@graymamba
Nice. I don’t think I had an issue with light my fire, I do recall having to get a few more collectibles than were required.
Good job on postgraduate. That one annoyed me because I felt I couldn’t really get into the game or a character build until it was done. I have seen people suggest leaving it until post game and just get the XP required by grabbing collectibles but I didn’t comfortable with that method.
PS. I didn’t save collectibles til the end or anything, I just picked up whatever along the way then sorted it out post game (mainly tapes I think which was no big deal).
Had my first proper sesh with Generation Zero today (y’kno… like an all-dayer) and really enjoyed my day-off. I do love a big open-world filled with danger and little exposition… just go out there and find your own solutions to the problems that arise.
I have suffered some performance issues though… and that’s after multiple patches and I’m playing on PS5. Thankfully it hasn’t happened in combat yet as I’d have no hope but it is a bit annoying when it strikes and then seemed to affect the frame-rate for around 5 minutes. Still, the positives far outweigh the negatives and if anyone added this with no intention of ever playing it when it was on +, it might be worth a second thought.
#deraufrichtigstejäger - the artist formerly known as @colonelkilgore
Having finished off the Gen Zero plat (& all dlc, which is most unlike me) I’ve decided it’s time for a souls-like. I only played the one last year (Nioh 2) due to me prioritising my ps3 backlog… so it feels about time.
I’ve decided to return to Lords of the Fallen (2014) to finish off its platinum, as I intend to play Lords of the Fallen (2023) later in the year and want the original squared-away first. So I wasn’t the biggest fan of it when I originally played it back in 2018, declaring it my least favourite souls-like… but I’m fairly enjoying my return to it this morning.
Even though I completed a pretty comprehensive playthrough of it 7 years back, there’s still a fair bit of work left to do for that shiny. I have to do another two playthroughs (one with each of the classes I didn’t choose previously) and be sure to select the correct options prior to the final boss to get the two remaining endings.
Gameplay-wise, it’s certainly earned it’s long-held nick-name of clunky-souls… but in this era of super-quick, parry-centric souls-likes, the molasses-like dodge-centric combat is a somewhat pleasant change of pace 😁.
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