@AlexStinton I bought the campaign ticket, but I think it's a really loving tribute to the series. No, I don't like the fuel or the lack of content, but three matches a day is quite a lot when you've settled in. Hopefully, they'll continue to expand it, but so far there has been a lot of call backs to previous ACs that have just made me giggle with excitement. And with the emergency mission updates, they've managed to cram even more in that I never even expected. ICBM in the Alps!
But most importantly, unlike previous forays into multiplayer in Ace Combat, coop feels like playing Ace Combat. I might get frustrated when someone steals my kill, but it's not like 6 or AH, which pitted you actively against other players.
Most everything you said in the review is fair though. But I think despite its short comings, the game captures the magic of Ace Combat, which other projects like Vector Thrust fail to do.
@AlexStinton well, maybe "random" is a bit too strong, but there are definitely variations. I've been playing a lot of Tokyo, and if you watch the fighters who are nearest at the start, sometimes there is a pair of F-15 MTD. Sometimes an AD tank is near the coast, sometimes there are no red targets on the coast. It means if you just use the same flight plan, you'll do a bit worse.
One key mistake in this review: The coop missions ARE randomised. I don't mean the emergency intercepts either. I mean the placement and value of targets is different on the same map between sorties.
Comments 3
Re: Review: Ace Combat: Infinity (PlayStation 3)
@AlexStinton I bought the campaign ticket, but I think it's a really loving tribute to the series. No, I don't like the fuel or the lack of content, but three matches a day is quite a lot when you've settled in. Hopefully, they'll continue to expand it, but so far there has been a lot of call backs to previous ACs that have just made me giggle with excitement. And with the emergency mission updates, they've managed to cram even more in that I never even expected. ICBM in the Alps!
But most importantly, unlike previous forays into multiplayer in Ace Combat, coop feels like playing Ace Combat. I might get frustrated when someone steals my kill, but it's not like 6 or AH, which pitted you actively against other players.
Most everything you said in the review is fair though. But I think despite its short comings, the game captures the magic of Ace Combat, which other projects like Vector Thrust fail to do.
Re: Review: Ace Combat: Infinity (PlayStation 3)
@AlexStinton well, maybe "random" is a bit too strong, but there are definitely variations. I've been playing a lot of Tokyo, and if you watch the fighters who are nearest at the start, sometimes there is a pair of F-15 MTD. Sometimes an AD tank is near the coast, sometimes there are no red targets on the coast. It means if you just use the same flight plan, you'll do a bit worse.
Re: Review: Ace Combat: Infinity (PlayStation 3)
One key mistake in this review: The coop missions ARE randomised. I don't mean the emergency intercepts either. I mean the placement and value of targets is different on the same map between sorties.