Comments 6

Re: Crash Team Racing Nitro-Fueled Is Getting Microtransactions

LupeyLycan

@vrtualinsanity To sell additional content post release is one thing, but to build in a system that hinders player rewards specifically with the intent of 'fixing it' with microtransactions you planned from the beginning, while ALSO not telling consumers you plan on doing this until after purchases and reviews, is incredibly anti-consumer shady behavior. Activision does this to so many of their games and it hurts both the players and the product, by introducing artificial problems that bring down the experience solely for the intent of pressuring players into dropping an additional $5 every couple of weeks. Why have purchasable coins and not just fix the coin drop rate while also selling DLC that's entirely new content? Because people won't buy coins if they don't feel like the drop rate is an issue.

Re: Crash Team Racing Nitro-Fueled Is Getting Microtransactions

LupeyLycan

@TheN64Dude The system was hidden until after purchase and reviews which is very sneaky and dishonest, along with the fact that the grind is artificially built into the game to sell coins that they knew were coming. It's not that buying wumpa coins is a solution to a problem they didn't anticipate, it's that the grind is a problem they facilitated so that when wumpa coins were purchasable more people would feel they need to spend more money. Even if it's not a big deal to you, a lot of people feel deceived by the marketing and upset that the gameplay has to suffer so Activision can monetize everything they make in very unfair ways.

Re: Crash Team Racing Nitro-Fueled Is Getting Microtransactions

LupeyLycan

@threedog64 The problem is the coin rate is too low because they knew they were adding in this system in later, a system they didn't tell their consumers about beforehand. Wouldn't it be much better to just fix the drop rates so the game is consistently fun and rewarding, and then monetize ADDITIONAL content that actually provides something? Systems like this hurt the games on a developmental level because microtransactions have been the plan from the beginning, and the grind is the incentive to spend. If they didn't make the game feel like a slog for certain consumers, then those consumers wouldn't feel like they have to fork over even more cash. Nobody wins except the company.

Re: Crash Team Racing Nitro-Fueled Is Getting Microtransactions

LupeyLycan

@Starvex They knew from the beginning that they would inevitably put this system in, the game was designed with poor reward flow to encourage microtransaction purchases when they were added and they made no move to let everyone know it was going to be coming. On top of that, they waited until after reviews to add the purchases, which is equally dishonest and consumer unfriendly. People weren't even allowed to make an educated decision before buying if they wanted to support a game like that, where a purchase system is actively intended to solve the issue of unrewarding gameplay that was purposely designed to drive sales.

If they want to make more money, sell extra content like tracks or characters and don't throttle the in-game systems to make it an objectively poorer experience.

Re: Crash Team Racing Nitro-Fueled Is Getting Microtransactions

LupeyLycan

@Chaoslink1 The issue is that the game was developed with this in mind, an artificial grind that would encourage players to spend additional money by choking the flow of gameplay. Instead of giving us coins to buy if we don't like the grinding, why can't they just tweak the flow of coins to feel more rewarding and less frustrating? Buying coins to bypass 'irritating' gameplay mechanics is a pay-to-fix solution for a problem they designed, a problem they design in MANY of their games and discuss openly in articles and conferences about how to use microtransactions to extort players.

Re: Crash Team Racing Nitro-Fueled Is Getting Microtransactions

LupeyLycan

@SoulChimera The unfortunate problem is that the grind is built in to encourage buying. The reason it's so hard to get the amount of wumpa coins you need is because, from the get go, Activision intended to put in microtransactions to 'fix' a problem they engineered to make more money. It brings down the game design and pace of the experience for the sake of pinching consumer pennies, pennies Activision definitely does not need.