Crisis Core: Final Fantasy VII Reunion is a really good remaster. We've played through the game's first three chapters on PS5 for the purposes of this preview, and we're confident in saying that Square Enix has done a fantastic job of bringing the PSP title up to speed. Character models and environmental assets are a massive step up, and performance is buttery smooth at 60 frames per second. Basically, the whole thing's been elevated to a near Final Fantasy VII Remake level of presentation — and that's impressive.
But for all of its graphical upgrades, Crisis Core can't hide its unspeakably awkward dialogue direction. If you're totally new to this spinoff action RPG, you need to understand that Crisis Core was always an especially goofy game — and you could argue that it's even more noticeable now that the characters look so much more 'realistic'.
To be blunt, much of the title's writing is absolutely terrible, and the plot (so far) remains completely unchanged from how it was in the original release. The storytelling borders on utterly nonsensical at times, and again, it's always been like this. Returning players will know what's in store, but even then, we found ourselves struggling to comprehend just how bad some of the character interactions are. Granted, it's been over ten years since we played the original, but with Reunion boasting rerecorded voice acting, a bit of a rewrite could have gone a long way. Crisis Core makes Remake look like Shakespeare.
But you know, there is something quite endearing about just how overdramatic and ridiculous Crisis Core can be. Protagonist Zack Fair is emblematic of this: he's a total goofball and exactly the kind of person you wouldn't expect to be an elite military operative, but his outgoing demeanour quickly grows on you. If you can just sit back and accept that Crisis Core is incredibly dumb, you can certainly enjoy it.
And, to be fair, Reunion is by far the best way to play this angsty Final Fantasy VII spinoff. Not content with being an impressive remaster, Reunion straddles the remake line with a much improved combat system. Battles will make up most of your playtime, and we've thoroughly enjoyed the early encounters thanks to silky controls, meaty combos, and welcome updates on the original game's most questionable mechanics.
Indeed, boss enemies can no longer simply interrupt the fight and unleash a devastating super attack on Zack, thank god. Instead, tougher foes now have a stagger bar that can be broken as they charge their ability, while Zack's dodge roll is way more generous in terms of speed and invincibility frames — at least, if we're remembering correctly. In short, Reunion feels a lot more like a real action game, and not some weird command-based hybrid that was far too clunky for its own good. A massive step forward considering how prevalent fights are throughout the experience.
We're getting whiffs of the excellent Final Fantasy XII: The Zodiac Age from Zack Fair's return, and that's high praise. As something of a companion piece to the new Final Fantasy VII Remake saga, it appears to be a top notch remaster, complete with some extremely welcome gameplay tweaks. Our only concern is that Crisis Core newcomers won't be able to get past the title's still shockingly awkward writing and character interactions — many of which have aged like a fine yoghurt.
Are you a Crisis Core fan? Are you looking forward to Reunion's release on the 13th December? Keep an eye out for our full review coming soon, and polish up that Buster Sword in the comments section below.
Comments 26
Can't wait for this one. Had it on psp, but never really got into it. Maybe now......
Character interactions that have "aged like a fine yoghurt" 😂😂😂
I was worried about this. I remember the dialogue in the original being pretty bad when it first came out, and had hoped it would get an overhaul.
But honestly I think I'll only be playing this one for the combat and the ending, and as the game is mainly driven by it's combat I'm sure I'll get on fine with it.
Excited to play it over Christmas.
TBH, goofy and completely unexplained character interactions were always a big part of JRPG's to me and even newer and better examples like 7 remake hardly provide compelling writing in this regard, even if they are more easy to believe.
Lets face it, if you were making your first film and Square Enix offered to lend you their script writers, you'd politely refuse!
I enjoyed the game very much on PSP and I expect to do so again now its been remastered. I'm looking forward to getting this now!
Sounds good to me!
"The storytelling borders on utterly nonsensical at times, and again, it's always been like this."
You just described every JRPG's storyline/dialogue. This coming from a JRPG fan. Japan isn't exactly known for weaving Shakespearian tales into its games, a few exceptions aside. The goofy, juvenile writing in these games is part of the charm sometimes though.
I never played Crisis Core back in the day so am interested to see how this turns out with its slightly weird combat mechanics and even more weird dialogue and characters.
Some of the weirdest moments from INTERmission seemingly involved Crisis Core characters I’d never heard of before.
@Thrillho
Those weird moments from Intermission were a dive into the Dirge of Cerberus corner of the Final Fantasy mythos, perhaps the most obscure and odd entry in the FF7 canon. So yeah, that game was FF7 with Dragon Ball Z villains essentially. Thought it was random in a kinda cool way to see callbacks to Dirge of Cerberus, of all things.
I think they are saving the other main villain of the FF7 series (Genesis from Crisis Core) for future remake entries. Just a theory.
I never played the original version on PSP. Since it appears they left this game’s story content intact, what I’m wondering is how the reimagining of the FF7 storyline affects this game, and vice versa. Since the FF7 story appears to veer off into something new entirely, does it invalidate this game’s plot, or perhaps it enhances it?
Sounds brilliant. Been too long since i last fired this up. I can deal with goofy writing. Too many games take themselves far too seriously these days
@Th3solution
Since Crisis Core is considered canon despite being a bit odd, I think it will enhance the future Remake entries, as I imagine some villains and plot beats from Crisis Core will be referenced or even included directly (due to the altered timeline story Remake is going for).
As another person mentioned, Intermission went off the rails and included Dirge of Cerberus villains, so Genesis seems like a no brainer for inclusion in future games.
I always thought Zack was a terrible and at times unbearable character. what did Aerith see in him?
"aged like a fine yoghurt", I'll never forget this statement.
Wasn't a fan of Final Fantasy back in the day. So I never played Crisis Core on PSP. I was going to pick up a copy a few years ago, but never did. With Final Fantasy 7 Remake being my first Final Fantasy game (which i loved), and this being a spin off of that? I'm guessing... I'm really looking forward to this and Callisto Protocol on PS5 in December! With this being a handheld game originally, I'll have to pick up a copy for Switch as well later on.
I would love to see the Final Fantasy: Advent Children movie villains get some screen time in one of these Remake games. It would make zero sense chronologically but hey, the remake story already makes zero sense.
You also have Genesis, Weiss, Nero, Azul, Roche, etc... There's a lot of goofy crap in this series and I think they need to go whole hog.
Loved the game back in the day. I was so happy I could play it on the PSP... I made a great effort to get one. The soundtrack of this game is PHENOMENAL, I still listen to this day. Great game, sure play in the future.
I'm glad they've done such a good job with the "remaster". I've been looking forward to this for a while and will be getting this day 1. I've never played the original, but I should be ok with the overall goofiness of it.
I was in love with the game back in my army days..PSP was the only portable and durable form of entertainment back then.
I never played this at the time and I think I might just leave it that way. I was going to order this but then for some reason the talk of nonsensical storylines and dire writing left me thinking about the ending to Remake, and now I'm thinking I just don't need any more adding to VII. It's fine. I don't need this.
N.i.c.e. im ready for crisis core final fantasy reunion.i play it on my psp a long time ago.so its good im going to play it on the big screen.word up son
If your a fan of JRPGs then nonsense and silly writing is just normal lol very happy to have this be one of my final games for 2022..played this and dissdia nonstop on psp
@UnlimitedSevens Ah cool. I’m sure I googled a few characters from INTERmission as they were dropped in so casually and I thought there was some overlap between them being in Crisis Core and Dirge; neither of which I’ve played.
I can finally see "Me? Gongaga." in 4K 60FPS
The original is a classic. It's just the hardware having one stick. It still looks great today upscaled on an emulator.
'Our only concern is that Crisis Core newcomers won't be able to get past the title's still shockingly awkward writing and character interactions' , isn't that true of all final fantasy games lol
I'll be that guy, I don't care... I'm beyond sick of almost every damn game taking itself seriously these days, and some are especially dark, that I don't mind when things are a bit goofy. In fact, I miss stories with over the top stupidity of gaming generations past.
I liked the 'weird' command based hybrid gameplay of the original.. i'll still try this though.
This game is still a day one buy without a doubt!
@Th3solution @Shepherd_Tallon It'll definitely be interesting to see if they keep the original ending intact, or change it to fit in line with the new alternate timeline shown in FF7 Remake & Intermission.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...