Sonic & All-Stars Racing Transformed is, for our money, one of the few kart racers that deserves to be mentioned in the same sentence as Nintendo’s all-conquering Mario Kart series. The celebration of SEGA’s illustrious legacy not only revelled in ridiculous fan service (Burning Rangers, anyone?) but it also had a sharp gameplay loop whereby vehicles could, ahem, transform from cars to boats to planes and back again. It was barmy but brilliant at the same time.
Team Sonic Racing yanks out the nineties nostalgia and vehicular variation, preferring to put its furry focus on Sonic Team’s expanding cast of characters and four wheels. It’s a disappointment in pure premise alone, because while we can appreciate the mass market audience of this Sumo Digital developed sequel not really understanding the significance of Ryo Hazuki whipping around hairpins in an OutRun arcade cabinet, does anyone under 20 know who Shadow the Hedgehog is anymore either?
The game’s big twist is that, as per 2018 trends, it adds a co-operative dynamic to proceedings. This essentially means that you’ll be paired with two other racers, and you’ll be effectively working together to take pole position. Collaboration extends to swapping and sharing power-ups, as well as a unified super meter that you build as a group; riding in one of your teammate’s slipstream gives you a speed boost… And yeah, that seems to be just about the extent of it.
It’s a nice system but it remains to be seen how much of an impact it’ll have on actual gameplay; the rubber banding is so strong that we never felt like we could effectively collaborate with our computer controlled accomplices, and by the end of the race we were just praying that our fluffy friends finished high up the rankings. You’re scored as a unit, so if one racer comes first and the others finish seven and eighth, your team will likely lose anyway. Great?
The big problem, though, is that it just doesn’t handle right. SEGA told us that it was experiencing Bluetooth interference on the busy EGX 2018 showfloor, but we didn’t encounter any issues elsewhere. Disconnecting and reconnecting the controller improved matters, but it still felt sluggish and imprecise. In a game that’s meant to be about flinging yourself around corners, it felt borderline bad to us. There’s a lot of work to be done.
The environments, too, just don’t have that same spark Transformed had. To be honest, we couldn’t tell you which course we played: it was definitely a Sonic level, with blue skies and bright colours – but compared to, say, the Golden Axe and Panzer Dragoon race tracks of its predecessor, there doesn’t appear to be anything of similar interest here. It all just feels by-the-numbers and bland – it strikes us as a game that’s ticking boxes, rather than one with real imagination behind it.
The real problem is that we understand why SEGA’s taken this turn; Jet Set Radio and Space Channel 5 are so old now that they mean next to nothing to most people. But you only need to look at Super Smash Bros to see how nostalgia can be married to mainstream characters in order to create an effective crossover that facilitates the tastes of two different markets. With sloppy handling and a potentially frustrating team mechanic to add insult to injury, Sonic may well be finishing last. Again.
Are you looking forward to Team Sonic Racing? Are you worried about the team dynamic? Do you think it’ll come together effectively in the end? Follow the trail of rings into the comments section below.
Comments 26
This is terrible! I'm a 30 year old guy with Platinums in both the first and Transformed and I'm definitely more hyped for this than a man of my age probably should be.
I hope they iron the issues out before launch.
@RogerRoger If only everyone was capable of tempering their expectations when it comes to video games!
No Danica Patrick like it's predecessor.
4/10.
On a serious note, if they can get the controls down pat like Transformed, I might get the game at a cheaper price in the future.
I just cant help but be disappointed by this so far. It seems like such a backwards step over transformed. I dont really think its an excuse to say that younger gamers wont get the references because ultimately it adds variety rather than cookie cutter sonic levels. What about a race around kamurocho, or themed on the pocket racer minigame in yakuza. What about something hatsune miku themed. A visit to a house of the dead style mansion, the battlefields of valkyria...ok maybe not the last one. It just seems so uninspiring focussing only on sonic. I want to love this but the team racing concept does nothing for me either.
@Rob_230 Yeah I completely agree. You can still put the focus on Sonic and have the nostalgia stuff, too. I understand that Sonic is the character that people recognise so the marketing has to be built around him, but is Big the Cat really more famous than, say, AiAi from Super Monkey Ball?
I mean maybe, but not by much.
I detect a bit of 'We know we've got a surefire hit in Sonic Mania, let's put out lackluster Sonic Forces and Team Sonic Racing to ride off that game's coattails'. I hope they can get it together before the game launches, otherwise it'll be down to the mythical Crash Team Racing remake to show 'em how it's done.
I genuinely didn't know that All-Stars had references to Panzer Dragoon and Burning Rangers. I'll be tracking that down after reading this. How did I miss such a game?
Nice having choice but the team stuff just feels like its just following trends by another contract dev, it didn't pan out so well for Onrush, and Micro Machines was a joke. Why can't Sumo just be allowed make another karting game that celebrates Sega? I find the idea of it being only Sonic characters to be a bad decision. Its no wonder Mario Kart continues to skid past the competition and this is from someone that is a fan of Sega games.
Pretty much agree with everyone else on this one; Transformed was such a fantastic game... why did they feel the need to change it? if they couldn't do any better than this, just port Transformed over to the Switch, PS4, and Xbone and add some new racers or something. I'd gladly buy a remastered version over this.
So many mistakes with this game.... bleh.
@get2sammyb So Sonic, Nick Kart or All Star Fruit Racing?
"Jet Set Radio and Space Channel 5 are so old now that they mean next to nothing to most people"
Except Space Channel 5 is due to make a come back on PS4 in VR shortly, and Jet Set Radio Future is a highly requested title for backwards compatibility for XBox One... Or even better, a remaster or entirely new game in the series
Such a shame. Transformed was truly a gem of its time, and in my opinion, the only kart racer that was as good (if not better) than Mario Kart. Everytime I see Team Sonic Racing, it just seems like a step back in nearly every way, and this article supports that.
Maybe I'll pick the game up when it gets cheaper if reviews and fans say it's good, but I'm steering away from this entry currently.
It's mental really because Sonic games have generally had such a great track record
@FluxOmega You know what I mean.
@get2sammyb I do indeed. It's kinda sad to have the nostalgia themed tracks sidelined tho isn't it, even as less newer gamers may recognise them, they're still part of Sega's heritage.
It's important to consider that (from what can be seen) the version of the game shown at EGX is the same version of the game shown off at E3 2018. Also keep in mind that what was shown at EGX was a Demo, so it's nowhere near the full game, not to mention that there's no story elements or progression in the Demo.
‘...so old now that they mean next to nothing to most people.’
Happens to us all 😅
Bummer! I was hoping this would be as good as Transformed. Now it sounds like a new Beach buggy racing for mobile
So you're saying I should stick to Beach Buggy Racing on PS4, which usually costs about £1.50 in a sale. Or will my kids like this?
It was always going to disappoint having removed the All Stars and the Transformed elements; and adding the team stuff, but I'm sure the controls will be fine by release.
Was going to grab it on release. I might just wait though.
@tomassi
While they look pretty cute, the series is pretty hardcore racing.
Perhaps the Nickleodeon Kart Racing thing for little kids?
@KALofKRYPTON Are there offline modes that I can race against them and the AI? Or are the mechanics totally different to Mario Kart and Beach Buggy Racing, and therefore not suitable for youngsters?
@tomassi As far as I understand it, there are offline modes that don't use the team mechanic.
The handling (in the first two at least) is tighter and less forgiving than MK, bit more emphasis on requiring drifting to have any chance of winning.
My little one had Transformed for her WiiU and got on fine with it.
@KALofKRYPTON OK, thanks mate. I'll add this to the list. Anyone know if Transformed will be hitting PS4 at any stage?
@tomassi That's probably really unlikely - it would sell more than TSR!
Still playing original Sonic racing on PS3 and Transformed on Vita and PS3!
Have to say that I rate the Sonic racers as being above the italian plumber and his friends.
Will keep an eye out for this once the final product reviews come in.
I still can't get over just how disappointed I am in Team Sonic Racing. Transformed was SO good. Won't be going near this though, would much rather boot up the ol' PS3 or Vita.
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