We think Assassin's Creed Origins and Assassin's Creed Odyssey are both fantastic open world games, but their heavy focus on role-playing systems and mechanics often leaves them feeling very different from how older Assassin's Creed games used to play.
One key example of how the series has changed can be found in how Origins and Odyssey handle stealth. In both games, stealth attacks are still possible, but the damage that you deal depends on your character's level, their equipment, and the skills that you've acquired. If you haven't beefed up your assassin stats, then you're not going to be able to kill even the lowliest of guards with a well-placed strike from the shadows.
Going back to old Assassin's Creed titles now, being able to one-shot almost any foe with a single stab is almost jarring. A lot of fans have criticised Origins and Odyssey for their handling of stealth-based gameplay, but fortunately, it sounds like the upcoming Assassin's Creed Valhalla is bringing one-hit-kills back thanks to the main character's hidden blade.
Director Ashraf Ismail told Kotaku: "We continue with the idea that Eivor is not a trained assassin. Eivor is a Viking who receives this badass weapon and has to learn very quickly. Early in the experience, Eivor will learn a technique that, with the right timing, can one-shot-kill virtually anybody."
The quote's a little vague, but going by the article, it seems as though the development team is keen on addressing the criticisms that Origins and Odyssey faced -- particularly when it comes to stealth. Having a hidden blade that's capable of instant death is surely a step in the right direction.
Are you happy to hear that the hidden blade's lethality is returning? Sneak up on an unsuspecting foe in the comments section below.
[source kotaku.com]
Comments 17
@thefirst There is a bow, so hopefully!
I actually love the RPG nature and think it adds a whole lot of depth but as long as there are still boss fights, Iām ok with proper stealth mechanics with one shot kills.
@nessisonett I love the RPG elements as well, but I can see why some people complain about the stealth in Origins and Odyssey. Hoping the developers find a nice balance in Valhalla.
Please let there be one-shot headshot kills with a bow too!
Are we returning to a skill-based game rather than a levelling-based RPG? Might be time to return to Assassins Creed.
I'm cool with them making it a timing thing. There's a small window to get the perfect hit to kill instead of you have a very big number so I just gave you a shaving cut.
I hope they bring back the double blade kill. I loved walking between two guards, casually murdering them both and just strolling on like nothing happened.
YES!!! This is such freaking good news.
Social stealth is also present in this one like the earlier ACS
Assassin's Creed is cool again......this week.
"We continue with the idea that Eivor is not a trained assassin."... that is not the thing I want to hear, that means idiotic grinding, leveling and skilling... e. g. wasting time. š
I didn't even like AC till the RPG elements came in. Now it's a day one series for me.
So I can assassinate someone in an assassin game, cool. I've no problem with RPG mechanics but they were getting in the way of what these games are meant to be about and I'm not even a fan of the originals
@thefirst I'd rather some throwing axes!
The more I hear about valhalla, the more promising it sounds, odyssey was a massive disappointment so I hope valhalla can restore some faith for me.
@djlard these are my worries too, I hope it's not another odyssey.
Finally.
That was one of the few things I disliked about those games. A knife in the face is a knife in the face, regardless of levels
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