@tonyp1987 I'm not sure how well it'd lend itself to playing at a console anyway (which I'm not sure is a good thing, considering that's where it originated). Definitely one to check out on the move.
This was the best news of the show for me. Anyone who played the original (and who knows how difficult it was until very recently to get it working on modern machines) has to appreciate not just a port, but a full-on remaster.
Disappointed that we didn't even get a screenshot. A character model would have gone a long way. It's hard to stay mad though.
@Bliquid This is less broken than Deadly Premonition, but without the "weird" value. It's similar in that you'll need to put up with slowdown and extreme linearity to progress through the story, but Drakengard 3 is definitely a better overall title than Deadly Premonition.
Whether you enjoy it more is subjective, of course.
@divinelite It was always going to get mixed reviews from critics, because the technical side of things is lacking. The atmosphere and story are fine though, if that's what got you excited in the first place.
There's just over 200 words on the sexualization in the game, plus a couple of hints earlier on. Considering how deeply rooted it is in both content and design, I think that's fair. It's not a case of me finding it creepy, it's a case of it being inarguably questionable to say the least - that's an important point and one that needs to be sufficiently dealt with.
We'll just have to agree to disagree on where the balance has to lie. It comes down to who you feel would be the target audience of the review would be. I reckon we've got to presume it's somebody coming to Mugen Souls Z completely blank, and someone of that description will want to know about basic systems with mention of a further depth as you continue to play.
@ErnisDy
It's by no means a perfect JRPG, as mentioned in the review. It's a passable one with plenty to do if the characters, design, writing, graphics and focus don't put you off.
@MadchesterManc I appreciate that there's things I had to leave out, but there's only so much you can cover in a review without ending up spending as much time as the game does in explaining every feature.
The majority of those things unfortunately get pinned under the title of "systems," and I think in all fairness we've covered the bases with that - there's a lot to see and do if you can get over the wordiness of the plot and sexual content.
I feel those are more important issues for somebody trying to decide whether to buy this game than the exact nature of certain additional features that could easily be better explained by a marketing team on the official website, or by checking out the chatter on the official forums.
@glen-expgaming It still has its place for sure. Not in artsy games though, nor in mainstream JRPGs. The average age of the people that played Final Fantasy VII when it first came out has to be well over 25 - generally someone of that age probably doesn't have time for a 70 hour adventure where 62 hours are spent in battle.
@glen-expgaming Difficulty is one of those things that it's hard to judge in a game like this. I agree that perhaps it could have done with a few more challenges, but at the same time I wouldn't want the experience, the world, the story, to become blocked by something that I'd need to grind to work around.
In the end I reckon they made the right choice. Too easy perhaps, but without anything that might end up being a barrier to wider enjoyment.
I bought it with things like San Andreas Stories in mind, so it's disappointing to see how things have turned out. That's not to put down the indie efforts for the system, but there has to be more than that to shift units.
@cheapogamer4life It's partly that they didn't improve, but also because they could have done. The PS4 version is significantly better in some areas, and the Vita screen makes problems of the PS3 edition even worse.
So it's that this is the worse release of Dead Nation, wasn't tailored properly to the console it was appearing on and came along months too late anyway.
@imtom2002 Agreed! There were parts of Killzone that just wanted you to struggle. Which was funny, because that wasn't especially long either, but I reckon it felt longer because it was a slower game. No explosions every two minutes.
@Edwin_Garcia No Pendulum, XYZ is included. I'm not exactly an expert on the real life card game, but a quick search has people reckoning Millennium Duels is up to around July 2013. Any changes since then won't be recognised in-game.
@Gemuarto The bar looks the same...? Yeah, it does. I guess there's only so many ways you can draw an interesting line. How it's used and how battle plays out is so far flung from Grandia though that, honestly, the comparison doesn't make sense.
How much of Child of Light did you actually play before you decided to say how terrible it was?
@Gemuarto It depends what you think those flaws are.
Its "flaws" as a JRPG - and I use the word flaws very loosely - come from the fact that it's not really a full-on JRPG. The battle system is fantastic - the control you have over the active time display really is something that's never been done in an RPG before. I'd understand why you thought it lacked depth if you were just going by the amount of moves available, but that isn't really a flaw when you consider that changing that would ruin every other aspect of the system.
Price doesn't really come into this review, but scale does. We can't judge an eight hour JRPG-hybrid by the same standards as a 150 hour package. Most games in the genre are still pushing tutorials until long after the eight hour mark. Child of Light does what it does extraordinarily well, and so it deserves to be rewarded as such.
If I was arrogant, I'm sorry. I'm doing my best to try to explain why I came to the conclusions I did.
@Gemuarto The battle system is completely different, the mode of exploration is completely different. The only similarity is that it's on a 2D plane, and that's better explained by the fact that it's built in the same 2D engine that powered Rayman, surely?
It'd be like saying that Valkyrie Profile was terrible because EVO: Search for Eden existed before it.
@MadchesterManc It's been made as an indie game - less than 20 people involved, which is big when you consider the humble beginnings of Minecraft but impressive when you consider the bloated mess that was Assassin's Creed 3.
It does feel a bit cheaty, to have a major publisher releasing an "indie" effort, but the game doesn't really suffer from that directly.
@rjejr Definitely the right choice. It's comparing two completely different things really, but Child of Light is the better one.
@MJR It's an evening of gameplay, but a decent time nonetheless. It's not the worst thing we've had through PlayStation Plus since the PS4 launched, but then again nothing's been terrible.
You can control Igniculus and play off-screen. You'll be able to do the same with the Dualshock 4 Touch Pad and the Vita though, if you'd rather have 1080p over the better implementation of those features.
@Gemuarto
You've said your piece, mate. You're even having to stretch to things like I've not played enough JRPGs (not true), or that it's not an indie (and I've never said it was). Let's leave it at that, eh? This is getting a lot of great reviews, and for a good reason. You didn't like it, and that's fine.
@Gemuarto I'm not saying you should love it, it's obviously not for you, but that doesn't mean that the gameplay and art is mediocre by any stretch. Different, more paced, but not mediocre.
@Gemuarto Those games are full RPGs, not to mention retail titles. You were expecting the wrong thing. Think Braid if it were less logic puzzles and more RPG. @naruball Thanks!
@MadchesterManc I think the score you'd give it depends on how you approach it. If you expect a JRPG with hundreds of hours of item collection and side missions, you're going to be disappointed. This isn't Final Fantasy or Tales of, and it doesn't try to be (but that seems to be what some were expecting).
On the other hand, as an extension of the artsy platformer genre, it's brilliant. One of the first "indie" titles of its kind that I've really thought deserved the overall high scores.
@thedevilsjester It's streamed, although I don't reckon it'll eat into your cap too much. There's no video downloaded. I played near 40 songs and didn't once get the indication that the game was struggling to keep up with my queue, and I have terrible internet.
Out of interest, exactly how would either of you change things up? I've been playing it since the original on Miniclip, and outside of adding new vehicles (which they've done), social features (which they've done) or harder levels (which they've done), they can't really do anything without changing the core gameplay.
Also, are you guys playing alone or are you competing with friends?
@stalepie2 On Vita, with limited brightness settings and a tiny screen, it's really easy to get stuck and not actually notice what you're glued to. It's not unusual for it to happen in a pitch black area just before you're surrounded by enemies.
I've tried going above Grim, but there's only so many times you can die from something practically beyond your control before you stop playing.
@stalepie2 When you die after a 20 minute segment with no checkpoints because you were one-hit killed by something after getting stuck - yet again - on a random piece of the environment, it's ok to say it's the game's fault.
There's hard and then there's unfair. Dead Nation is unfair.
@artemisthemp The story really is just a means to an end here. The Devil's daughter is looking to bring back her father by finding and using some long lost artefacts. These artefacts attract one another, so people with them keep coming to try and kill you.
That's about it really. There's some extra stuff, but with characters you won't care about and delivered in a way that's rather dry.
@charlesnarles My problem was that I'd paid half of what I will for Phantom Pain for a game that had already been announced to be 200 times smaller. I definitely wasn't disappointed, more underwhelmed.
If the secondary missions had been set in a different place, or if there'd been more variety to the open world, I probably wouldn't have cared so much. But even calling it an open world is a bit misleading, not because it's not true but because the map was small and Metal Gear has always been a little open world. I imagine there were parts of Metal Gear Solid 3 that were approaching the same size as the Ground Zeroes map and offered just as many ins and outs.
Just tried it out with my TV's 2D-to-3D feature, and it works brilliantly. Guess the fixed camera angles work for something!
@JavierYHL
If it's the sort of game you usually enjoy and you don't mind sitting through a few naff jokes, there's no reason you wouldn't want to give it a go. Just don't expect it to be perfect and you'll be fine.
Really well thanks. It's only a small wedding, really intimate with only 30 or so people invited. We're home-making everything, from cakes to decorations.
My main job as groom is to stop my wife-to-be searching Google and getting more ideas.
Thanks all! In the end, the weekend wasn't too bad - even got some Batman: Arkham Origins in. I've given up on Surge Deluxe, too many talented people.
@charlesnarles
MGS 4 is a great trophy hunting game, up to a point. I was totally ready to do a Big Boss run, until I realized I'd also have a to a 40 hour+ playthrough where you have to die 60(?) times.
For those interested, Play-Asia are still doing it for £20.90. It's an import so you might have to muck around to get included DLC working, but that's nicer than a £40 price tag.
@Confused_Dude Wait and see if they do anything with a patch, or grab it during a Steam sale on PC for pennies. If you specifically liked the look of it, it might still be worth playing, just go in knowing that you might have problems.
@Jaz007 I hadn't quite seen the similarities, but damn you're almost spot on. Does Octodad walk around in a circle for hours whenever he gets stuck in a doorway? That'd clinch it.
@RaymanFan2 There are positives, but the 4 is about spot on. The only reasons to buy are the story and the characters, and the story is almost ruined. Everything else is at worst completely broken or at best flawed and repetitive.
@Reverend_Skeeve I've been trying to find the specific source but I can't. I remember it being through the PlayStation Blog, I remember it being a free piece of DLC for a game, but in Germany you had to have PlayStation Plus as a confirmation of your age or something.
I guess if it doesn't pop up as a problem very often, it doesn't matter.
I remember hearing that there are strict rules about giving away "adult" games in Germany. Do you often find you have to pay for things that are free elsewhere?
@dudeware A nice mix of Team ICO and anticipation. We never saw any gameplay, and they never revealed anything about what the goals (or even the plot) would entail.
The Last Guardian always felt a little like Revengeance in some ways. Announced too early, based around a nice idea (but which had little to do with feasible gameplay), years of "please wait" instead of a rock solid answer as to what was actually going on with it...
There's definitely something weird with it - more than just a bad development cycle - and the story is bound to come out eventually. I can't wait, personally.
Comments 95
Re: Review: Atelier Rorona Plus: The Alchemist of Arland (PlayStation Network - Vita)
@belmont Their Twitter account says July 2nd, so, yup, next week.
Re: Review: Atelier Rorona Plus: The Alchemist of Arland (PlayStation Network - Vita)
@tonyp1987 I'm not sure how well it'd lend itself to playing at a console anyway (which I'm not sure is a good thing, considering that's where it originated). Definitely one to check out on the move.
Re: Review: Atelier Rorona Plus (PlayStation Network - Vita)
@tonyp1987 It's available on PS3 as a physical release if you can't spare the room on Vita.
@ShogunRok Thanks!
Re: E3 2014: 90s PC Classic Grim Fandango Revamped for PS4 and Vita
This was the best news of the show for me. Anyone who played the original (and who knows how difficult it was until very recently to get it working on modern machines) has to appreciate not just a port, but a full-on remaster.
Disappointed that we didn't even get a screenshot. A character model would have gone a long way. It's hard to stay mad though.
Re: Review: Drakengard 3 (PlayStation 3)
@Bliquid This is less broken than Deadly Premonition, but without the "weird" value. It's similar in that you'll need to put up with slowdown and extreme linearity to progress through the story, but Drakengard 3 is definitely a better overall title than Deadly Premonition.
Whether you enjoy it more is subjective, of course.
@divinelite It was always going to get mixed reviews from critics, because the technical side of things is lacking. The atmosphere and story are fine though, if that's what got you excited in the first place.
Re: Review: Drakengard 3 (PlayStation 3)
@AVahne It reminds me so much of Dynasty Warriors: Strikeforce in some ways that to start with I actually thought it was a Vita port.
Floored when I found out there isn't a Vita version at all.
Re: Review: Mugen Souls Z (PlayStation 3)
@MadchesterManc
There's just over 200 words on the sexualization in the game, plus a couple of hints earlier on. Considering how deeply rooted it is in both content and design, I think that's fair. It's not a case of me finding it creepy, it's a case of it being inarguably questionable to say the least - that's an important point and one that needs to be sufficiently dealt with.
We'll just have to agree to disagree on where the balance has to lie. It comes down to who you feel would be the target audience of the review would be. I reckon we've got to presume it's somebody coming to Mugen Souls Z completely blank, and someone of that description will want to know about basic systems with mention of a further depth as you continue to play.
@ErnisDy
It's by no means a perfect JRPG, as mentioned in the review. It's a passable one with plenty to do if the characters, design, writing, graphics and focus don't put you off.
Re: Review: Mugen Souls Z (PlayStation 3)
@MadchesterManc I appreciate that there's things I had to leave out, but there's only so much you can cover in a review without ending up spending as much time as the game does in explaining every feature.
The majority of those things unfortunately get pinned under the title of "systems," and I think in all fairness we've covered the bases with that - there's a lot to see and do if you can get over the wordiness of the plot and sexual content.
I feel those are more important issues for somebody trying to decide whether to buy this game than the exact nature of certain additional features that could easily be better explained by a marketing team on the official website, or by checking out the chatter on the official forums.
Re: Review: Child of Light (PlayStation 4)
@glen-expgaming It still has its place for sure. Not in artsy games though, nor in mainstream JRPGs. The average age of the people that played Final Fantasy VII when it first came out has to be well over 25 - generally someone of that age probably doesn't have time for a 70 hour adventure where 62 hours are spent in battle.
Re: Review: Child of Light (PlayStation 4)
@Gemuarto It's my charming good looks and agreeable personality, isn't it?
Re: Review: Child of Light (PlayStation 4)
@glen-expgaming Difficulty is one of those things that it's hard to judge in a game like this. I agree that perhaps it could have done with a few more challenges, but at the same time I wouldn't want the experience, the world, the story, to become blocked by something that I'd need to grind to work around.
In the end I reckon they made the right choice. Too easy perhaps, but without anything that might end up being a barrier to wider enjoyment.
Re: Sony: The Economics Don't Work for Blockbuster Vita Games
I bought it with things like San Andreas Stories in mind, so it's disappointing to see how things have turned out. That's not to put down the indie efforts for the system, but there has to be more than that to shift units.
Re: Review: Dead Nation (PlayStation Network - Vita)
@cheapogamer4life It's partly that they didn't improve, but also because they could have done. The PS4 version is significantly better in some areas, and the Vita screen makes problems of the PS3 edition even worse.
So it's that this is the worse release of Dead Nation, wasn't tailored properly to the console it was appearing on and came along months too late anyway.
Re: PS4's Call of Duty: Advanced Warfare Changes Everything on 4th November
@imtom2002 Agreed! There were parts of Killzone that just wanted you to struggle. Which was funny, because that wasn't especially long either, but I reckon it felt longer because it was a slower game. No explosions every two minutes.
Re: Review: Yu-Gi-Oh! Millennium Duels (PlayStation Network)
@Edwin_Garcia No Pendulum, XYZ is included. I'm not exactly an expert on the real life card game, but a quick search has people reckoning Millennium Duels is up to around July 2013. Any changes since then won't be recognised in-game.
Re: PS4's Call of Duty: Advanced Warfare Changes Everything on 4th November
@imtom2002 Do you play on veteran? Always stretches it to about 8 or 9 hours for me and it's not been grenade-party cheap in a long time.
Re: Review: Child of Light (PlayStation 4)
@Gemuarto The bar looks the same...? Yeah, it does. I guess there's only so many ways you can draw an interesting line. How it's used and how battle plays out is so far flung from Grandia though that, honestly, the comparison doesn't make sense.
How much of Child of Light did you actually play before you decided to say how terrible it was?
Re: Review: Child of Light (PlayStation 4)
@Gemuarto It depends what you think those flaws are.
Its "flaws" as a JRPG - and I use the word flaws very loosely - come from the fact that it's not really a full-on JRPG. The battle system is fantastic - the control you have over the active time display really is something that's never been done in an RPG before. I'd understand why you thought it lacked depth if you were just going by the amount of moves available, but that isn't really a flaw when you consider that changing that would ruin every other aspect of the system.
Price doesn't really come into this review, but scale does. We can't judge an eight hour JRPG-hybrid by the same standards as a 150 hour package. Most games in the genre are still pushing tutorials until long after the eight hour mark. Child of Light does what it does extraordinarily well, and so it deserves to be rewarded as such.
If I was arrogant, I'm sorry. I'm doing my best to try to explain why I came to the conclusions I did.
Re: Review: Child of Light (PlayStation 4)
@Gemuarto The battle system is completely different, the mode of exploration is completely different. The only similarity is that it's on a 2D plane, and that's better explained by the fact that it's built in the same 2D engine that powered Rayman, surely?
It'd be like saying that Valkyrie Profile was terrible because EVO: Search for Eden existed before it.
Re: Review: Child of Light (PlayStation 4)
@MadchesterManc It's been made as an indie game - less than 20 people involved, which is big when you consider the humble beginnings of Minecraft but impressive when you consider the bloated mess that was Assassin's Creed 3.
It does feel a bit cheaty, to have a major publisher releasing an "indie" effort, but the game doesn't really suffer from that directly.
Re: Review: Stick It to the Man (PlayStation 4)
@rjejr Definitely the right choice. It's comparing two completely different things really, but Child of Light is the better one.
@MJR It's an evening of gameplay, but a decent time nonetheless. It's not the worst thing we've had through PlayStation Plus since the PS4 launched, but then again nothing's been terrible.
Re: Review: Child of Light (PlayStation 4)
@Squiggle55
You can control Igniculus and play off-screen. You'll be able to do the same with the Dualshock 4 Touch Pad and the Vita though, if you'd rather have 1080p over the better implementation of those features.
@Gemuarto
You've said your piece, mate. You're even having to stretch to things like I've not played enough JRPGs (not true), or that it's not an indie (and I've never said it was). Let's leave it at that, eh? This is getting a lot of great reviews, and for a good reason. You didn't like it, and that's fine.
Re: Review: Child of Light (PlayStation 4)
@Gemuarto I'm not saying you should love it, it's obviously not for you, but that doesn't mean that the gameplay and art is mediocre by any stretch. Different, more paced, but not mediocre.
Each to their own.
Re: Review: Child of Light (PlayStation 4)
@Gemuarto Those games are full RPGs, not to mention retail titles. You were expecting the wrong thing. Think Braid if it were less logic puzzles and more RPG.
@naruball Thanks!
Re: Review: Child of Light (PlayStation 4)
@MadchesterManc I think the score you'd give it depends on how you approach it. If you expect a JRPG with hundreds of hours of item collection and side missions, you're going to be disappointed. This isn't Final Fantasy or Tales of, and it doesn't try to be (but that seems to be what some were expecting).
On the other hand, as an extension of the artsy platformer genre, it's brilliant. One of the first "indie" titles of its kind that I've really thought deserved the overall high scores.
Re: Review: SingOn (PlayStation Network)
@thedevilsjester It's streamed, although I don't reckon it'll eat into your cap too much. There's no video downloaded. I played near 40 songs and didn't once get the indication that the game was struggling to keep up with my queue, and I have terrible internet.
Re: Review: Trials Fusion (PlayStation 4)
@kingandaval @Reverandjames
Out of interest, exactly how would either of you change things up? I've been playing it since the original on Miniclip, and outside of adding new vehicles (which they've done), social features (which they've done) or harder levels (which they've done), they can't really do anything without changing the core gameplay.
Also, are you guys playing alone or are you competing with friends?
Re: Review: Trials Fusion (PlayStation 4)
@get2sammyb Sorry, man - think I'm beating you as well.
@fit6958 I am totally up for that.
@ArseneWenger30 You really ought to. It'll be remembered as one of the true gems of the early PS4 days.
@Pedant Nope, you're wrong. We were all having a bunch of fun floating around until that jerk came along. That's science, mate.
Re: Review: Dead Nation (PlayStation Network - Vita)
@stalepie2 On Vita, with limited brightness settings and a tiny screen, it's really easy to get stuck and not actually notice what you're glued to. It's not unusual for it to happen in a pitch black area just before you're surrounded by enemies.
I've tried going above Grim, but there's only so many times you can die from something practically beyond your control before you stop playing.
Re: Review: Dead Nation (PlayStation Network - Vita)
@stalepie2 When you die after a 20 minute segment with no checkpoints because you were one-hit killed by something after getting stuck - yet again - on a random piece of the environment, it's ok to say it's the game's fault.
There's hard and then there's unfair. Dead Nation is unfair.
Re: Review: Dead Nation (PlayStation Network - Vita)
@get2sammyb It's all about the charge, man!
But no auto-fire, I'm afraid.
Re: Review: Deception IV: Blood Ties (PlayStation Vita)
@artemisthemp The story really is just a means to an end here. The Devil's daughter is looking to bring back her father by finding and using some long lost artefacts. These artefacts attract one another, so people with them keep coming to try and kill you.
That's about it really. There's some extra stuff, but with characters you won't care about and delivered in a way that's rather dry.
Re: Guide: Metal Gear Solid V: Ground Zeroes PS4 Trophy Guide & Road Map
@Alpha I'd be willing to bet you'll be able to buy the Raiden DLC at some point in the near future.
Re: Guide: Metal Gear Solid V: Ground Zeroes PS4 Trophy Guide & Road Map
@charlesnarles My problem was that I'd paid half of what I will for Phantom Pain for a game that had already been announced to be 200 times smaller. I definitely wasn't disappointed, more underwhelmed.
If the secondary missions had been set in a different place, or if there'd been more variety to the open world, I probably wouldn't have cared so much. But even calling it an open world is a bit misleading, not because it's not true but because the map was small and Metal Gear has always been a little open world. I imagine there were parts of Metal Gear Solid 3 that were approaching the same size as the Ground Zeroes map and offered just as many ins and outs.
Re: Review: Yaiba: Ninja Gaiden Z (PlayStation 3)
@get2sammyb
Just tried it out with my TV's 2D-to-3D feature, and it works brilliantly. Guess the fixed camera angles work for something!
@JavierYHL
If it's the sort of game you usually enjoy and you don't mind sitting through a few naff jokes, there's no reason you wouldn't want to give it a go. Just don't expect it to be perfect and you'll be fine.
Re: Talking Point: What Are You Playing This Weekend? - Issue 21
@sajoey
Really well thanks. It's only a small wedding, really intimate with only 30 or so people invited. We're home-making everything, from cakes to decorations.
My main job as groom is to stop my wife-to-be searching Google and getting more ideas.
Re: Talking Point: What Are You Playing This Weekend? - Issue 21
@Superconsole @Slapshot @Ginkgo @Splat @rjejr @sajoey @BornOfEvil @ShogunRok @get2sammyb
Thanks all! In the end, the weekend wasn't too bad - even got some Batman: Arkham Origins in. I've given up on Surge Deluxe, too many talented people.
@charlesnarles
MGS 4 is a great trophy hunting game, up to a point. I was totally ready to do a Big Boss run, until I realized I'd also have a to a 40 hour+ playthrough where you have to die 60(?) times.
Decided to leave it in the end.
Re: Metal Gear Solid 5: Ground Zeroes May Be the Most Expensive Two Hours Ever
For those interested, Play-Asia are still doing it for £20.90. It's an import so you might have to muck around to get included DLC working, but that's nicer than a £40 price tag.
Re: Review: Surge Deluxe (PlayStation Network - Vita)
@adf86 Can't wait to see you on the leaderboards, mate.
Re: Review: Surge Deluxe (PlayStation Network - Vita)
@get2sammyb After having to fight for it all morning, I reckon I'm good for an hour or two.
Re: Review: The Raven: Legacy of a Master Thief (PlayStation 3)
@ShogunRok Thanks!
@Confused_Dude Wait and see if they do anything with a patch, or grab it during a Steam sale on PC for pennies. If you specifically liked the look of it, it might still be worth playing, just go in knowing that you might have problems.
@Jaz007 I hadn't quite seen the similarities, but damn you're almost spot on. Does Octodad walk around in a circle for hours whenever he gets stuck in a doorway? That'd clinch it.
@RaymanFan2 There are positives, but the 4 is about spot on. The only reasons to buy are the story and the characters, and the story is almost ruined. Everything else is at worst completely broken or at best flawed and repetitive.
Re: First Impressions: Shining a Spotlight on Free PS4 Shooter Blacklight: Retribution
@Reverend_Skeeve I've been trying to find the specific source but I can't. I remember it being through the PlayStation Blog, I remember it being a free piece of DLC for a game, but in Germany you had to have PlayStation Plus as a confirmation of your age or something.
I guess if it doesn't pop up as a problem very often, it doesn't matter.
Re: First Impressions: Shining a Spotlight on Free PS4 Shooter Blacklight: Retribution
@Reverend_Skeeve Cheers!
I remember hearing that there are strict rules about giving away "adult" games in Germany. Do you often find you have to pay for things that are free elsewhere?
Re: Still Desperate to Play The Last Guardian? Fumito Ueda's Terribly Sorry
@dudeware A nice mix of Team ICO and anticipation. We never saw any gameplay, and they never revealed anything about what the goals (or even the plot) would entail.
Re: Still Desperate to Play The Last Guardian? Fumito Ueda's Terribly Sorry
The Last Guardian always felt a little like Revengeance in some ways. Announced too early, based around a nice idea (but which had little to do with feasible gameplay), years of "please wait" instead of a rock solid answer as to what was actually going on with it...
There's definitely something weird with it - more than just a bad development cycle - and the story is bound to come out eventually. I can't wait, personally.