And breathe. Street Fighter V is not the commercial catastrophe that many predicted – in fact, it's doing pretty damn well all things considered. An update to Capcom's website – accurate as of 31st March, 2016 – reveals that the brawler has sold 1.4 million copies across the PlayStation 4 and PC, when taking into account both physical and digital purchases. A solid number.
When you consider that vanilla Street Fighter IV sold 3.4 million units in its entire lifetime, this is a really promising figure for the fighter – especially with its big story and single player updates still to come. Of course, it could be argued that given the lack of content at launch, the game doesn't deserve success – but strong sales from the outset should give the publisher the financial freedom to continue expanding the release.
Are you happy to see Street Fighter V performing surprisingly well, or would you have rather watched it flop considering the lack of content available out of the box? Quarter-circle punch the comments section below.
[source capcom.co.jp, via neogaf.com]
Comments 23
Not too bad, then. I got it on day one and i have been vert disappointed by the lack of story content. Why release only like a tenth of the game? I enjoyed SSFIV due to the amazing story modes and arcade modes on the xbox 360. I was also disappointed witgh the character roster at launc too, i fell in love with Sakura on that game. That said, the actual fighting is excellent and the content on there at the minute is generally very well developed and i haven't experienced any glitches or technical issues so far. Glad to see it doing alright in terms of sales.
Better than I expected, glad to see Capcom have success with this, encourages more in the future. And I'll just leave it there because after this game I've completely given up on that company.
I think this game will sell more when they add more to the game. But those sales will not be at the full price like it was at launch. Its a game I will pick up but maybe in 6 months time.
2016 in fighting games...
Tekken 7 / Ģuilty Gear Revelator / King of Fighters 14
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Street Fighter 5 ultimate beta edition
Worth mentioning that it didn't meet Capcom's sales expectations, though. Company's hopefully learned a hard lesson with this one.
Better than MKX to me.
@SPGFan34 I was really surprised as well no arcade mode. The game is solid but no arcade mode that is just wrong.
I'm happy sf 5 perform well and I hope capcom learn it's lesson and not make another mistake like this.
@Flaming_Kaiser yeah, took the words right out of my mouth.
I never thought it flopped hard - in spite of PushSquare's headlines.
@ekreig
Just because you bought the game doesn't mean you weren't disappointed by it.
Example: me.......and yeah I had seen the pre-release trailer, but still, it was solid gameplay surrounded by a very lame package.
@sub12 Killer Instinct Season 3?
Great, I can't wait for more games to launch at $60 with only a tenth of the content and the rest being promised to release months later.
Much to the dismay of pushsquare/videogamer.com
Like I've been saying I'll buy it when it's completed.
I want to be happy that SFV has some success, but Capcom wouldn't know how to properly use that success.
I don't want any game to flop especially if i don't like it or play it much. But SF5, it is what it is. Whatever...
I'm glad enough people brought it for them to complete the roadmap so I can see what the final games like before I buy it.
@get2sammyb
Capcom's projected sales were 2 million, and total sales for all SF4 iterations was around 5 million.......so 1.4 mil isn't that hot either.
damage control should of been on the title
Whens the full game out?
I had no doubt it had sold better than the internet was claiming and it's good to see some official numbers so that people can stop calling it a flop. Or maybe they'll keep on hating. Who knows.
Here's hoping it keeps selling when it receives the additional modes.
Need I say "I told you so" it shows you things aren't always what they seem when people are quick to call something a flop.
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