@KratosMD The problem is most developers aren't any good at crafting believable open worlds that actually make you feel like you're free and in control. "Go to main story mission. Get XP. Upgrade one of two generic skills on dull skill tree, wooo freedom of choice. Check map. Two side missions have opened up. Choose whether to go to a side mission or next story mission. Doing the side mission means you'll have XP to unlock that other dull skill. Wooo I'm crafting my own adventure. Rinse and repeat"
Urghhh!!
Ultimately the games I would consider the best ever are geared more toward linear game progression.
@KratosMD Personally I don't mind either Linear or Open World. It really depends on what I am looking for from a game at that time. Games like Fallout for me struggle to tell a deep and meaningful story and sometimes gets lost behind all the other 'side' quest stories. Linear story telling often ends up being much more focused and often more of emotional journey, more character driven etc. These are like 'books' or 'films' in that they make you want to play the next chapter, see where the story goes, how it end etc.
Not saying either is right or wrong - look at games like the Last of Us - a Linear game praised for its Story and depth of Character. I wouldn't be surprised if Naughty Dogs next 2 projects, the Lost Legacy Uncharted standalone DLC and Last of Us 2 will be Linear and highly praised. I certainly wouldn't say they are 'simplistic' compared to open world games but able to focus more on the story and depth of character, the emotional journey you take with them etc. Open world games lose a lot of that 'urgency' of a situation as you can go off and farm for resources, go and do side missions etc instead of saving the world/girl etc from impending doom. Some evil dictator is going to blow up the city, take over the world, kill/marry the princess but you would rather go and collect resources, do some fetch quest for a 'nobody' etc. Linear also works very well for Horror Survival games too.
Each has their place and can offer something different. I kind of feel that Linear games that move into open world often lose something in the process. They may gain more 'freedom' from a gaming perspective. I love open world games too so don't think that I prefer 'Linear' because I have defended them here though. There are certain games that I really want to forge my own story, my own character and my own path in the world they have put me in but there is also something special about being taken on a journey with a linear game too. I really don't think 'Linear' stories need to be looked down on from a gaming perspective. I still think they have a place in gamings future.
2015 was the year of the Witcher 3 - open world
2016 was the year of Uncharted 4 - Linear
2017 maybe the year of Horizon - Open World
2018 maybe the year of Last of Us 2 - Linear
And I wouldn't be surprised if a mixture of Open World and Linear games are competing for my attention and Game of the Year awards for the foreseeable future too...
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@KratosMD In most open world games, if you just focus purely on the main quest-line and can complete it without needing to level up your character, forage for resources, weaponry, armour etc, then chances are, there could be a decent story. However in most cases it gets a bit lost by all the deviation from the story and 'other' things to engage in. Its rare that the 'main' storyline in open world games can match up to a linear story and the depth of characters we get to know. Some games are about creating your own story but others are about telling their own. I would rather have a mix of Linear and Open World games to create that more diverse nature - as you say we are a little burned out on the plethora of Open World games so its great to have a variety...
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Interesting watch if you are interested in the tech, the quality and performance of the game...
Load times are around 40s when you first Load up the games, around 10s if/when you die to restart and fast travel can take a bit longer than that (DF's words - no actual time given)
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@KratosMD It may be dependent on how far you travel. If you travel a great distance, it may take longer to load all that area in compared to a 'few miles' down the road which may have more 'common' assets already in the system. Going from a dry, flat desert environment with cactus type plants to a dense, wet jungle environment may take a bit longer because of all the different plant-life, textures, animal types etc etc. It maybe that jumping to a more enclosed point that doesn't have a great deal of objects takes a lot shorter than jumping to a big wide open space with lots of objects and distant views.
30secs though is hardly anytime and better than a lot of games with fast travel. You certainly can't expect it to be instantaneous and offer the quality visuals this does...
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@Splat Well apart from the initial loading, yes that appears to be the case. After death, according to Digital Foundry, it only takes about 10s before you can resume playing. Fast travel I expect to vary according to distance and environment - as I said above but according to DF not much more than after a death.
Other aspects that I found very interesting and pleasantly surprising is that the Menu system operates at 60fps so very fluid and 'snappy' - its also rendered at a native 4k on PS4 Pro as opposed to the 2160p checkerboard rendering of the main game.
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@Splat DF says its the best game to date to show what the Pro can do. Visually (regardless of System) its the best looking Console game but for those with a Pro and 4k screen its incredible. Can't wait to see how it looks with HDR too...
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@BAMozzy this is the game I bought the Pro for and I've always thought this is when we'll see what the console can really do, especially now as games will be developed with it in mind as opposed to simply being patched. Uncharted 4 looks about to lose its crown as the best looking game on a console and this countdown timer needs to hurry up
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
So Target in the US is doing a Buy 2 get one free starting March 5th. Me thinks I might get Zelda and Horizon with that deal and see what I want to get for the free game.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki Sounds like a good deal - as long as bth of those are included. You could go for Mass Effect and have all RPG's - assuming it includes pre-orders. Those 3 should keep you busy all summer... LOL
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@Tasuki I guess I am not surprised as they are a lot more expensive - I assume you meant Zelda on WiiU then. I admit I have reservations over the new Mass Effect but it looks like they have really improved the actual combat. I loved the Trilogy too so its not that much of a gamble for me. I can't see it launching as polished as Horizon...
I am sure that you will have enough RPG's anyway with those 2... LOL
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@BAMozzy Yeah sorry I didn't mention it but yeah its the Wii U version. I might try Mass Effect at some point but I don't want to buy it right away since I didn't like the other 3.
RetiredPush Square Moderator and all around retro gamer.
@KratosMD Greg Miller thought it was a relative straightforward set and expected to platinum the game after 50hours or so. Maybe some maybe more tricky - like completing all the hunting trials at certain level but most seem attached to general playthrough and mission/side quest completion. I don't know if you have to do a certain thing, answer a certain way etc to get some....
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@BAMozzy; Thanks for putting on the list. I agree with KratosMD, this sounds like an interesting set of trophies. I was worried there would be a difficulty based trophy and I didn't want to start on the wrong difficulty (unless levelling up to the max is only possible for higher difficulties).
I like these kind of trophies as they seem within reach but will still make me explore and do almost everything. I'll have to keep an eye on whether some of them require certain reactions or actions to get. If so, I might not plat on first playthrough as I like to choose my own way where possible.
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