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Topic: Star Wars Outlaws (30-8-2024)

Posts 81 to 82 of 82

Pizzamorg

I like the system in a narrative sense @Ravix, like in that big scripted mission where Waka weighs the pros and cons narratively of choosing one faction over another, it gave me a vision of what this system could have been.

But in practice the system has no narrative bearing (or at least it hasn't so far) and just exists to artificially create forced stealth scenarios. But like I say, in that beginning area, about 7 out of every 10 missions I picked are in Pyke territory, so if I had known, I'd have focused on raising Pyke rep and probably had a way more enjoyable time.

Life to the living, death to the dead.

Ravix

@Pizzamorg yeah, it's all fair. I think I mean in an RP sense that it adds to the gameplay and the experience as I could decide to do this or that and that would make it harder for myself in certain places that made sense to add some stealth peril, rather than casually stroll in everywhere, but knowing I can walk it back when i'm buddying up to a syndicate by giving them some information they want or helping them out with something else, knowing that in this world, as long as you have a value to them, they have a use for you. An RP favours system with a lack of true morals. But if you just look at it as a feature it's probably not as good as it could be. But thankfully I don't play games thinking about things as features too much, and I will RP when possible (which helps) or at least try to do things a certain way that I feel will work best for my entertainment.

When it seems you're out of luck.
There's just one man who gives a f*************ck
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