Mass Effect: Andromeda ain't no open world adventure, producer Mike Gamble has told to the Official Xbox Magazine in an interview. "I definitely wouldn't call Andromeda an open world game," Gamble states. Instead, he refers to Andromeda as "an exploration-based game", and goes on to suggest that this approach leaves room for better storytelling.
"You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect. The layer on top of that is a layer of exploration. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game," Gamble reiterates.
Usually, we see people in Gamble's position telling us what their games are rather than what their games aren't, so it's clear that developer BioWare is trying to keep expectations in check. Ever since Andromeda was properly announced - no, we're not counting that bloody concept art trailer - it's often been referred to as the series' first foray into the open world genre, coming off the back of Dragon Age: Inquisition, which opted for big, open maps rather than a strictly linear set of locations.
It sounds like that simply isn't the case, though, and you know what? We're glad to hear it. It feels like every property under the sun is going open world these days, and while it certainly works for some - The Witcher 3: Wild Hunt springs to mind - we'd rather see stuff like Mass Effect take a more focused route, avoiding the filler sandbox gameplay that makes us roll our eyes.
We'll see if Andromeda gets the balance right when it launches next month.
[source gamesradar.com]
Comments 29
It looks like they are taking Mass Effect 3's open space combat though - which I really enjoyed.
So basically they're making a Mass Effect game? I never really considered the first three to be truly open-world games like GTA, Saints Row or Assassin's Creed.
@Gamer83
It's because the first three were not open world games.
I wouldn't even consider DA:I to be an open world game (altough most would call it that). Never really felt like an open world, just some bigger and smaller levels.
Good. Open world games are doing my head in. Capcom nailed it with Resi 7!
Open world games are great until you have to run around doing fetch quest and what not. Still not a fan of FFXV's hunting side quests. Wished I could accept all of them without having to go back and forth.lol
I think the previous Mass Effects did diversions well without needing open world skull duggery. You often had choice of location and missions spread across various planets without the need to traipse backwards and forwards loads of times. Often a big space presented itself but it was full of character and quality little tidbits that you didn't mind wandering and looking out for side quests, they usually resided at a manageable number without overstaying their welcome. Hopefully this is the standard MEA sets for itself.
Meanwhile with other Mass Effect workers~
There's too many open world games these days so I welcome this.
I think he knew not to label it as "open world" because that's become a dirty phrase in gaming lately. Open world invites criticisms for having too much empty space, collecting hundreds of random items, fetch quests, and lack of a cohesive story.
Hopefully he just meant to say "we made another mass effect game, with several instanced areas"
@Xaessya Says a lot about the company when they allow him to spout this stuff.
I must confess, I would die a little inside if Mass Effect went open world. I am so done with open world.
Best news I've heard in ages!
@Xaessya
That dude is a f**king a$$hole, who can rot in hell for all I care, but I'm not letting it stop me from buying a game. There are racist white people in positions of power that actually have a horrendous impact on the daily lives of colored people, so I'm not going to get bent out of shape about one a-hole who works with many other people, most of who probably don't share all his views.
@WanderingBullet that's a good point never thought about all the back tracking!
@WanderingBullet It gets even worse if you keep going back for the xp trick by having the Lasagna.
ME2 and ME3 were quite linear imo - whilst you could deviate from the main story by tackling other missions, it was still constrained, but in a good way imo, as it kept a better focus on the narrative than most open world games do. i'm currently playing through skyrim, and i'm finding that having every NPC offer a potential quest, and going off at tangents everywhere is not conducive to a focused story (which in skyrim's case isn't that strong to start with). i've a quest log loaded with so much to do, i've forgotten what's supposed to come next in the main questline. my main issue with what i've seen of ME:A so far is that the lead character ryder seems a bit meh..
As long as we can actually land on planets and explore hubs instead of just sending a probe or scanning them.
@ApostateMage Andromeda deserves to be savaged if planet scanning somehow makes it back.
@Bad-MuthaAdebisi
Yup. White dude would be fired right away if said anything even slightly questionable. This guy, however, is constantly slamming and shaming white people and worse, white knight mainstream journalists in this industry invite scumbags like him and Anita Sarkeesian to talks, do interviews and try to make them look credible for their moronic, hateful views. It's a far cry from back in the 90s when journalists called people on scumbaggery.
@Chris0160 What trick is that? I always used the Mother and Child Rice Bowl for XP boost and thought I could've completed a couple more hunting quests before the boost expired if it wasn't for the constant back tracking.
I wonder when BioWare will finally stop pretending they make RPGs at all...
They make choose your own adventure games with few real choices.
Telltale don't pretend to be more than that, and that's fine.
I don't think it's so much to keep expectations in check but rather to ease any worries that this'll be another series jumping on the open world bandwagon and losing its identity in the process. Especially when open world games are infamously bad at telling good stories. I think to certain people, especially on the more casual end of the spectrum, "open world" may sound like a good thing, whereas to other people it increasingly sounds like a bad thing. It's the modern equivalent of "cover-based shooter". The ME series gets a lot of flak from RPGs fans for increasingly becoming more of a TPS than an RPG. So hearing that it's also jumping on the open world bandwagon may really annoy them.
It's also a bit cringeworthy when games that have always had larger, non-linear worlds are now redefined by some gamers as "open world" incorrectly. "Open world" as a subgenre usually refers to stuff like GTA rather than Might and Magic or Fallout 1 and 2.
@ShogunRok I'll take planet scanning over driving that stupid buggy thing about.
@johncalmc I'd honestly rather have neither!
@ShogunRok If both planet scanning and that Mako thingy just disappeared from the Mass Effect canon I would be a lot happier. I think they said the Mako is back in Andromeda though. So that'll be nice.
@johncalmc It is, but it supposedly doesn't control like utter crap now. Hopefully it's not used too much.
@ShogunRok Well, let's hope so. I don't play me Mass Effect to drive around in a daft tank thing. I just want to go to space clubs for cocktails and blow things up real good.
@johncalmc I really liked the buggy!
Great!
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