From the little time I've taken to look into this, the reason he got such a low punishment is because he was 15 at the time and juvenile court in Finland favours councilling over prison. He got a pretty hefty fine for a 17-year-old though.
What that means for any future crimes he might be convicted for, I don't know. The suspended sentence would almost definitely come into play, but I imagine he'd serve it concurrently to any new sentences.
@NAZA-187 @get2sammyb On behalf of all the good looking and dynamic people who have played this game, let me be the first to say the next game will be GOTY if it improves as much as this one did.
It'd be nice to think they don't get overly greedy, and that this ends up as a budget title on the PlayStation Store. At the right price point, this'll be a bargain well worth picking up, even for someone that's already played it.
More likely, they'll bust it out as a brand new title, polish up the graphics and pass it off as being worth $60, and then will be surprised when it tanks.
@CanisWolfred More action based than a puzzle platformer?
You work out how to do what you need to do, then rely on a keen eye and occasionally muscle memory to do that. Which game am I describing?
The difference is, Titan Souls isn't especially challenging on any level. You die a lot, but it's never a challenge. That's not true for The Soul, but that's just unfair as hell anyway.
@Crimson_Ridley Too much effort has gone in for it to be a cash grab. It's by no description a bad game, and it's above average on any scale.
It suffers from being the least interesting AAA shooter of the year. It's a bone towards Battlefield fans while everybody else gets excited for Battlefront or Treyarch's new engine CoD. But that's been obvious since announcement.
I'm not suggesting a quarter second of invincibility. Just some better system than "Probably die." I'd be happy not to be able to spawn on people under fire or, better yet, just out of eye line. It'd add value to squad spawning beyond just quick transportation.
I took it to an extreme, really. I've died just as often spawning on someone who didn't realize he was about to come under fire, or have seen groups get picked off by snipers who watch an entire squad appear out of nowhere.
Understandable why it is the way it is, but not necessarily fun or ideal.
"Games should all be rated exactly the same way regardless of what they are or how much they cost to make/buy or else the reviewers behind them are corrupt or bad at their jobs."
@tonyp1987 The gameplay isn't bad, it's just dull. There's nothing so bad about it that you'll turn off in disgust, I just don't think you'll find it sustains you for the around 20 hours you'll be putting into it.
You wouldn't really get a sense of that from a two minute YouTube video.
@tonyp1987 There are a bunch of amazing JRPGs on Vita. You could do much better. If you have to play this one though, you probably wouldn't hate it. You'd just be very bored by about hour 7.
@Scollurio We need to approach this scientifically. This game wasn't great and it had some boobs. Let's slowly increase on that number and see what happens.
"From concept to publishing, this is a party game. Your major obstacle isn't the mechanics, its the person or persons beside you, taking you on as you all rock-em and sock-em with incredibly quick and easy games. You aren't getting the emotional investment or the sheer singular fun gameplay you expect with other PS4 titles, you are getting a party title to sit around and have fun with while hanging with friends, family and colleagues."
I'm sorry, but this is a cop-out. I played with gamers and non-gamers, I played with my wife and close friends - we should have had fun, but we didn't.
Without exception, no matter who and how we played, people were asking for Smash Bros back within minutes, or Rock Band. Or something else where there is a degree of reward, and varying levels of challenge for first timers and avid gamers.
I appreciate you taking the time here to reach out to readers and I genuinely hope that they get some enjoyment out of the codes you send them, but repeating the phrase "party game" doesn't nullify the criticism Speakeasy has rightfully got.
@WARDIE That only makes sense if you think that all games should be scored by the same standards. 2X and The Last of Us couldn't be more different, both in terms of gameplay and focus, so it's tough to say a 10 for one should influence the other.
2X got a top score because there's very little, if anything, they could do to make it a better example of the genre, and I strongly feel it's one of the best things available on the PlayStation Network right now. If that's not enough to warrant full marks, I don't know what is.
@Gemuarto
Honestly, man, I'm waiting for the trap here . I'm glad to see that you're enjoying it though. There are still a few surprises waiting for you, so let me know what you think when you get to 50 (I don't suggest perfecting them all the way through as you play though, you'll end up pulling your hair out).
@Gemuarto Your reasons are explained by the gameplay itself though, as I've pointed out. You're saying this is terrible game because it's not something you enjoy - that's ok. Again, the issue comes from your presenting yourself as unbiased, as experienced, and trying to make out there's a fault in the review because you didn't enjoy 2X.
Hate the controls as much as you like though. That particular point doesn't make any difference to me outside of general conversation, which I'm happy to have.
@Gemuarto But you've not given any reason to think the controls are complicated, outside of "I have to concentrate on what I'm doing, and that isn't cool."
@crazykcarter It's ok, Gemmy is my best buddy really. He just sometimes struggles to remember it.
@Gemuarto Yup, no remapping - but when you get past the tutorial, you'll soon find out why. 2X is like playing a musical instrument - pushing the right button at the right time makes the right sound. Remapping would make things very complicated when you get to a point where you actually have to work towards the end of the level. I've already explained why you can't constantly boost, and it was the right decision on the side of the developers.
Kai definitely can shoot while boosting, but not with her 360 degree weapon. This is why you probably shouldn't run something down without actually playing it.
Which isn't the same as saying you're not allowed your opinion. You totally are. If you hate Velocity 2X after eight levels, come into the review thread and say it. The issue is when you start talking like the writer is wrong based on the - what? - twenty minutes you've put into the game, while at the same time trying to make it seem like you're an expert. That's not fair to the people who genuinely want to know what a game is like.
The comparison to Resogun isn't really fair. Resogun wasn't very complicated - it became hard because it threw enemies at you. 2X is, for all intents and purposes, a time attack game. It's about the player having some degree of skill beyond twitch dodging. 2X is the better, deeper game, but that doesn't mean everybody is going to enjoy it more.
@Gemuarto So, another question: how much of this have you actually played?
You seem to come into a lot of indie game posts acting like they're dreadful but being fairly non-specific or saying things that anybody who had played for a few minutes would be able to counter. There were no running segments in VU, and the general time attack polish - like making it so hitting the switches out of order doesn't reset the entire thing - means that it's quite different and much tighter than the original. These are things you'd know within something like three levels, which isn't long enough to get a proper grasp of the controls, because most of it isn't even introduced yet.
@Gemuarto You don't have to make up your own controls, although I'd be interested in your thoughts on how they could be better.
Constant speed wouldn't work, for fairly obvious reasons. The levels are too complex, and most people couldn't handle it. Since most levels have segments that are better played slowly, it doesn't make sense to force speed, even as an option. Better to let the player choose manually.
@Gemuarto I got a perfect medal in maybe all but 15 of the levels, and most of those were towards the end. I stopped playing because of time constraints.
I don't think the controls are overly complicated. You need to build up your muscle memory if you want the perfects, sure, but that's because it's a hard game.
So, they add in the ability to move around the controls tomorrow: what would be the perfect layout for you?
@Gemuarto In what way are you struggling with the controls? I found them spot on, even in the later areas where you literally need pretty much every button.
@Cyrso I didn't play enough on Vita to say one way or another, but I enjoyed what little I saw. Vita had the definitive edition of Ultra, so expect big things.
@waindoza I want to live in your version of the 80s, where something on this scale was possible in 1080p and 60FPS.
@SteveButler2210 I wouldn't say that playing the original is overly important. Aside from some character references, you'll pick up the rest while you play. Ultra is a great game, but 2X is far better, and there's honestly not a 'wrong' decision in choosing which to play first.
The only thing I'd say is that I probably wouldn't play 2X and then head backwards to Ultra straight off.
@SimonAdebisi What difficulty did you have it on? Dynasty Warriors is one of those franchises that can be as difficult or easy as you want, and I think a lot of people make the mistake of going on easy or normal and not getting any satisfaction out of it.
Go onto the higher levels and timing moves/dodging attacks becomes far more important.
@SteveButler2210 While you're waiting for Disgaea to come down in price, I'd recommend checking out Kingdom Hearts: Chain of Memories. 80+ hours platinum, one trophy based off of random card drops from every single enemy type in the game . Ya know, just in case you suddenly feel like you have too much free time.
@SteveButler2210 Man, you're insane. I was desperate for the FFX platinum, but couldn't bring myself to spend that much time on the sphere grid or trying to capture enemies. If you can stomach that, you'll be happy at least getting through the main story in Disgaea.
@SteveButler2210 Nah, it's standalone. A few references here and there, but usually not something you'd necessarily pick up on if you weren't in the know.
I don't know if this'll help with your "what price is worth it" decision, but I played for about 5 or 6 hours before I started to feel like I should start heading back, and it was never painful. Might be helpful for you.
@SteveButler2210 The space sections are very much the same - more polished I'd say, but more of the same. The on-foot sections have the same sort of feel - race against the clock, go through a maze-like environment - but from a different perspective.
@ToOGoodOfAPlaya "Every indie has been more or less the same style or genre."
I disagree. By quite a lot. Last month's games are the polar opposite to this months' games.
It's comments like this that start people kicking off at you though, because you're bunching together titles as "indie," when they're actually nothing alike.
"That to me is not representing the ps plus user base as a whole."
Velocity 2X is going to be a GOTY contender at a lot of sites, and that's just from the buzz ahead of the embargo being up. The excitement around it from people in the know is insane. I think top quality titles at no extra cost is exactly what the PS Plus user base should want, regardless of what that game's genre is.
@ToOGoodOfAPlaya Why would anybody call out a positive uninformed opinion? "That looks interesting" is the gateway to downloading and learning more. "WHAT A LOAD OF CRAP, SONY SHOULD LEARN TO AIM THE SERVICE AT ME OR GIVE ME MY MONEY BACK" is slightly more likely to get a reply.
And even though you've seen the screens and don't think you'd be happy, I've played it for 20+ hours and I can definitely recommend you download it and give it an hour of your time. You can ignore that recommendation on those screens you've seen, or you can try it out and maybe be surprised. It's the uninformed negativity and wilful ignorance that's going to get a response, not the idea of you not enjoying a game.
@ToOGoodOfAPlaya I'm not going to defend anyone that tries to tell others what they should play, watch or read. Insulting people for their opinion isn't on. If it's not an informed opinion though, it's worthless, and people should definitely call you out on it. No insults, but definitely urging them to learn more, which I think is a lot of what has been happening in this thread.
@voodoo341 "I know nothing about the game because I have zero interest in. I'm unsure why the great gaming elite fail to understand that."
To be fair, mate, you're kind of missing the contradiction in your first sentence there. If you know nothing about it, how can you have zero interest in it? How can you justify not knowing about it by saying you have zero interest? These questions don't sit together well.
So maybe it's an issue of wording rather than people criticizing you? They're saying don't dismiss things based on a preconceived notion, to check it out (you're getting it free anyway) and to withhold judgement until you have a better experience of the title? If you don't like it after that, at least you're doing so after having some small experience of it.
@Ginkgo I'm about 70% certain you don't need the PlayStation Eye for Joust, and you can play it with a couple of Dualshock controllers so no need for Move.
@CrissCross87 FuturLab are selling shirts, posters and the soundtrack if you're looking for a way to throw them a few quid.
I know it was going to take a miracle to get you to like this game anyway, but, out of interest, what was up with the controls? I found them pretty spot on once you learnt how to manipulate how things work.
@Johnnycide
Yeah, I got fired from my local hospital's PR team under similar circumstances.
I'm not getting into the whole Plus debate, but this game is literally loaded with dead children. The art style might be light and frothy, but some of the content definitely isn't, which you find a lot with indie games.
@Demi_God It's funny, when we found out that it was going to be a Plus game, I knew exactly what people's reaction was going to be - but you're right, there's probably going to be more people checking it out DESPITE the hate just because it's free.
Must be a confusing position to be in for the developers.
@ErnisDy I've looked into it, and they're different games. The PC version is free-to-play, to start with. The PS3 version is a paid purchase but still has ads at every turn.
Nobody is arguing with you anyway, mate, just clarifying where the review is coming from. =)
@ErnisDy I've played lots of TCGs before - several for review at this very site. I think we're coming at this from two different frames of reference though. You haven't played the PS3 version, right?
@ErnisDy It's not a case of how much money is needed. Honestly, if someone wants to spend eight or nine times the value of the game on DLC just for the heck of it, they have the right to do it, and obviously Ubi think they will.
The problem comes from the fact that every other screen is an advert.
@Davros79 To be fair, the Oddworld score is that low because of the glitches - something I've not seen mentioned in a single other glowing review.
I don't know about Entwined - I haven't played it - but our score would have been far closer to the average with Oddworld had the bugs been less an issue. Remember that Push Square only uses a 10 point system as well, whereas many other sites would have perhaps scored this game an equivalent to 85 at Metacritic.
@NamelessAndi You're only really 15 or so minutes into the actual plot and you've only just learnt to fly. There's plenty more to see. The story really gets going once you meet your sister.
If you're not getting into the dialogue or whatever though, it probably won't get "better" for you.
@N711 It totally is recommended. Child of Light Vita has the same content as any other version and that content is absolutely stunning. I can't recommend it enough.
It's just that the Vita version comes with the caveat of there being issues that you don't get elsewhere. The PS4 version is the one to play if you can, but the important thing is that you play it at all.
I get what you're both saying, but if we're talking pure score, it's important to note that it didn't get an 8 because it compared badly to the PS4 version, but because the animation isn't as smooth as it was supposed to be and it mucks with the design, frame rate drops and a lack of support for cross-save three months after the original release.
Comparisons to the original version is mostly frame of reference and, in the case of cross-buy/cross-save, an understandable warning.
@CrissCross87 The PS3 version ran well, but didn't look as sharp as the PS4 version. The Vita outing is another step down again, if only because it lacks the smoothness of its console cousin.
@N711 You're totally right that it probably should be obvious that the PS4 version would be better than the Vita version, but it isn't always clear in what ways.
That's especially true when it comes to a game like Child of Light, which I've seen people vastly underestimate because it's stylized and 2D. Even I thought that the visual changes would be mostly unnoticeable thanks to a basically standardized smaller screen. Not true.
These issues are even more important to bring up three months after the original release, when people who caved and bought it then might consider double-dipping. It must be very rare that people with a Vita have absolutely no other way of playing it, even if that includes a PC..
Comments 95
Re: Daybreak CEO Says He's Taking Legal Action Against Lizard Squad, Hackers Respond by Taking Down Game Servers
From the little time I've taken to look into this, the reason he got such a low punishment is because he was 15 at the time and juvenile court in Finland favours councilling over prison. He got a pretty hefty fine for a 17-year-old though.
What that means for any future crimes he might be convicted for, I don't know. The suspended sentence would almost definitely come into play, but I imagine he'd serve it concurrently to any new sentences.
Re: Review: Tour de France 2015 (PS4)
@NAZA-187 @get2sammyb On behalf of all the good looking and dynamic people who have played this game, let me be the first to say the next game will be GOTY if it improves as much as this one did.
Play now if you want your hipster credit.
Re: ZombiU Takes Another Shuffle Closer to PS4
It'd be nice to think they don't get overly greedy, and that this ends up as a budget title on the PlayStation Store. At the right price point, this'll be a bargain well worth picking up, even for someone that's already played it.
More likely, they'll bust it out as a brand new title, polish up the graphics and pass it off as being worth $60, and then will be surprised when it tanks.
Re: Review: The Escapists (PlayStation 4)
@number_47 I thinkyou press triangle to bring up a character menu when they're not selling stuff.
Agree that the lack of variety is killer though.
Re: Review: Titan Souls (PlayStation 4)
@CanisWolfred More action based than a puzzle platformer?
You work out how to do what you need to do, then rely on a keen eye and occasionally muscle memory to do that. Which game am I describing?
The difference is, Titan Souls isn't especially challenging on any level. You die a lot, but it's never a challenge. That's not true for The Soul, but that's just unfair as hell anyway.
Re: Review: Titan Souls (PlayStation 4)
@CanisWolfred Because it's the more challenging game...
Re: Review: Battlefield Hardline (PlayStation 4)
@Crimson_Ridley Too much effort has gone in for it to be a cash grab. It's by no description a bad game, and it's above average on any scale.
It suffers from being the least interesting AAA shooter of the year. It's a bone towards Battlefield fans while everybody else gets excited for Battlefront or Treyarch's new engine CoD. But that's been obvious since announcement.
Re: Review: Battlefield Hardline (PlayStation 4)
@Flurpsel @Foxual
I'm not suggesting a quarter second of invincibility. Just some better system than "Probably die." I'd be happy not to be able to spawn on people under fire or, better yet, just out of eye line. It'd add value to squad spawning beyond just quick transportation.
I took it to an extreme, really. I've died just as often spawning on someone who didn't realize he was about to come under fire, or have seen groups get picked off by snipers who watch an entire squad appear out of nowhere.
Understandable why it is the way it is, but not necessarily fun or ideal.
Re: Review: La-Mulana EX (PlayStation Vita)
@AG_Awesome The main thing I think they changed was that you now have a health bar rather than just having to avoid things flat out.
It helps, but I wouldn't say it's a casual game by any stretch.
Re: There's Going to Be a Big Metal Gear Solid V Announcement Tomorrow
It's obviously going to be another new version of the cardboard box.
I'm pretty sure this whole thing is a social experiment showing what happens when you have years of massively mediocre announcements.
Re: Review: Trivial Pursuit Live! (PlayStation 4)
@Wunters
"Games should all be rated exactly the same way regardless of what they are or how much they cost to make/buy or else the reviewers behind them are corrupt or bad at their jobs."
Nice try, mate.
Re: Review: Criminal Girls: Invite Only (PlayStation Vita)
@tonyp1987 The gameplay isn't bad, it's just dull. There's nothing so bad about it that you'll turn off in disgust, I just don't think you'll find it sustains you for the around 20 hours you'll be putting into it.
You wouldn't really get a sense of that from a two minute YouTube video.
Re: Review: Criminal Girls: Invite Only (PlayStation Vita)
@tonyp1987 There are a bunch of amazing JRPGs on Vita. You could do much better. If you have to play this one though, you probably wouldn't hate it. You'd just be very bored by about hour 7.
@Scollurio We need to approach this scientifically. This game wasn't great and it had some boobs. Let's slowly increase on that number and see what happens.
There's no downside.
Re: Review: Speakeasy (PlayStation 4)
@Gun_Ben
"From concept to publishing, this is a party game. Your major obstacle isn't the mechanics, its the person or persons beside you, taking you on as you all rock-em and sock-em with incredibly quick and easy games. You aren't getting the emotional investment or the sheer singular fun gameplay you expect with other PS4 titles, you are getting a party title to sit around and have fun with while hanging with friends, family and colleagues."
I'm sorry, but this is a cop-out. I played with gamers and non-gamers, I played with my wife and close friends - we should have had fun, but we didn't.
Without exception, no matter who and how we played, people were asking for Smash Bros back within minutes, or Rock Band. Or something else where there is a degree of reward, and varying levels of challenge for first timers and avid gamers.
I appreciate you taking the time here to reach out to readers and I genuinely hope that they get some enjoyment out of the codes you send them, but repeating the phrase "party game" doesn't nullify the criticism Speakeasy has rightfully got.
Re: Review: Velocity 2X (PlayStation 4)
@WARDIE That only makes sense if you think that all games should be scored by the same standards. 2X and The Last of Us couldn't be more different, both in terms of gameplay and focus, so it's tough to say a 10 for one should influence the other.
2X got a top score because there's very little, if anything, they could do to make it a better example of the genre, and I strongly feel it's one of the best things available on the PlayStation Network right now. If that's not enough to warrant full marks, I don't know what is.
@Gemuarto
Honestly, man, I'm waiting for the trap here . I'm glad to see that you're enjoying it though. There are still a few surprises waiting for you, so let me know what you think when you get to 50 (I don't suggest perfecting them all the way through as you play though, you'll end up pulling your hair out).
Re: Review: Velocity 2X (PlayStation 4)
@Gemuarto Your reasons are explained by the gameplay itself though, as I've pointed out. You're saying this is terrible game because it's not something you enjoy - that's ok. Again, the issue comes from your presenting yourself as unbiased, as experienced, and trying to make out there's a fault in the review because you didn't enjoy 2X.
Hate the controls as much as you like though. That particular point doesn't make any difference to me outside of general conversation, which I'm happy to have.
Re: Review: Velocity 2X (PlayStation 4)
@Gemuarto But you've not given any reason to think the controls are complicated, outside of "I have to concentrate on what I'm doing, and that isn't cool."
@crazykcarter It's ok, Gemmy is my best buddy really. He just sometimes struggles to remember it.
Re: Review: Velocity 2X (PlayStation 4)
@Gemuarto Yup, no remapping - but when you get past the tutorial, you'll soon find out why. 2X is like playing a musical instrument - pushing the right button at the right time makes the right sound. Remapping would make things very complicated when you get to a point where you actually have to work towards the end of the level. I've already explained why you can't constantly boost, and it was the right decision on the side of the developers.
Kai definitely can shoot while boosting, but not with her 360 degree weapon. This is why you probably shouldn't run something down without actually playing it.
Which isn't the same as saying you're not allowed your opinion. You totally are. If you hate Velocity 2X after eight levels, come into the review thread and say it. The issue is when you start talking like the writer is wrong based on the - what? - twenty minutes you've put into the game, while at the same time trying to make it seem like you're an expert. That's not fair to the people who genuinely want to know what a game is like.
The comparison to Resogun isn't really fair. Resogun wasn't very complicated - it became hard because it threw enemies at you. 2X is, for all intents and purposes, a time attack game. It's about the player having some degree of skill beyond twitch dodging. 2X is the better, deeper game, but that doesn't mean everybody is going to enjoy it more.
Re: Review: Velocity 2X (PlayStation 4)
@Gemuarto So, another question: how much of this have you actually played?
You seem to come into a lot of indie game posts acting like they're dreadful but being fairly non-specific or saying things that anybody who had played for a few minutes would be able to counter. There were no running segments in VU, and the general time attack polish - like making it so hitting the switches out of order doesn't reset the entire thing - means that it's quite different and much tighter than the original. These are things you'd know within something like three levels, which isn't long enough to get a proper grasp of the controls, because most of it isn't even introduced yet.
Re: Review: Velocity 2X (PlayStation 4)
@Gemuarto You don't have to make up your own controls, although I'd be interested in your thoughts on how they could be better.
Constant speed wouldn't work, for fairly obvious reasons. The levels are too complex, and most people couldn't handle it. Since most levels have segments that are better played slowly, it doesn't make sense to force speed, even as an option. Better to let the player choose manually.
Re: Review: Velocity 2X (PlayStation 4)
@Gemuarto I got a perfect medal in maybe all but 15 of the levels, and most of those were towards the end. I stopped playing because of time constraints.
I don't think the controls are overly complicated. You need to build up your muscle memory if you want the perfects, sure, but that's because it's a hard game.
So, they add in the ability to move around the controls tomorrow: what would be the perfect layout for you?
Re: Review: Velocity 2X (PlayStation 4)
@Gemuarto In what way are you struggling with the controls? I found them spot on, even in the later areas where you literally need pretty much every button.
Re: Review: Velocity 2X (PlayStation 4)
@Cyrso I didn't play enough on Vita to say one way or another, but I enjoyed what little I saw. Vita had the definitive edition of Ultra, so expect big things.
@waindoza I want to live in your version of the 80s, where something on this scale was possible in 1080p and 60FPS.
Re: Review: Velocity 2X (PlayStation 4)
@SteveButler2210 I wouldn't say that playing the original is overly important. Aside from some character references, you'll pick up the rest while you play. Ultra is a great game, but 2X is far better, and there's honestly not a 'wrong' decision in choosing which to play first.
The only thing I'd say is that I probably wouldn't play 2X and then head backwards to Ultra straight off.
@adf86 You- Wh- HOW DARE YOU!
Re: Review: Velocity 2X (PlayStation 4)
@XFsWorld It took longer than I care to admit.
Re: Review: Warriors Orochi 3 Ultimate (PlayStation 4)
@SimonAdebisi What difficulty did you have it on? Dynasty Warriors is one of those franchises that can be as difficult or easy as you want, and I think a lot of people make the mistake of going on easy or normal and not getting any satisfaction out of it.
Go onto the higher levels and timing moves/dodging attacks becomes far more important.
Re: Review: Disgaea 4: A Promise Revisited (PlayStation Vita)
@SteveButler2210 While you're waiting for Disgaea to come down in price, I'd recommend checking out Kingdom Hearts: Chain of Memories. 80+ hours platinum, one trophy based off of random card drops from every single enemy type in the game . Ya know, just in case you suddenly feel like you have too much free time.
Re: Review: Disgaea 4: A Promise Revisited (PlayStation Vita)
@SteveButler2210 Man, you're insane. I was desperate for the FFX platinum, but couldn't bring myself to spend that much time on the sphere grid or trying to capture enemies. If you can stomach that, you'll be happy at least getting through the main story in Disgaea.
Re: Review: Disgaea 4: A Promise Revisited (PlayStation Vita)
@SteveButler2210 Nah, it's standalone. A few references here and there, but usually not something you'd necessarily pick up on if you weren't in the know.
I don't know if this'll help with your "what price is worth it" decision, but I played for about 5 or 6 hours before I started to feel like I should start heading back, and it was never painful. Might be helpful for you.
Re: Feature: What Are September 2014's Free PlayStation Plus Games?
@SteveButler2210 Let us know how you get on!
Re: Feature: What Are September 2014's Free PlayStation Plus Games?
@SteveButler2210 The space sections are very much the same - more polished I'd say, but more of the same. The on-foot sections have the same sort of feel - race against the clock, go through a maze-like environment - but from a different perspective.
Re: Feature: What Are September 2014's Free PlayStation Plus Games?
@ToOGoodOfAPlaya "Every indie has been more or less the same style or genre."
I disagree. By quite a lot. Last month's games are the polar opposite to this months' games.
It's comments like this that start people kicking off at you though, because you're bunching together titles as "indie," when they're actually nothing alike.
"That to me is not representing the ps plus user base as a whole."
Velocity 2X is going to be a GOTY contender at a lot of sites, and that's just from the buzz ahead of the embargo being up. The excitement around it from people in the know is insane. I think top quality titles at no extra cost is exactly what the PS Plus user base should want, regardless of what that game's genre is.
Re: Feature: What Are September 2014's Free PlayStation Plus Games?
@ToOGoodOfAPlaya Why would anybody call out a positive uninformed opinion? "That looks interesting" is the gateway to downloading and learning more. "WHAT A LOAD OF CRAP, SONY SHOULD LEARN TO AIM THE SERVICE AT ME OR GIVE ME MY MONEY BACK" is slightly more likely to get a reply.
And even though you've seen the screens and don't think you'd be happy, I've played it for 20+ hours and I can definitely recommend you download it and give it an hour of your time. You can ignore that recommendation on those screens you've seen, or you can try it out and maybe be surprised. It's the uninformed negativity and wilful ignorance that's going to get a response, not the idea of you not enjoying a game.
Re: Feature: What Are September 2014's Free PlayStation Plus Games?
@ToOGoodOfAPlaya I'm not going to defend anyone that tries to tell others what they should play, watch or read. Insulting people for their opinion isn't on. If it's not an informed opinion though, it's worthless, and people should definitely call you out on it. No insults, but definitely urging them to learn more, which I think is a lot of what has been happening in this thread.
Re: Feature: What Are September 2014's Free PlayStation Plus Games?
@voodoo341 So what kind of game is Velocity 2X? What do you think the bulk of the gameplay is?
Re: Feature: What Are September 2014's Free PlayStation Plus Games?
@voodoo341 "I know nothing about the game because I have zero interest in. I'm unsure why the great gaming elite fail to understand that."
To be fair, mate, you're kind of missing the contradiction in your first sentence there. If you know nothing about it, how can you have zero interest in it? How can you justify not knowing about it by saying you have zero interest? These questions don't sit together well.
So maybe it's an issue of wording rather than people criticizing you? They're saying don't dismiss things based on a preconceived notion, to check it out (you're getting it free anyway) and to withhold judgement until you have a better experience of the title? If you don't like it after that, at least you're doing so after having some small experience of it.
Re: Feature: What Are September 2014's Free PlayStation Plus Games?
@Ginkgo I'm about 70% certain you don't need the PlayStation Eye for Joust, and you can play it with a couple of Dualshock controllers so no need for Move.
@CrissCross87 FuturLab are selling shirts, posters and the soundtrack if you're looking for a way to throw them a few quid.
Re: Review: Road Not Taken (PlayStation 4)
@Davros79
I know it was going to take a miracle to get you to like this game anyway, but, out of interest, what was up with the controls? I found them pretty spot on once you learnt how to manipulate how things work.
@Johnnycide
Yeah, I got fired from my local hospital's PR team under similar circumstances.
Re: Review: Road Not Taken (PlayStation 4)
@Johnnycide "They're both cutesy, light games"
I'm not getting into the whole Plus debate, but this game is literally loaded with dead children. The art style might be light and frothy, but some of the content definitely isn't, which you find a lot with indie games.
Re: Review: Road Not Taken (PlayStation 4)
@Demi_God It's funny, when we found out that it was going to be a Plus game, I knew exactly what people's reaction was going to be - but you're right, there's probably going to be more people checking it out DESPITE the hate just because it's free.
Must be a confusing position to be in for the developers.
Re: Review: Might & Magic: Duel of Champions - Forgotten Wars (PlayStation Network)
@ErnisDy I've looked into it, and they're different games. The PC version is free-to-play, to start with. The PS3 version is a paid purchase but still has ads at every turn.
Nobody is arguing with you anyway, mate, just clarifying where the review is coming from. =)
Re: Review: Might & Magic: Duel of Champions - Forgotten Wars (PlayStation Network)
@ErnisDy I've played lots of TCGs before - several for review at this very site. I think we're coming at this from two different frames of reference though. You haven't played the PS3 version, right?
Re: Review: Might & Magic: Duel of Champions - Forgotten Wars (PlayStation Network)
@ErnisDy It's not a case of how much money is needed. Honestly, if someone wants to spend eight or nine times the value of the game on DLC just for the heck of it, they have the right to do it, and obviously Ubi think they will.
The problem comes from the fact that every other screen is an advert.
Re: Review: Oddworld: New 'n' Tasty (PlayStation 4)
@Davros79 To be fair, the Oddworld score is that low because of the glitches - something I've not seen mentioned in a single other glowing review.
I don't know about Entwined - I haven't played it - but our score would have been far closer to the average with Oddworld had the bugs been less an issue. Remember that Push Square only uses a 10 point system as well, whereas many other sites would have perhaps scored this game an equivalent to 85 at Metacritic.
Either way, 8 is an awesome score though.
Re: Review: EA Sports UFC (PlayStation 4)
Pictures 4 and 5 look like XTREME KISS OF LIFE, which is something I could definitely get behind.
"YOU... WILL... NOT... DIE!!"
Great review.
@Gemuarto
One time, me and you are going to get together and talk about the games you actually like.
Re: Review: Child of Light (PlayStation Vita)
@NamelessAndi You're only really 15 or so minutes into the actual plot and you've only just learnt to fly. There's plenty more to see. The story really gets going once you meet your sister.
If you're not getting into the dialogue or whatever though, it probably won't get "better" for you.
Re: Review: Child of Light (PlayStation Vita)
@N711 It totally is recommended. Child of Light Vita has the same content as any other version and that content is absolutely stunning. I can't recommend it enough.
It's just that the Vita version comes with the caveat of there being issues that you don't get elsewhere. The PS4 version is the one to play if you can, but the important thing is that you play it at all.
Re: Review: Child of Light (PlayStation Vita)
@naruball @N711
I get what you're both saying, but if we're talking pure score, it's important to note that it didn't get an 8 because it compared badly to the PS4 version, but because the animation isn't as smooth as it was supposed to be and it mucks with the design, frame rate drops and a lack of support for cross-save three months after the original release.
Comparisons to the original version is mostly frame of reference and, in the case of cross-buy/cross-save, an understandable warning.
Re: Review: Child of Light (PlayStation Vita)
@CrissCross87 The PS3 version ran well, but didn't look as sharp as the PS4 version. The Vita outing is another step down again, if only because it lacks the smoothness of its console cousin.
@Confused_Dude Exactly: choice is always good.
Re: Review: Child of Light (PlayStation Vita)
@N711 You're totally right that it probably should be obvious that the PS4 version would be better than the Vita version, but it isn't always clear in what ways.
That's especially true when it comes to a game like Child of Light, which I've seen people vastly underestimate because it's stylized and 2D. Even I thought that the visual changes would be mostly unnoticeable thanks to a basically standardized smaller screen. Not true.
These issues are even more important to bring up three months after the original release, when people who caved and bought it then might consider double-dipping. It must be very rare that people with a Vita have absolutely no other way of playing it, even if that includes a PC..
@SanderEvers
It's not. Doesn't support cross-save either.