Gaming heroine Dot is back for her third adventure, and this time, developer ARVORE has gone even further back in time than with Pixel Ripped 1989 or 1995. Now, we travel back to 1978 and bask in the glory of the era of Atari.
Not only does the game deify and lampoon all manner of Atari projects, but with 1978, the title doesn’t have to dance around talking about certain games: Atari is explicitly involved, and even publishes the title. While it’s really cool to interact with Yar and find them a set of wings so they can seek revenge, the game strikes a good balance of references and original ideas. It’s one thing to stoke the nostalgia of many a gamer, but it’s another to go off the rails and devolve into a series of “remember this?” moments. ARVORE avoids the traps of nostalgia-baiting and instead crafts a clever, meta-story about a hard-working developer inside Atari.
Your character Dot must once again do battle with the Cyblin Lord, as it’s up to you to chase him through different eras and defeat him to reforge a series of energy crystals. While the environments are all visually distinct from each other – a traditional RPG land, a disco city, and a graveyard to name a few – the level design is homogenous outside of the very memorable boss fights. Each area has a series of checkpoints and secrets, but none feel distinct from one another apart from the visual variety. This extends to the gunplay too, which doesn’t change at all from the early game. While you unlock new abilities to interact with the environments more effectively, it's mostly stagnant.
What doesn't get stale is the game-within-a-game conceit. You control Dot via Bug, the aforementioned Atari employee, and this sees you playing a traditional sidescroller title at your desk. You guide Dot to unlock alternate pathways and abilities in this world that you can then make use of when you’re back in control of Dot. It’s a really unique way to approach the level design and helps to elevate the overall experience in a way that each component being separate wouldn’t. Much of the game’s great humor shows up while you’re in your office too, answering calls featuring some genuinely exciting cameos, or listening to water-cooler conversation about Missile Command. The Atari office offers a great glimpse into a very specific point in time for the medium, and the environment is absolutely littered with gaming history.
While the gameplay doesn’t evolve nearly enough given the game’s runtime, you still wind up with a fun experience. And for anyone invested in the history of the medium, there’s a lot to love.
Comments 17
Great. Count me in. As a gamer of a certain age whose firsts systems were secondhand Atari, commodo , spectrum, etc, this is right up my street.
Any news on the price? Also, have you heard anything about the release date for the remakes of the earlier games?
Edit: price is £19.99
@gbanas92 I had a PSVR for a short amount of time back in the day but I had never heard of this series. I know they're potentially porting 1995 later.
My question is, do you feel like there's a need to have played the other games at all? Are there very many references? Or is it pretty standalone
This sound absolutely bonkers as a concept in general, that it's in VR surrounded by Atari goodness just sweetens the pot!
@thefourfoldroot1 I’m of the same vintage, which makes this a must buy for me. The first console I remember playing was an Atari 2600 at a friend’s house. It had that classy faux wood grain finish that matched the wood paneling on the walls. That era really had a style all its own.
Yars revenge, great lil gem. To find his wings to actually get revenge is beyond bonkers.
@Amnesiac
Yes, the days of decathlon waggles and breakout twists (we really need paddle controllers back).
Looks fun so it'll be on the list
@thefourfoldroot1 Absolutely - there are some games that are just made for paddles, and nothing else really works for them. I just can't play Tempest on a modern controller - I've tried, it's just painful.
I so wish the Atari 50 game had paddle controllers that came with it!
I don't see them replicating paddles with the VR controllers, that just wouldn't really work, would it?
@Bunchesopuppies Yeah, the Yar stuff made me especially happy to see haha. A definite standout!
@Amnesiac Love that era's look! That Lego set of the 2600 was so fun to make too!
@ztpayne7 It wouldn't hurt to have played the others for some of the context, but the game is good at filling you in as you go even if you didn't already know the information. I'd say you could jump right in with this one!
@thefourfoldroot1 $29.99 I believe, and no news that I've heard about the PSVR2 ports of the other 2. I'm pretty sure there was supposed to have been news by now. Maybe they were just waiting for the newest one to drop
@gbanas92 @thefourfoldroot1 there’s no dates but I’m pretty sure they did say they are planning on porting 1995. 1989 is still up in the air (I don’t know why).
@RobN
Well, the thing about paddles is the extremely precise speed control. Of course a dpad could never replicate that, and analogue wasn’t precise enough. But in VR with motion tracking and accelerometers it should be possible to use motion controls to control speed. So I guess it depends whether they use motion controls or the analogue stick.
Pixel ripped 1995 has now also been confirmed for PSVR2.
We’re on a roll!!! 👍
@Hamst88 @ztpayne7 At long last some fresh info! No release date on that new trailer today for 1995 sadly Still inching closer though!
@gbanas92 yeah! I’m more excited about 1995 even though it’s older. Hopefully it’ll come out relatively soon
@gbanas92 @Hamst88 someone posted on Reddit an interview with the developer of these games. Among other info, she said because of fan response, she is looking to do a 1989 port but it is a much older game and would require a lot more work. There's not a team working on it yet but it is in her plans to port.
@ztpayne7 Ill take what I can get haha. Definitely not a bad thing to have all 3 of them playable in the same place. Even if it takes a bit!
@SgtTruth
At less than a third of the cost of a standard AAA game, I’m willing to forgive a lack of variety. The review is overly harsh with that in my opinion. Having finished it I’d give it a solid 8.
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