It took Telltale Games a fair few attempts, but The Walking Dead proved that episodic gaming can be done well. However, while the developer's re-purposed its model with series like The Wolf Among Us and Tales from the Borderlands, the regular repetition is starting to expose a few flaws in its format. As such, we're eager to see how a completely different developer approaches proceedings.
DONTNOD's clearly learned a lot from the Californian company, as its upcoming Life Is Strange will follow the same five episode season structure as the abovementioned outlet's output. The key difference is that the French developer's telling its own story, rather than one based on an existing world or character. All of this is outlined in the video embedded below.
However, if you're looking for a crash course, the title sees you play as photography student Maxine Caulfield, who returns to her hometown Arcadia Bay, Oregon to find her friend Chloe Price grieving for her deceased father and missing pal Rachel Amber. You'll be searching for the latter, and will have the ability to rewind time to solve puzzles or re-experience significant events.
The game's due out on the PlayStation 4 and PlayStation 3, with the first episode set to premiere later this month. If you're eager to learn more, though, check out the behind-the-scenes video embedded below. Is there anything that you'd do differently if you could turn back the clocks? Let us know in the comments section.
[source youtube.com]
Comments 7
Sorry, but I don't see no relation to Telltale here, like the article says it didn't invented the episodic series, the article unnecessarily punches the company for nothing, why mentioning it in other's company title?
@get2sammyb if you don't like Telltale you should left it alone, did you played Tales from Borderlands at least? It's in my opinion the best episode from all Telltales series until now.
He said it because telltale is the leading force in episodic gaming as of right now. The topic of telltale over using the formula is a bit hot and so another developer entering the episodic fray is relevant to telltale and the entire genre
@ferrers405 Yeah, pretty much what @BetweenTheTrees said. Telltale's commanding the episodic space right now - and rightly so, they found a winning formula - but it's really exciting to see a different developer tackle it. Right now, I feel like all of Telltale's series are merging together - mainly because they recycle so much.
I don't see Sammy's article as a rip on Telltale at all. It's just a teaser to get you acquainted with--and hopefully excited for--another developer's attempt at pushing the episodic gaming genre forward.
What's more fascinating to me is why a French developer chose to create a game based in Oregon.
Somebody needs to get a sandbox game going that's based in Western North Dakota, where there's nothing but rolling plains, NO trees as far as the eye can see, god-awful stinky oil drilling rigs smelling of bad egg farts, and little chain-link fences guarded by no one that house underground missiles that can fire on places in the United States in case we need to bomb invaders on our own soil. Those missiles are maintainted and serviced by the Air Force base near Minot and moved around every so often with an underground railroad system. It's crazy sounding, I know, but once you drive past a couple of those chain-link sites, you'll realize I'm not making this crap up. Anyway, THAT would make a great game setting not yet seen by most of the world.
Alright alright I'd be on board with this ill take as many story/episodic game developers as we can get. Awesome genre
I love all of Tell Tales games, but I'm not a huge fan of the episodic format mainly because I like finding out what happens immediately. That's me being selfish though, and not wanting to wait to play Tell Tales games until all the episodes are released on disc.
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