Comments 12

Re: PS4 Firmware Update 7.50 Beta Invites Promise Quality-of-Life and Performance Fixes

Beekeeper

@Nakatomi_Uk an accurate, detailed explanation is difficult without dipping into implications of "planned obselescence" but the short-ish answer (which will inevitably delve into that anyway) is--and this goes for most companies that provide a product that gets new versions at certain intervals--they want you to buy their new product, and they want to give you less reasons to refuse to upgrade. They simply don't want your current console to run like a well-oiled machine forever, they want it to be less efficient, run louder and hotter, be more prone to crashes, and take longer to do things so you'll find the new one more appealing and give them money for it (game updates having to "copy" benefits no one but Sony in the long-term, it doesn't make updates "faster" "smoother" or "take less space" as they claim, extensive testing has flat out debunked this). Less that "nothing lasts forever" and more that they're designed to specifically not last (we get new consoles every 4 to 5 years, and that's exactly how long most of the tech in your console is designed to last, mostly irrespective of user error and proper maintenance) There are already long-standing PS4 core features that are being/have been/will be abandoned and/or shut down (i.e. Facebook integration, browser support of youtube and other streaming sites). It's all about money in the end.

Re: Looks Like PC Players Really, Really Want to Play Ghost of Tsushima

Beekeeper

@Ralizah the case with Bayonetta 2 was a bit different because the IP was originally multiplatform on PS3 and 360. Nintendo bought it simply to have more titles for the Wii U, which ultimately (arguably) flopped anyway, at least when compared to just about anything else Nintendo did. Exclusive sell consoles, but don't carry them, which is why Nintendo starts buying up exclusive rights every time they launch a new console.

You are correct about the persona thing, though.

Re: Remedy Satisfied with Control's Sales Despite the Lack Chart Topping Success

Beekeeper

@GodGamer I never specifically said I was talking about commercial success, you only assume I was. I never attempted to display any business knowledge, you only assumed I had none. There are varying kinds of success, it isn't always a question of how much money something made. It's about risk vs reward, as long as a game doesn't put a company in the red in budgeting, a sequel can be potentially greenlit (such as Capcom wanting to do DMC Devil May Cry 2, tantamount to it being greenlit). And yes, there have been games which were considered commercial flops yet got sequels, spin-offs, more games based on that particular franchise, etc.. If a franchise, or IP, or even a game studio is popular, it will continue to get/make games, regardless of sales or scores (or lack thereof). High sales don't guarantee a sequel, and low sales don't negate the possibility of one. If this were true, then by your logic, there would have been no Mortal Kombat after the year 2000, no Dragon Ball games after 2014, no Street Fighter, Tekken, or Resident Evil games after 2012, no Devil May Cry after 2013. That being said, something being "successful" by whatever measure doesn't necessarily make it good. Sales aren't an indication of quality, only how many people bought it. For example, only about half the people who bought MK11 ever actually played it, based on trophy/achievement acquisition percentages and engagement numbers.