terms of budget and scope.
Call of the mountain made me incredibly ill even with all the comfort settings enabled, no man's sky looked a blurry mess imo and resident evil was a port of an existing game I'd already beaten.
The motion sickness was the biggest barrier to play for me, but even without that, there's not been any title to date that seems like a must play. I don't have any regrets about returning my psvr2.
It's a few fixes away from being a great game. Too bad it launched like this. Instead of having a beta to iron things out it's gonna end up losing a lot of players.
What a mess. Still no reason to but a psvr 2 yet (wasn't crazy on horizon).. and sony don't seem to have much lined up outside of this let down.
yeeeesh. i guess that explains why there was little to no attempt at marketing this and letting fans know they haven't completely abandoned VR2 after raking in the initial hype sales.
Wait you're telling me you reload with THE PRESS OF A BUTTON??
Think I'll stick with Pavlov.
I bought it day 1 played for an hour and now CBA to boot it back up....been my experience with most games on vr tbh though....only bright light was Synapse
@TrickyDicky99 you’re always saying these things, I’ll give you that. Lots of great stuff to play on PSVR2 though, with more to come!
@DellMibbler You must be new to paying attention to video games media, or you maybe only noticed it this time because it was a game you were looking forward to. But this has been an issue with game previews since day one, and it isn’t just a PushSquare problem — it is every game media website, TV show, and magazine for as long as video games have existed.
You never trust game previews. It is a very rare thing to read a negative preview. And it’s not always the game journalist’s fault. Besides giving developers the benefit of the doubt — which is fair to do, when being shown a game that isn’t finished — game journalists are only being shown what game publishers want them to see, or they are shown early prototypes that are going to look rough anyways. Sometimes they are giving impressions based on the same trailers that are available to everyone.
If anything shady is going on, it’s mostly the publisher that is misrepresenting what the game is going to be like when it’s released. There may also be the case that the site doesn’t want to give a negative preview because they want to guarantee getting a review copy before release, but most reputable sites have a marketing team that takes care of getting pre-release copies, leaving their journalists to not consider that in their coverage.
And once they get a game for review, the gloves are off — this review proves that, because they were also hyped for this game, but it didn’t turn out that good in the end. And it should have been expected to be good, given it being an important flagship title for PSVR2 and its success.
TLDR: Don’t trust previews, no matter who is giving it, and wait for reviews.
@TrickyDicky99 And Sony has yet to even announce the next big first party game for the system, did they say "screw it" after the Horizon game? (which wasn't even a full blown game!).
These doom merchants in here, man! you just couldn’t wait to jump on the whole “VR is doomed” based on one bad review of a game that probably will improve now that the justifiable criticism has been said. I just don’t understand why it bothers you if something fails and how that makes you feel better in yourself? It’s such a weird human trait to pour your attention into something that you claim to not care about, never mind try for yourself, that here you are championing your claim that you knew it would fail as if you are the new Nostradamus
Thanks for the review. Not really my type off game. I was hoping that pushsquare could review masternoid for vr2 next. This is an amazing addictive game. An deserve some love. Cheers
Review is out of date. Servers fixed And a lot more with the latest patch. Much improved already
To be honest, the first one disappointed me already. Besides the fantastic controls there wasn't much there. Poor matchmaking on top of it killed the entire experience pretty fast for my friend and I.
This is super disappointing. The first game was fun but was super lacking in terms of support and matchmaking. Sad that they haven't improved on any of that for this game.
@NeonPizza Well, I should be more precise. Reason for me personally. I have a really high spec pcvr, so have the moss games + lots more & resi games don't bother me. I think if you don't have pcvr psvr2 is awesome & you're spoiled for choice. For me, I'm waiting for a little more. If there's a new astrobot I'll rebuy psvr2 the day it's out.
I really want to get a psvr but I really do feel that every game being made for the thing is first person shooters. I understand they translate well to a vr experience but im more into stepping into a great adventure as someone else, not just guns blazing.
I'm still miffed/frustrated, that we only got 1 Batman VR.
That was the only game, I actually truly felt I was someone else in another world.
What a fantastic game that was, not fast paced, a great sense of being in another world. I truly wanted more games like that, but what we truly got was fast paced motion sickness first person shooters. Im just not interested.
Unless anyone can suggest me games similar to batman then maybe I'd be swayed to buy a psvr 2 if it goes on sale.
Ha ha - saw the sub heading of this review and knew all the Negative Nancies would be rushing out to wave their flags of cheerfulness! And yep, there they all are 🤣🤣🤣
Shame about this game - hope it gets as good a patch as No Mans Sky just got - that’s meant to beat some PCs now for clarity
Can’t win them all
@TrickyDicky99 I got the first PSVR on launch day. VR2 is a vast improvement, and I’ve probably already used it way more than I ever did VR1. The quality of life improvements and improved tracking alone make it worthwhile, but the controls are also much better and it runs native PS5 games, obviously. The library is much better than what VR1 had 6 months after launch. I’m very happy.
@NeonPizza I didn't mean psvr1 in general, I love that device and most games. I meant the first Firewall game.
If they add manual reload etc Im interested but not until then. Had high hopes for this, feels like a step backwords sadly
Have patience. It will improve over time. Try put a patch out Day two.
@NeonPizza The sweet spot was the thing that done me in the end, but all the other quibbles played their part. Had to send it back. Was a bit of a let down as I'd been looking forward to it. My Q2 is more than sufficient and I'll grab Q3 when it comes. If I could get astro on pc I'd never think twice about psvr.
@NeonPizza Clearly psvr2 is a compromise. Still there is no headset + compute unit combo on the market and will be in the near future which will give You the image quality of psvr2 and its feature set at that price point. It depend pretty much on what is more important to You. Is free movement more important than everything else ? Is image clarity more important than a complex image (i.e. texture detail, high poly count objects, number of objects on screen, lighting, effects) ? Is price not a deciding factor ? Are audio and advanced haptics also important to You to be fully immersed ? Is HDR important to You ?
So, any VR solution will be a compromise in the foreseeable future. Pick and chose what You can effort and what is important to You.
everyone is going on about the hardware, but a games console should be about the games, and Sony's most expensive piece of games hardware is being shortchanged on the games. I have to say ive hardly taken mine out the box since March. Switchback VR was a system seller for me, but it got poor reviews so i avoided. Most titles seems to be running-gun titles and/or hand-me-downs from PC VR. The contrast with the PS5 catalogue couldnt be starker. PSVR 1 did okay on the background of an optimistic tide of 3rd party VR games, PSVR 2 won't have that. Hopefully there is something interesting in the pipeline or this is going the way of the Virtual Boy, 32X, Kinekt....
@TrickyDicky99
“I bet you I have more games than you”
Dear god! 😂😂
From what have read on here and other sites all of these VR games miss the mark.
I can say this is one move Microsoft did good on passing up. Through the decades they test the waters on and off again. I remeber and yes I'm 40 a little older then most when the movie Lawnmower man came out great movie if you haven't seen it. Then everybody tried VR the local mall arcades had vr booths and vr pits. Then Nintendo released virtual boy all of it failed. Yes the technology has came along way since then but it's still not their. I haven't seen 1 game or one reweiw that screams go out and spend $599 on this thing? It would take more then 1 game for that cost. I'd rather have me a new sony bravo 60 inch then somthing clunky I got to we're on my head and can't share the experience with any one else around me. That was a 90s experience that should had stayed in the early 90s. Technology is or should be at the level were a headset is no longer needed. Also what gets me is the lack of creativity and ideals for these games witch makes no since to make example a batman beyond vr game were your in the future rustic bat suit and look out the viser Hud and use the suites invisibility and the controllers to stick your finger to the wall and listen easily drop and flight. Or a highlander game were your beheading other immortals use the controllers to mimmak a sword and the force feed back in the headset vibrating when your getting a quickening? Or a God of War vr spin off were you Play as Zeus looking down from Mount Olympic and the controllers and headset vibrating as he grows from normal size to giant size to smite whole civilizations? Or a Assassin's creed game witch would be a perfect fit because of the antomus used in the games is like a version of vr. I Mean seriously were is the creativity and imagination? It's like these people are brain dead who have wasted tools and backing at their finger tips and instead make cheap games that belong on a mobile phone.
@NeonPizza Shark yank was THE demo I showed everyone who visited VR for the first time. People loved it, was so much fun watching people screaming and writhing. But then nothing ever really followed it. I always hoped there would be a follow up worlds or a psvr2 worlds, I'd have happily paid 60 for an annual disc of experiences like that, but probably in a minority.
@liathach Switchback VR is a good game after they release the 8gig patch. Pushsquare should update/redo there review. Graphic are great now. I had a blast
While there is a little Jank in the game, I'm enjoying it and going in daily. I'm confident the devs with bring the game up and will be a long-time fav on PSVR2.
My philosophy is that if the game isn't a fun concept without VR, it probably won't be any more entertaining with VR. Keep Talking was fun because it wasn't just the VR that made it entertaining. It was a generally cool concept, with or without the hardware.
This, on the other hand, looks pretty bland and generic. Developers are really trying to push for the hardware to work, but they seem to be sacrificing any actual fun as a result. The breadth of the games selection, which usually seems to be little more than just "shoot things" or "escape room", isn't going to lead to any radical innovation.
@Mythologue I cannot say anything about ultra. I only played firewall zero hour solo when it was on ps+ and that is not much fun I agree. The "fun" seems to come in multiplayer matches from the tension of not knowing where the opponents are and how they secure their position, and the strategic part i.e. planning how to achieve the objective.
@NeonPizza Yes this part of resident evil village was truly amazing.
Concerning 90fps, I personally do not mind the ghosting from reprojection much. I'd rather have that than quest2 graphics at 120Hz. If there is a pro model, the easiest would be to just bump up the resolution.
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