@ellsworth004 I'm sorry you didn't get everything you needed from the review. My main problem with the gameplay was how 'chore like' it is. Essentially what I mean is that it was all padding to drive the story forward, rather being an essential, (and crucially), fun part of the game. You're mainly turning levers, putting tubes into cases etc in the first instance and it's agonisingly 'realistic', ie slow. Then when the monsters turn up, it's 'Outlast style' running away with no weapons, though you don't get a whole lot of options for hiding - it's quite linear. The later portions (being vague for spoilers) change up the gameplay but it's all very dull, essentially unlocking doors and overcoming simple puzzles for the sake of progression.
You say you enjoy Lovecraftian plots and this one certainly has some deep, intriguing lore (definitely its main selling point), so that may be enough for you.
Comments 2
Re: Mini Review: Moons of Madness - A Lovecraftian Snooze Fest
@ellsworth004 I'm sorry you didn't get everything you needed from the review. My main problem with the gameplay was how 'chore like' it is. Essentially what I mean is that it was all padding to drive the story forward, rather being an essential, (and crucially), fun part of the game. You're mainly turning levers, putting tubes into cases etc in the first instance and it's agonisingly 'realistic', ie slow. Then when the monsters turn up, it's 'Outlast style' running away with no weapons, though you don't get a whole lot of options for hiding - it's quite linear. The later portions (being vague for spoilers) change up the gameplay but it's all very dull, essentially unlocking doors and overcoming simple puzzles for the sake of progression.
You say you enjoy Lovecraftian plots and this one certainly has some deep, intriguing lore (definitely its main selling point), so that may be enough for you.
I hope this helps.
Re: Pig Eat Ball - Solid Swine Arcade Action
@themcnoisy no snout those are some good puns.