@Pizzamorg ah... Hahaha. I saw that as part of the fun and part of the story of being an outlaw, trying to play each side against the other. But also, it kind of all fell in to place. I'd piss off one side, do a sneaky mission because of it (tense) then find something that would get me in with the other side and play that card when I needed to. Before it gets too dire you have to make sure to get some jobs lined up so you can do those to curry favour. My game always felt like I was walking the line and playing those people rather than simply being played by them and it added a lot to the experience. And I think that is what the devs intended.
I won't break out the "you're playing it wrong" 🙊😅 but overall there is options to not totally ruin the game for yourself. They probably could have been laid out in a more accessible way, perhaps that is the issue. To me, it was clear what my goal was going to be regarding never being loyal to any one syndicate, but there should maybe be options to RP it in other ways without making it a chore for the rest of the stuff you're trying to do. So I do get where you're coming from.
I feel like there are options though, even if you piss one off fully, you just have to find the things that give big positive swings and avoid stuff that will make it worse for a while.
When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎
I like the system in a narrative sense @Ravix, like in that big scripted mission where Waka weighs the pros and cons narratively of choosing one faction over another, it gave me a vision of what this system could have been.
But in practice the system has no narrative bearing (or at least it hasn't so far) and just exists to artificially create forced stealth scenarios. But like I say, in that beginning area, about 7 out of every 10 missions I picked are in Pyke territory, so if I had known, I'd have focused on raising Pyke rep and probably had a way more enjoyable time.
@Pizzamorg yeah, it's all fair. I think I mean in an RP sense that it adds to the gameplay and the experience as I could decide to do this or that and that would make it harder for myself in certain places that made sense to add some stealth peril, rather than casually stroll in everywhere, but knowing I can walk it back when i'm buddying up to a syndicate by giving them some information they want or helping them out with something else, knowing that in this world, as long as you have a value to them, they have a use for you. An RP favours system with a lack of true morals. But if you just look at it as a feature it's probably not as good as it could be. But thankfully I don't play games thinking about things as features too much, and I will RP when possible (which helps) or at least try to do things a certain way that I feel will work best for my entertainment.
When it seems you're out of luck.
There's just one man who gives a f*************ck
⚔️🛡🐎
Forums
Topic: Star Wars Outlaws (30-8-2024)
Posts 81 to 83 of 83
Please login or sign up to reply to this topic