PSVR2 has been out a little while now, and while it’s admittedly still early days, it’s time for us to start thinking about what games we’d recommend for prospective new players. As we’ve done with our Best PS5 Games and Best PS4 Games list, we want to put the power in your hands, encouraging you to rate your favourites so we can rank them definitively.
Of course, we can’t do that without your help, which brings us to this article. On this page you’ll find a full list of all PSVR2 games released thus far, and we’d encourage you to submit your ratings for any/all you’ve played. It’s easy enough to do: just click the little star next to the game’s name and drop your rating out of ten.
Once we’ve crunched all of the data, we’ll be able to rank the titles from best to worst, and we’ll follow up with a full article including your list of best PSVR2 games. As is the case with PS5 and PS4, this will be an ongoing process, so we very much intend to stay on top of this throughout the course of PSVR2’s entire lifespan.
But we have to start somewhere, and that begins with this initial list of launch games. Don’t worry if you haven’t played everything yet – we can’t imagine many have – just rate the releases you have had a chance to try. And if a particular title you intended to rank is for some inexplicable reason missing, be sure to let us know and we’ll investigate!
So, what are your favourite PSVR2 games? Make sure you’ve submitted your ratings above, and then tell us what scores you’ve added and why in the comments section below.
Comments 67
Bit of a shame to do this just before S&S 1&2 releases tomorrow. I’m sure these would have been at the top of many peoples lists alongside resi village and gt7 If given a little while to get and play them.
Removed - trolling/baiting; user is banned
@brazzios_84 What a valuable and constructive contribution you've made to society, well done you!
@brazzios_84 and how many of them did you actually play
@thefourfoldroot1 It'll appear in the list from tomorrow and we're going to promote this all week, so plenty of opportunities to rate that, too!
Hoping Supermasive patches Switchback soon - the visuals were all faded when I played it.
GT7 and RE8 are really top of the class - highly recommend both!
GT7 is truly EPIC!!! For me I would have got the PSVR2 just for that game. Games like Resident Evil Village and Horizon are just an added bonus (both are brilliant games).
@get2sammyb
That’s good to hear. Really looking forward to it. Did you guys get early access for review do you know?
I've been fortunate to have played over 20 of the above so far & apart from the heavy hitters like GT7, RE8 & Horizon COTM I've really enjoyed Light Brigade and Song in The Smoke, but it took time before they both clicked. Definitely solid 8's though.
Before your Eyes was a nice change of pace from others as was Kayak VR. Love Pistol Whip!
Disappointed technically with Switchback & No Mans Sky, but there's still enjoyment to be had and hopefully, they can patch them both soon.
There's very few I'd rate below 6 from what I've tried so far, so can't complain!
Looking forward to Walking Dead 1&2
I gave Pistol Whip and Synth Riders 10s because they’re so fun and feel like such complete experiences that are perfect for VR.
RE Village & GT7 got 9s from me because while they are excellent adaptations to VR, they are still adaptations and it shows in some ways. Extremely impressive though.
I gave Moss a 9 for being incredibly charming and a great implementation of puzzle-y action RPG gameplay in VR. It really benefits from the improved tracking on PSVR2, and I’m really looking forward to diving into the sequel.
I rated Tentacular and Runner 8s, because they’re very fresh and have great VR-centric gameplay. They just have some minor annoyances or irritations holding them back from true excellence.
I gave Rez a 7 because as much as I love it (and this is by far the best version IMO), it’s just not as fresh as it once was and doesn’t have the depth to keep me coming back after my initial playthrough. Tetris and Thumper got 8s because I still find them really engaging, if a little TOO intense at times.
Psvr 1 didn't really click with me, but boy am I glad I jumped on this wagon! Been enjoying every game I've yet purchased; most specifically any/all of them involving gunplay. Hoping walking dead is as good as it sounds! I'll have to wait for chapter 2 of course, due to having pre-ordered the physical version. This will give me time to get through chapter 1 anyways
Gt7 is a definite 10 for me. Its crazy how many hours you can sink into that game whilst your immersed in VR. Sony should have boxed this game with the headset instead of horizon.
Res Village so far is a 9. Amazing visuals and atmosphere, just a few technical issues. But an impressive game that shows what can be done with normal flat games.
Star wars surprised me, had a great time blasting through the levels and its just fun. An 8 for me.
Kayak is visually impressive and very relaxing but definitely needs more added.
Horizon has been my biggest disappointment. Visually great and very interactive but a big over use of the climbing mechanic. I actually like the combat, just wish there was more of it. Still give it a 7 though.
Have switchback installed but not tried it yet. After everything I've read I might wait for a few more patches before giving it a go.
I received my PSVR2 on Saturday. Very impressed so far. A bit overwhelmed with GT7 and Horizon call of the mountain.
During my first session I felt the motion sickness relatively heavily. Yesterday it was already better.
@thefourfoldroot1 S&S 1/2 I’m new in the VR game, what games do you mean with that?
Gave 9 to GT7, HorizonCOTM, & RE8 - All excellent games! I need more time with other games to rate them..
@Reeneman
Walking dead saints and sinners (2 is subtitled Retribution).
Q. Are you interested only in response from PSVR2 users or in general, e.g. I can very postively confirm that Saints and Sinners and a few others will be superb (because I have played them on PCVR).
For new owners, and I think you are aiming for this, its more important to have the 'good games' list so as to use their time and money wisely, so long as the 'reviewer' has some real experience on the games, regardless of system played on???
Just to help spread the love of VR
@thefourfoldroot1 ahhh check
To me GT7 is the elephant in the room as long as you play with a force feedback wheel. It will completely cheat your brain and make you believe the pilot’s arms are yours and that you’re inside a real car.
Can't really get past GT7 to play others enough but have rated those I bought rather than demoed. GT7, pistol whip, puzzling places (this surprised me but having never played it before and liking jigasaws but hating the tidying/storing in real life, i love it) 10, synth riders and Pavlov 9, zombie land headshot 8 (as I'm not very good at it!)
The light brigade is my absolute favourite so far.
Then pistol whip and which is superb but absolutely knackering for a bloke in his mid 40’s!
Resi 8 is also great.
Can I give a shout out to the cinema mode too
This is my first VR headset and being able to play any games on a huge cinema screen whilst others watch the TV is superb.
Loving Rez infinite at the momento.
I have the rare occasion to rate almost everything! Honestly everything is very good particularly with respect to price points. A few substandard, Altair Breaker, tbk Kizuna AI was underwhelming. At the high end of the ratings, I gave NMS an 8, it should be a 9 or even a 10, however, the visuals need serious work and I'm not convinced it's going to happen. They improved slightly for a while, and then last week's patch fixed something where "PSVR2 was using flat mode settings, affecting performance" and they turned the graphics BACK to being super blurry 3 feet in front of you, so it looks worse again. The gameplay is utterly top notch with the new controls, and the game NEEDS to be played in VR, but the visuals simply hold it back right now.
I gave only Moss 2 a 10 though. While I love GT7 and it's absolutely amazing, it's soft visuals at a distance kept it at a 9 for me, while Moss 2 is a much smaller more grounded game, it represents a kind of pinnacle of "made for VR" game design.
Light Brigade is a surprise hit I rated near the top at a 9, despite ignoring it entirely at launch, with Cities VR also right up near the top.
Strange, I do not see a submit button.
Anyway:
Pleased with the love GT7 is getting. As someone said I’m struggling to play anything else it’s just that good. Worth the entry fee alone.
Hoping to prize myself away and try saints and sinners, also bought Pavlov but the track keeps calling.
No separate VR rating for the hybrid games like GT7 or RE8?
Would be good for people to be able to judge the VR component specifically to see if it's worthwhile for them to buy the extra hardware required.
@gaston Don't need to submit, it'll save your ratings while you're doing it.
@maybemaybemaybe Yeah it's good feedback, and we've thought about this. The problem is it becomes incredibly complicated from a database perspective, where we basically have duplicate games potentially only differentiated by optional VR support.
Definitely something to think about as we move forwards, but right now, with the way the site's built, we think it probably makes sense to unify the pages.
It's not perfect, though. Noted.
@Reeneman I'm new to VR, and whilst I bought PSVR2 with mainly GT7 in mind, I could only handle a few seconds of racing when I first tried it. Too intense lol.
Now I'm diligently building my VR legs by playing less intense games every day and, honestly, I'm not in a rush. There are so many awesome titles, especially for newcomers like me.
I actually feel like I'm back to my early wonder years with videogames. Almost everything seems interesting and exciting. GT7 will be a sort of platinum trophy of my experience with VR.
@get2sammyb yeah just a bit of a shame as so far the hybrids have been great examples of how the VR can be implemented to AAA standard.
I absolutely agree
Feels very similar for me. Already in love with GT7 since it’s release and now with VR… it’s fantastic.
Racing already felt better for me in my second session. I felt very uncomfortable with the Star Wars demo on day one… but that clearly was too much especially with the free walking in the game.
Horizon already felt better again yesterday. Very quick moving and walking around wasn’t so good but when I did everything a bit slower it was so nice. Shooting with the bow and grabbing things in the game is so much fun!
I have played many games on Psvr2 . some were disappointing like No man's sky with a low pixel resolution . some were great like the light brigade, star wars ,Kayak Vr. I like my Psvr 2 but I don't why I can't keep playing those games games for a long time . I spend like 15 minutes in each game and I feel after that the urge to change to something else. I had a motion sickness problem at the beginning and after looking in the internet , I'm using Ginger flavoured gum and it felt much better . my biggest disappointment was that we can't play 3D bluray movies on this thing , hope a patch will fix that in the future. what i'm hoping for now is a real next gen Ps5 game made especially for Vr and will use the full potential of the PSvr 2 like the "real" non up-scaled 4k and the "real" 120 hz. the headset feels quiet good quality , a bit afraid of damaging un- replaceable cable . so for this list of games , I think the light Brigade is the one I had fun with and the most I spent time on it .
Synth Riders is my favorite. Demeo comes a close second with No Man's Sky. If NMS fixes the bad visuals, then it may be much higher rated.
I still cannot play After the Fall or Light Brigade without substantial motion sickness. Seems to be a fault with my dumb brain and not the game so I cannot rate them highly at the momen
RE8 is the only 10 from me
Puzzling Places, GT7 and The Light Brigade got a 9
Pistol Whip, Thumper, CotM and Pavlov an 8
Shoutout to Demeo - absolutely fantastic game. So immersive being able to zoom in and out, and the animations of the pieces are superb.
I only played a few but they were all really good
@Jayvir I don't have high hopes for NMS fixing the graphics as PC VR players have complained about that a lot too, with the only ones that have it better being high end spec nVidia users using DLSS and brute forcing it. Doesn't seem like a PSVR2 specific issue and is just an NMS issue across platforms. But it's killing me that it was "less bad" for a while between patches until a patch last week made it worse again to "fix performance" But it's a shame because it's kind of ugly but is easily the game I'd play most. Every other dev has upped the games since they launched. Light Brigade looked awful and now looks good (and is set to look even better with foveated rendering coming), Onogoro was kind of low res and they improved that last week. Dyschronia was kind of low res and chunky and they fixed that a week or two ago too. NMS? Went from horrible, to almost acceptable then finally to kind of in between those two.
@Art_Vandelay "I actually feel like I'm back to my early wonder years with videogames. Almost everything seems interesting and exciting"
Exactly! Even small weird games I'm having more fun with this launch with more pure joy of playing games than any launch since probably the 3DS, and before that probably PS1 era. It's one last clock reset to gaming feeling like it used to! I never thought that would happen again, and didn't expect it when I got VR2. And I had VR1!
@Reeneman Yeah, but don't push it too much, as you could end up with the opposite of VR legs: that is, creating a negative association with the medium by feeling sick often.
VR is too much of a different paradigm to the brain, and the variables are many. People focus a lot on the movement aspects, but there are other important ones such as the vergence-accomodation conflict caused by the fixed plane of focus in current headsets.
There are loads of excellent stationary games like Moss, Puzzling Places and Drums Rock. These are the best starting point. Then you can move on to games with constant speed movement (no acceleration) such as most rhythm-based titles - Thumper, Synth Riders... Then to the locomotion-based ones with good comfort options, until you can finally and progressively take the wheels off.
To me, GT7 is dead last, but I'll get there. I'm having enough fun in the VR showroom already.
@NEStalgia Yeah, me too. PS1 was the last I remember, since the shift to 3D felt a lot like how VR does now. But I could even go further back and refer to the Master System and Genesis days. Man, I would play whatever was available to me. Even the secret snail game.
Btw, I should be getting my replacement headset in the next couple of days. I've been tracking a few Reddit threads on this "world shift/wobble" issue, and it does seem like a (hopefully) rare hardware defect.
The weird thing is that, with many people, it started suddenly, with the firmware update being the main culprit. But not everyone. Some have reported that Sony tech support is aware of the issue.
We'll see.
@Art_Vandelay I will take care. This evening I will play again after a break yesterday.
GT7 was fine (with a bit slower cars, not the extremely powerful ones in the beginning).
Might buy a Moss game or the Kayak one. Could be nice for the beginning was well. And I will try out the demo from the 3D puzzle game
Will be hard to stay away from Star Wars becaude I love the franchise. But the moving was clearly too fast for day1 with the headset xD
Out of curiosity, does anyone else keep getting a "can't track surroundings" message every 5 seconds? It's making my PSVR2 unplayable. Not sure if I should return mine... Sigh
Also, bought the puzzle game and such a unique and amazing experience. It makes the purchase worth it (when the headset works)
@Art_Vandelay Yeah I think the SNES/Genesis/Megadrive days were kind a world of discovery. The NES and Atari games had less to discover like that because things were so limited, but that 16 bit era and then the 32 bit era (and the arcade era associated with it) was just so much discovery. After that things went kind of downhill where things were focused on a younger generation experiencing the same things for the first time, and it got samey. 3DS and to a lesser extent Vita, had it lived past launch, was the next really amazing moment where I tried literally everything I could get. Part of that was the 3rd dimension added....same as with VR. And now VR. I never thought I'd get that "new discovery" feeling in games again. I'ts quite a special time!
That would be interesting if it were firmware related. I suppose it could be a software-only issue, or it could be that it started using the sensors in a different way that made the defective ones stand out.
@ReenemanThe Star Wars game does support teleporting and snap turning, you don't have to go with smooth/free motion. In fact you do need to use teleportation to change from high/low ledges. So you might be able to play it earlier...though it's definitely at its best if you have full free movement. I'm re-playing looking for the collectables I missed to unlock some missions I missed and am just cruising around high speed Doom '93 style!
@naruball No, I can't say that I've seen that message ever. I see it once when I launch my first game of the session and it's first loading the tracking and seems to delay figuring out what it's doing, but I never see it again, even if I keep taking it off and putting it on.
Before returning have you tried messing with your play area and widening it (just let it re-scan and keep scanning past the time when it says it's done, looking in all directions, up and down, and manually expanding it if necessary? And/or changing the lighting in the room or making sure there ARE objects to track against instead of just IR-reflective white glossy surfaces etc?)
Either way, it's the opposite of normal!
@naruball
I get it sometimes when I first start up, but I do what it suggests in terms of looking around and then it recognises the space. People who have problems with this are those with sparse rooms. Flat walls don’t really track, but if you have things on the floor and walls it can track faultlessly. Unless there is a faulty or dirty camera I guess.
@thefourfoldroot1 I always do that when it starts up, but it doesn't seem to help. I think you may be right. It may be due to the white walls. I've read that people had similar issues. Others suggested turning away from the screen. It's weird since I never had such an issue with PSVR.
@NEStalgia thanks for the reply! Greatly appreciated. I've tried all that apart from decorating the walls so that there is something to track. Since I'm renting the apartment and I don't live alone it's not exactly easy to do so (since it's in the living room), but I hope I figure it out at some point.
@naruball
I don’t think the colour matters, mine are a mustard colour and aren’t recognised. When I look around it scans around pictures and the clock on my walls but no flat space. I’m faced away from my TV (although I have to scan 360 degrees around me to get enough recognised to allow me to use the thing), have a sofa right in front of me and manually push my boundary far beyond that (I sit and can wave my arms above the sofa). I have a lot of stuff around but it still promos me to look around half the time when starting up so it can recognise the space.
If you are facing the TV have you tried the advanced tracking mode that puts that border around your TV. I know it’s meant to help with tracking issues but maybe it would help with this too by giving some additional recognised structure.
@naruball yes! I was getting the same thing on every lap of gt7 - it was driving me crazy!!! I have a white living room and the tv is in the corner - both things are rumoured to cause problems.
After lots of digging in various sites, I did the following things and it’s pretty much sorted now;-
1) under system / accessories / psvr2 I did the tracking camera calibration
2) under same settings I turned on tracking support (at bottom of screen under other) - that’s what puts the border round your tv
3) I put my lights on full and even got brighter light bulbs - I think my old ones were too dim as it’s a big living room.
4) when I rescanned my play space, I took a loooong time to look at every nook and cranny as think I was too quick previously
I suspect 2 and 3 were the game changers but thought I’d list them all as what do I know!!! It’s soooo much better now. Hope it works for you.
@naruball You're a jinx, I saw that error once yesterday! Just once, it was weird, it was in Dyschronia and I was looking down at a table-like menu of options kind of down and toward my shoulder, and the screen jumped and showed that error. In that case it was probably induced by whatever weird sensor data looking a weird downward angle at my shoulder caused though. I think the error basically means "I don't recognize any of this telemetry compared to my room scan data"
Been really disappointed by the releases this far. I loved driveclub but Gran turismo just doesn't feel right. Starwars was awkward to play sitting. Resident evil just doesn't click. So I'm reluctant to spend money on big releases.
Resident Evil 8
Horizon CotM
Haven’t had time for much else but those have been great.
Might be a strange request but I do hope some games start offering a dualsense controller option vs the psvr2 sense controllers
I’m probably in the minority here, but I move my arms all day and don’t feel like drawing a virtual bow back or virtual climbing hundreds of times in the evening.
GT7 is an absolute 10 and being able to race a proper AI with actual race craft (sophy) takes it up to 11!
@scarecrowknife
You really bought a PSVR2? But you said you had no reason to own a PS5 and you were moving back to Xbox…
I have. Ps5 is only for vr. That's why it's soo disappointing.
@scarecrowknife
Well, guess you should sell them then. You can spend the money on nearly a decade of free games with gamepass instead.
@thefourfoldroot1 🤣🤣 he’s not fooling anyone!!
“gran turismo just doesn’t feel right” - I mean, it’s not even realistic trolling 🤣🤣
@scarecrowknife I haven't really had a hard time with Star Wars sitting. I adjusted the belt to sit higher so it's able to be reached, and grabbing your multi-tool does work as an obscene gesture not acceptable for play in public , but otherwise it works fine for me.
I rated the 6 or 7 games I've played. My favorite games thus far are Pistol Whip and Zombieland.
Haven't played Village yet though I have it downloaded. Kind of waiting for a dry spell.
GT7 is a solid 9/10. RE Village 8/10, Kayak 6.5/10. I think that's fair for the 3 I play.
Been playing S&S1 today. Had to give it a 9. Only annoyance is I still haven’t got the stabbing motion down yet. Knife keeps bouncing off their head. Sure I’ll get used to it though. Just made a nasty looking baseball bat…
@naruball my walls are also white. No problems so far. Hope you can sort it out. 👍👍
@NeonPizza it’s a great game in VR. Not even a fan of the RE series, but after enjoying RE7 on psvr it was the first thing I picked up for PSVR2. Honestly I don’t know how I could ever play one of those games not in VR now.
Pavlov, Synth Riders, Call of the Mountain, GT7
-> all 10 out of 10 for me!
(just incredible <3)
I absolutely love my PSVR. I played my friend's PSVR2 and was slightly underwhelmed.
Genuine question for PSVR2 owners who also owned the original. Do you find it harder to find the 'sweet spot '?
I found it nearly impossible to find and keep the sweet spot during gameplay. I have a Quest 2 and no issues. I went back to my PSVR and had no issues. Is there a hardware kink in early models?
@naruball
also make sure that no direct sunlight is entering the room. Fixed the problem for me.
Some folks also use IR-lamps, which will help with the tracking.
@__jamiie
Yup sweet spot can be a tough one, but try this:
Once you put on your Headset and connect the controllers, hit the passthrough button so that you can see your surroundings.
You can now also see the Text: "Press O (circle) to go back to the previous screen"
Now use the dial for the lenses on the top left and bring it to the outermost position, until everything comes out of focus.
Now use the dial again to gradually bring the lenses closer to your nose, just until you can see the middle of the Text ("...to the...") very clearly, so that you can almost see every pixel of the letters.
If you can not see the text super clear yet, also try to adjust the headset up and down in front of your face, since the wrong height in front of your eyes will also bring everything out of focus.
Done! It helped me a lot to find my own sweet spot, so give it a try.
Edit: If the middle is in focus, the text on the far left and far right, can still be a little fuzzy. Thats completely normal. So don't worry. Once you're inside a game, everything will be as sharp as it gets.
@MindlESsSelf Thanks for the tips. I really want it to be brilliant. 👍
Any chance you can add The 7th Guest VR? I would love to rate it
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