Comments 1

Re: Review: Final Fantasy XV: Comrades (PS4)

Suddy00

I'd say it's definitely worth a try. The combat is actually better than in the original game, as you can customize your character to play as a specific class. My character is basically a paladin, I create large barriers to shield allies and counter enemy attacks I have a passive ability that makes these require less mana, I have a large hp pool, decent elemental resistances and can cast healing spells.
I could choose to make a dragoon-eske character and sacrifice my barriers for increased aerial damage and swap my shield, mace and katana for a aerial weapons like a spear and shuriken.

The boon of Comrades is that you're playing as an individual with other people who can cover your weaknesses ... and can hopefully anticipate counter or evade enemy attacks unlike the way your party does in the original game. You also don't have overpowered enemies that you can easily fell with an (I win button) magic spell. As far as combat goes, this is a better take than the original game.

I don't disagree with this article ... the loading scenes become a bit obnoxious, you should be able to keep your party between missions. The player should also be able to choose when they'd like to eat, just to save empty mission time. There are bugs, easy cheats and a few stages that don't always work properly. These things hopefully will be addressed soon. But still Comrades isn't a miss. ... It's alright. It's fun and there's a lot more here than I expected to find in this expansion.

... It also needs a plot. But the original game takes place over few weeks. This game takes place over a period of 10 years, I haven't gotten far enough to know if they've included something to make it more involving.