To say that video game adaptations of the Alien franchise are hit and miss is a bit of an understatement. On the one hand, we have genre-defining classics like Alien vs Predator (1999) and Alien: Isolation. Then there's Aliens: Colonial Marines, a release besmirched by industry lies.
Isolation succeeded by taking things back to the series roots, away from relentless Xenomorph swarms, where just one bug was enough to bring down an entire space station. Aliens: Fireteam Elite swings back to James Cameron, pitting armed to the teeth marines against hordes of Xenos in a squad-based Left 4 Dead-alike.
From Cold Iron Studios, a studio that comprises devs that previously worked on the likes of Neverwinter and Star Trek Online, this latest bug hunt is more about relentless action than stealth chills. It’s clear from the opening minutes of the first mission that atmospheric horror isn’t the focus here. As Xenomorph drones pop out of every vent and flood towards you in waves, you mow them down with blanket rifle fire. We are a long way from Sevastopol station.
The story is a simple variant on the franchise’s fiction. Responding to a colony distress signal, a platoon of marines aboard the USS Endeavor soon find out the pesky corpos at Weyland Yutani have been messing around with the galaxy's most perfect killing machine again. Before you can say "stay frosty", there's an outbreak and a planet full of acid bleeding monsters to kill. The campaign story is thin, but wandering around the Endeavour and chatting to your fellow marines will throw up some cool lore nuggets. Elsewhere the information on each item is interesting and funny, containing anecdotes about the history of science fiction cinema's coolest guns.
After creating your marine and taking on a quick briefing, you can jump straight into the first of three main campaigns (each split into three missions), choosing from five different classes, each with its own set of upgradeable perks and fully customisable loadouts. Missions are frantic sprints between button pushing objectives, fighting back thousands of Xenos as you unravel the mystery of what happened on LV-895.
Classes are well-balanced, and the perk grids leave a lot of space for tweaking. Ability upgrades can be shifted around the class grid and channelled to different perks. So, if you find yourself using one more than the other, you can buff to your preference.
As for the abilities themselves, the Gunner’s overclock and the Demolisher’s AOE stun are invaluable in a fight. Doc’s aid station and the Technician’s turret offer good support, while the environment scanning Recon class is available after finishing the main campaign. This final class doesn't quite warrant the wait to unlock it, but it’s drone ability is versatile.
Each class has a standard loadout but this can be changed to your liking. Gunner starts with that sweet M41A pulse rifle and a shotgun (for close encounters), but you’ll unlock more options for those slots in no time. There's also a suite of attachments to change the base stats of your weapons, as well as skins and decals.
Once you're deployed, abilities and guns have a satisfying kick. The series favourites are the best, particularly the smart gun, with its auto-targeting and high-pitched scream.
The enemies you exterminate are mostly made up of drone swarms, peppered with special enemy types: glowing Spitters lob acid, Warriors are brutes that charge at you, and Prowlers wait around corners and pounce on unaware marines. Later there are larger, tougher enemies like the giant Praetorian. Often the story will present an even tougher variant as a boss fight to finish off a mission. Thankfully, the Xenomorph behavior is relatively smooth, with none of the AI quirks seen in the woeful Colonial Marines.
Campaign maps are solid representations of familiar locales. You start on an overrun orbital station, before descending to the planet and raiding ancient ruins. Later the Marines find themselves in the dripping black tunnels of an alien hive, complete with eggs and skittering Face Huggers. After you beat the main campaign, a horde mode further highlights the art design by eliminating repeating corridors and staying in one big arena.
For all that Cold Iron Studios gets right here, there isn’t much more to Fireteam Elite beyond a basic attempt to emulate better games and the tonally jarring use of its license.
It’s an experience constantly at odds with its own execution. As a co-op shooter, it’s competent and fun in short (controlled) bursts: the movement is chunky but responsive and the weapons feel distinct and offer a good depth of customisation. It’s great to play with friends and the bot AI is perfectly reliable if you want to go it alone. But there's always something at the back of your mind when you're mulching bugs with shoulder-mounted rockets and electrifying sentry guns — this is supposed to be an Alien game.
The second film in the series declared war by pitting a well-trained army against the Xenomorph. But even then, there was an atmosphere of danger, a sense that no matter how big their hardware, any one of them could be eaten or impregnated any second. Here, even the most formidable enemy can be obliterated by a savvy gunner with a bright pink rocket launcher. Challenge cards serve to mix up the difficulty and reduce repetition, but even they can’t create a lasting appeal or make the enemies feel like anything other than cannon fodder.
There are times when it clicks. When you and a squadmate are stacked up at the end of a corridor, aliens crawl along the ceiling towards you, like demonic spider monkeys. Letting loose with a flamethrower and hearing that signature death screech really gets the blood pumping. But then there are a dozen more swarms in the space of five minutes and the temptation to just rush through the mission creeps in. Once you start to level up abilities and weaponry, even on harder difficulties, the basic bugs become trivial. Special units aren’t as varied as they could be and they don’t elicit the sheer panic of, say, a witch in Left 4 Dead.
After the finely tuned chills of Alien Isolation, a game that made the Xenomorph scary again, Fireteam Elite has rendered it just another fast-moving target.
Conclusion
Aliens: Fireteam Elite is in no way the failure that Colonial Marines was. It’s a fun squad shooter with just about enough features at launch to keep you coming back to replay missions and tackle the horde mode. However, it’s not the strongest game of its type and really doesn't seem to fit the license.
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Yet again another review that says it’s not that great, but streamers and comment sections say the game is very fun and nails the Aliens license. I’ll be picking up for sure.
Appreciate the write-up. Seems to be in line with most other reviews. Fun but nothing stellar which is a shame but if it's Aliens I'd prefer to give it a go regardless.
So while this seems like a definite buy for me, I'm not sure I'm sold with the deluxe edition being $70. That's crazy talk. Might wait for a sale unfortunately.
I've played over 20 hours and I actually disagree with alot of you you're points
The sound isn't a plus point at moment there are tons of sound glitches atm.
I also think they have nailed the aliens, I don't think they are meant to be scary that's like saying left for dead isn't scary. It's not that type of game.
Swarms imo have not got boring even after 20 hours and I don't normally like horde games. if you use the cards it completely changes the game and if you play on extreme it probably one of the best challenges out there.
@Ssimsim I'm glad you're enjoying it! I did find the challenge cards shook things up a bit. I think in direct comparison to L4D or Vermintide, it didn't seem to keep that spark on subsequent mission runs for me. I experienced a big sound bug in the first mission of the second chapter (sound cut out completely after the bridge), but nothing passed that...maybe I was hypnotised by that pulse rifle rattle.
Seems pretty close to the general consensus. I'll pick it up one day as a franchise fan, but it's going to need to be sub-$25.
6/10 seems spot on for me, played around 5 hours and that was as far as I wanted to go.
I didn’t realise the game was like World War Z, which I detest… so my bad 🤭 and I should not have bought the game…
A review headline I read summed up my thoughts “In space no-one can hear you snore” 😆
@marnelljm Reviews are always subjective. 6/10 is a decent enough score, and the pros and cons are outlined clearly.
Obviously it's great if you're enjoying it more!
@kendomustdie yeah that sound bug has now been fixed but on the hardest difficulties when lots going on similar glitch happens
The cards are what makes it replay value for me there must be 50+ cards I had head shot only which was amazing challenge on intense difficulty. I feel a system like that would benifit alot of similar games that struggle for replay value.
It's baffling how dumpster fires like Call of Duty get praised and here we have a game that is genuinely a lot of fun get this Score.
If you like Call of Duty then don't pay any attention it's just how I feel about the franchise personally. It's just baffling how a franchise that literally never changes at all gets so much praise with every release.
Games a 9/10, fact.
I picked up on a whim because I needed a co-op game to play with my friend.
I will say the Deluxe Edition looks and seems like a ripoff, the base game at $40 felt right to me.
Yes, the campaign is mad short and I was left wanting more. There's is a small bugs(especially on PS4), runs nicely on the PS5. The bugs aren't game breakers either and dont ruin the experience overall.
If you are a fan of Aliens, the game will hit the spot or scratch a inch. If you're neither, the sound mechanics of the game for $40 ain't bad.
I would give it a 7/10, it is definitely fun. I am liking it more than Back 4 Blood, will say that much.
@Ssimsim It’s like they’ve never seen Aliens before. Aliens is not Alien. They attacked them in hoards in the movie and were promptly cut down.
About what I expected it to be, seems fun but I feel like it would be way better with friends and my friends don't play this so I think I'll pass.
Off topic but will you guys review Tormented Souls?
Played for two hours today, it's not groundbreaking in any way but its pretty good, a few sound glitches and one crash but I don't regret buying it...
it looks fun to me and the price is really tempting , aaah
That witch from left 4 dead was out of order..the first time i encountered it i...well lets just say i wasnt too happy for about an hour and subsequent encounters did little for me either..terrifying..
Been playing it most of the week and been really enjoying it, nails that budget mid-tier game feel.
@WolfKingk87 oh wow that's just objectively insane
I think I'll definitely pick it up. Read a bunch of reviews and watched a few share plays. Thanks for this review! 👍
An alien game which sucks all the dread and fear out of the experience by making it a shooter? No thanks.
If I wanted that I’d just watch James Cameron’s film again.
@RubyCarbuncle what does the score matter?
You already know COD game are basic af and essentially yearly clones of each other. So I’m assuming you don’t buy them, like many discerning gamers.
So if an alien horde shooter tickles your fancy then have a go. This review isn’t particularly negative.
The numerical score means nothing.
@Arnna True but still.
Looks like movies and games are tightly connected.
Alien : Alien Isolation = Aliens : Aliens Firetime Elite
The first one is a classy threatening experience, the second one is a numb shooting carnival.
and I repeat, PSA:
Alien = slow burn horror
Aliens = action horror
"But there's always something at the back of your mind when you're mulching bugs with shoulder-mounted rockets and electrifying sentry guns — this is supposed to be an Alien game."
No it's not.
'this is supposed to be an Alien game'. Nope, it's supposed to be an ALIENS game and it did perfect, fact.
@Richnj ALIENS had no horror whatsoever.
I think, for me, the choice to make an action game based on the opening half of Aliens, missed the point that film was trying to make. I say the opening half because Cameron’s film was very much based on an over confident military force in no way equipped to deal with enemy or terrain (Vietnam etc.) Almost the entire squad dies in one single set-piece. When I say ‘Alien’ game, I’m talking about the overall tone and the level of threat from the Xenomorph. I can definitely see the issue with that kind of blanket comparison.
I genuinely appreciate that the license can be used for something like this, but for me it just didn’t match the tone I wanted.
The game seems popular, though, which means more Alien games get the green light and that’s a good thing.
@Arnna yes it did. There's different subgenres of horror, and any product that contains elements of horror can be classified as a horror.
For instance. Shaun of the Dead is classed as a horror comedy. I'd argue Aliens is much scarier than Shaun of the Dead, but both contain horror tropes, so both are horrors.
@kendomustdie did James Cameron ever make a great movie? I don’t hate ALIENS but it’s hardly the best in that series. Then he went on to make a bunch of rubbish. Avatar? Titanic?
@Richnj I get what you’re saying but I feel the predominant genre is the important one.
I would never ever describe Shawn of the Dead as horror.
Jim Jarmusch’s ‘The Dead Don’t Die’ is a movie with zombies but it’s not even vaguely a horror film.
@Arnna I’m a big Cameron fan. I loved Aliens and the Abyss when I was a kid because they helped feed my obsession with horror and science fiction. I’ve only ever watched Avatar once because I refuse to watch it in 2D. Also, at the risk of devaluing everything I’ve written and will write for this site…I love Titanic. At a push, his eye for scale and love of cutting edge technology to make his films is what I like about him.
@kendomustdie each to their own of course. I just can’t stomach his stuff.
@Arnna hence the aforementioned subgenres of horror.
I thought this game wouldn't be bad but not amazing either, I probably pick it up on sale. I would imagine playing this is a lot more fun with other real people, mainly because AI is so outdated & dumb. does the game has matchmaking?
Once I am done with Judgement I am gonna give this a whirl, anyone know if the platinum is attainable using AI partners?
I think this game for £30 is excellent I'm enjoying levelling up the different classes and trying out all the weapons and gadgets. Runs smoothly on ps5
@Arnna ‘ Jim Jarmusch’s ‘The Dead Don’t Die’ is a movie with zombies but it’s not even vaguely a horror film.’
..it’s not even vaguely a film 😂
It is a legit take on a multiplayer game for the Alien franchise. And, given its nature as a online game, the issues pointed up by the reviewer may be addressed in the future.
I wonder if there could be space for a Predator in this game.. Maybe a extra player could spawn randomly in raids as a predator and chooses to either kill the aliens or the marines.. That could give the chills the reviewer is looking for, since players would never know if or where a predator would show up.
@Arnna Did Cameron ever make a great movie? The Terminator? T2? Aliens? The Abyss? True Lies? You may not care much for Aliens but the fact is its regarded as one of the best films off time and one of the best sequels of time and both his Terminator films are considered the same. Titanic i wouldn't call great but its certainly a good film and no other film maker would be able to do what Cameron did with that film and the same applies to Avatar.
@WallyWest Terminator and T2 are fantastic action films of course. My bad, my brain temporarily forgot those. Everyone loves True Lies but it’s direction is pretty generic.
ALIENS I think is a serviceable action film but in my opinion it’s tonally at odds with the rest of the franchise. I actually prefer Alien 3 and Resurrection. Alien is my fav.
Then what happened?
Titanic is absolute swill. It cynically manufactures emotion , has insipid dialogue and drags out a story that could be told in 30 mins to 3 hours. If you took away the constant generic rising orchestral music it would illicit no emotion at all. The oscars are a load of rubbish but let’s pretend that they are prestigious for a sec.
Titanic wins awards? What a joke. It’s just as embarrassing as Shakespeare in Love winning. Films that noone will remember.
Avatar is just embarrassing. It might as well be a really boring unskippable cutscene in a video game. Bloated and full of itself for using ‘clever’ analogies about indigenous people and the environment which are incredibly rote and played out. Also a privileged white man telling us about imperialism through a privileged white man’s lens is pretty galling stuff.
Also why does a movie have to be 4 hours long to be profound or epic?
I feel Titanic and Avatar are too concerned with technical wizardry and less concerned with being good films.
It’s just my opinion but I don’t think Cameron has done anything even close to good since 1994.
@marnelljm I've been playing for about 10-12hrs of gameplay, it's actually pretty good, needs some bugs ironed out and needs a quick play feature buy its a fun game and true to the franchise, leans heavily on Prometheus and Aliens (Cameron version).
@Mostik Unlikely, you have to beat the game on highest difficulty and it's no joke, AI partners get roasted.
@BloodEagle Thanks mate, that was my fear. I don't mind going online if needs be and it sounds like I will have to 👍
@RubyCarbuncle...... FIFA and COD never ever get a score less than 8 on PushSquare not matter how ***** they are.......
And those game always get lenient reviews yearly.......
@Arnna....... It is totally naive to suggest review scores don't mean a thing.
Review scores are what makes or breaks games and hence shape the industry in terms of what games becomes a success and hence what game keep being made.
If reviews and review scores didn't matter then then we would probably have Days Gone approved for a sequel by Sony.
And if reviews and review scores did not have any effect Pes would not be a paid Free To Play title, i.e. We would not have a monopoly in the Football gaming genre ...
And if reviews and reviews scores did not matter then PushSquare would not exist.
@Arnna..... So are you an Oscar winning film director by any chance?
And how many movies have you written and directed so far in your lifetime?
@Arnna..... By the way what's definition of horror?
And what's the definition of a horror film?
i just wish they would remake the avp arcade game from the early 90s, that game was dope AF
@bobbycracky https://en.wikipedia.org/wiki/Alien_vs.Predator(arcade_game)#:~:text=Predator%20(%E3%82%A8%E3%82%A4%E3%83%AA%E3%82%A2%E3%83%B3VS%E3%83%97%E3%83%AC%E3%83%87%E3%82%BF%E3%83%BC)%20is,fighter%20to%20the%20game%3A%20Lt.
Not a huge Alien or stealth fan, so most of the criticisms here don’t impact me. If I didn’t have a million other games to play I’d give it a go given it’s free on Plus. But I do, so I likely won’t. Seems like an OK time though.
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