@Nakatomi_Uk an accurate, detailed explanation is difficult without dipping into implications of "planned obselescence" but the short-ish answer (which will inevitably delve into that anyway) is--and this goes for most companies that provide a product that gets new versions at certain intervals--they want you to buy their new product, and they want to give you less reasons to refuse to upgrade. They simply don't want your current console to run like a well-oiled machine forever, they want it to be less efficient, run louder and hotter, be more prone to crashes, and take longer to do things so you'll find the new one more appealing and give them money for it (game updates having to "copy" benefits no one but Sony in the long-term, it doesn't make updates "faster" "smoother" or "take less space" as they claim, extensive testing has flat out debunked this). Less that "nothing lasts forever" and more that they're designed to specifically not last (we get new consoles every 4 to 5 years, and that's exactly how long most of the tech in your console is designed to last, mostly irrespective of user error and proper maintenance) There are already long-standing PS4 core features that are being/have been/will be abandoned and/or shut down (i.e. Facebook integration, browser support of youtube and other streaming sites). It's all about money in the end.
@Ralizah I never said Bayonetta 2 being a Nintendo exclusive was bad or that it didn't make sense, I was only commenting on why people were upset about it.
@Ralizah the case with Bayonetta 2 was a bit different because the IP was originally multiplatform on PS3 and 360. Nintendo bought it simply to have more titles for the Wii U, which ultimately (arguably) flopped anyway, at least when compared to just about anything else Nintendo did. Exclusive sell consoles, but don't carry them, which is why Nintendo starts buying up exclusive rights every time they launch a new console.
@GodGamer I never specifically said I was talking about commercial success, you only assume I was. I never attempted to display any business knowledge, you only assumed I had none. There are varying kinds of success, it isn't always a question of how much money something made. It's about risk vs reward, as long as a game doesn't put a company in the red in budgeting, a sequel can be potentially greenlit (such as Capcom wanting to do DMC Devil May Cry 2, tantamount to it being greenlit). And yes, there have been games which were considered commercial flops yet got sequels, spin-offs, more games based on that particular franchise, etc.. If a franchise, or IP, or even a game studio is popular, it will continue to get/make games, regardless of sales or scores (or lack thereof). High sales don't guarantee a sequel, and low sales don't negate the possibility of one. If this were true, then by your logic, there would have been no Mortal Kombat after the year 2000, no Dragon Ball games after 2014, no Street Fighter, Tekken, or Resident Evil games after 2012, no Devil May Cry after 2013. That being said, something being "successful" by whatever measure doesn't necessarily make it good. Sales aren't an indication of quality, only how many people bought it. For example, only about half the people who bought MK11 ever actually played it, based on trophy/achievement acquisition percentages and engagement numbers.
@Nyne11Tyme I play it on an OG PS4 (that I've had since 2015, and I don't have an ssd), and the only issues I had were the map sometimes not displaying after unpausing and a slight frame rate drop of about 5 to 7fps.
P.s. as a bit of realism: anyone who says the frame rate of Control dropped into the single digit range on ps4 (pro or not) is straight up lying.
I mean, Control is nominated for Game of the Year. Sales aren't everything, nor are they the only thing that matters (I'd even go as far as saying they aren't the most important measure of a game's success).
@Flurpsel I have a base PS4 myself, launch version. With the most current patches, it runs quite smoothly on my console. Only issues I had were the map sometimes not displaying properly and a slight frame rate drop for a few seconds after unpausing. The last patch the devs put out fixed both of those for me.
@JJ2 And a lot of them aren't even that. Many of them start with or include "I heard" or "I read somewhere" followed by some nonsense the person just made up on the spot. Say it to the right (or wrong) YouTuber, journalist, or Twitter user, get them to mention it in any way, and you get "rumors" like these.
@rjejr No disrespect intended, but you must either be joking or incredibly misinformed. There is a good amount that's demonstrably false in your comment.
Comments 12
Re: PS4 Firmware Update 7.50 Beta Will Improve Console's Quality-of-Life
@Flaming_Kaiser what are you talking about?
Re: PS4 Firmware Update 7.50 Beta Invites Promise Quality-of-Life and Performance Fixes
@Nakatomi_Uk an accurate, detailed explanation is difficult without dipping into implications of "planned obselescence" but the short-ish answer (which will inevitably delve into that anyway) is--and this goes for most companies that provide a product that gets new versions at certain intervals--they want you to buy their new product, and they want to give you less reasons to refuse to upgrade. They simply don't want your current console to run like a well-oiled machine forever, they want it to be less efficient, run louder and hotter, be more prone to crashes, and take longer to do things so you'll find the new one more appealing and give them money for it (game updates having to "copy" benefits no one but Sony in the long-term, it doesn't make updates "faster" "smoother" or "take less space" as they claim, extensive testing has flat out debunked this). Less that "nothing lasts forever" and more that they're designed to specifically not last (we get new consoles every 4 to 5 years, and that's exactly how long most of the tech in your console is designed to last, mostly irrespective of user error and proper maintenance) There are already long-standing PS4 core features that are being/have been/will be abandoned and/or shut down (i.e. Facebook integration, browser support of youtube and other streaming sites). It's all about money in the end.
Re: Looks Like PC Players Really, Really Want to Play Ghost of Tsushima
@Ralizah I never said Bayonetta 2 being a Nintendo exclusive was bad or that it didn't make sense, I was only commenting on why people were upset about it.
Re: Looks Like PC Players Really, Really Want to Play Ghost of Tsushima
@Ralizah the case with Bayonetta 2 was a bit different because the IP was originally multiplatform on PS3 and 360. Nintendo bought it simply to have more titles for the Wii U, which ultimately (arguably) flopped anyway, at least when compared to just about anything else Nintendo did. Exclusive sell consoles, but don't carry them, which is why Nintendo starts buying up exclusive rights every time they launch a new console.
You are correct about the persona thing, though.
Re: Remedy Satisfied with Control's Sales Despite the Lack Chart Topping Success
@GodGamer I never specifically said I was talking about commercial success, you only assume I was. I never attempted to display any business knowledge, you only assumed I had none. There are varying kinds of success, it isn't always a question of how much money something made. It's about risk vs reward, as long as a game doesn't put a company in the red in budgeting, a sequel can be potentially greenlit (such as Capcom wanting to do DMC Devil May Cry 2, tantamount to it being greenlit). And yes, there have been games which were considered commercial flops yet got sequels, spin-offs, more games based on that particular franchise, etc.. If a franchise, or IP, or even a game studio is popular, it will continue to get/make games, regardless of sales or scores (or lack thereof). High sales don't guarantee a sequel, and low sales don't negate the possibility of one. If this were true, then by your logic, there would have been no Mortal Kombat after the year 2000, no Dragon Ball games after 2014, no Street Fighter, Tekken, or Resident Evil games after 2012, no Devil May Cry after 2013. That being said, something being "successful" by whatever measure doesn't necessarily make it good. Sales aren't an indication of quality, only how many people bought it. For example, only about half the people who bought MK11 ever actually played it, based on trophy/achievement acquisition percentages and engagement numbers.
Re: Remedy Satisfied with Control's Sales Despite the Lack Chart Topping Success
@Nyne11Tyme I play it on an OG PS4 (that I've had since 2015, and I don't have an ssd), and the only issues I had were the map sometimes not displaying after unpausing and a slight frame rate drop of about 5 to 7fps.
P.s. as a bit of realism: anyone who says the frame rate of Control dropped into the single digit range on ps4 (pro or not) is straight up lying.
Re: Remedy Satisfied with Control's Sales Despite the Lack Chart Topping Success
I mean, Control is nominated for Game of the Year. Sales aren't everything, nor are they the only thing that matters (I'd even go as far as saying they aren't the most important measure of a game's success).
Re: Remedy Satisfied with Control's Sales Despite the Lack Chart Topping Success
@Nyne11Tyme it was fixed very early on, within the first couple of patches.
Re: PS Plus Members Get Double Discounts in New PlayStation Store Sale
@Flurpsel I have a base PS4 myself, launch version. With the most current patches, it runs quite smoothly on my console. Only issues I had were the map sometimes not displaying properly and a slight frame rate drop for a few seconds after unpausing. The last patch the devs put out fixed both of those for me.
Re: Capcom Gives Dino Crisis Fans Hope By Promising to 'Revive Dormant IPs'
I would honestly like to see Darkwatch either get a remaster, remake, or sequel.
Re: PS5 Rumours About Poor Communication Between Sony and Devs Were a Load of Rubbish
@JJ2 And a lot of them aren't even that. Many of them start with or include "I heard" or "I read somewhere" followed by some nonsense the person just made up on the spot. Say it to the right (or wrong) YouTuber, journalist, or Twitter user, get them to mention it in any way, and you get "rumors" like these.
Re: How Is Control on PS4 After Patch 1.03?
@rjejr
No disrespect intended, but you must either be joking or incredibly misinformed. There is a good amount that's demonstrably false in your comment.