If the main missions of Marvel's Avengers are its biggest highs, the side quests are far and away its most disappointing lows. We've been lucky enough to play the upcoming beta for the next Crystal Dynamics-developed title a week early, and our biggest takeaway is that the moment you deviate from its core offering, Marvel's Avengers falls apart. The California-based team has a critical path problem on its hands and that's probably not something it can fix in the lead up to launch next month.
Anyone participating in the beta will experience the same introduction -- it's the classic Golden Gate Bridge demo we've all seen time and time again. Having already played through it once before, the mission does feel slightly more polished as development of the initial product nears completion while combat packed a bit more of a punch. It's a promising first impression to make, especially so when a more personal quest follows it up in spectacular fashion.
The pre-launch test will fast-forward through time, assumedly skipping over a few levels to avoid spoilers, to a point where Bruce Banner and Kamala Khan are attempting to put the Avengers team back together in secret. You'll get to play as both superheroes throughout the duration of the mission, putting their skills and abilities to the ultimate test. As the twosome open the sequence with Uncharted-esque chatter and quips, you start to get the sense of a genuine single player campaign filled with story beats and set pieces. And, for the most part, that's exactly what you get. The main missions of Marvel's Avengers, or at least the couple we've been able to sample, seem hand-crafted to make you feel like the supreme leader of the superhero task force. You'll bounce between characters as you progress, utilise their unique talents and traits to get one over the enemy, and have just enough time at the end of it all to crack a joke or two. It really does feel like an Avengers movie come to life.
And then you're presented with the War Table -- an interactive menu where you'll be able to select the next mission to partake in. Roughly eight more quests are unlocked for play at this point and you're probably left impressed by the sheer amount of content Crystal Dynamics has managed to pack into this beta. The problem is then that these optional quests are packed to the rafters with the dullest objectives imaginable. Capture this point on the map, eliminate that certain group of enemies, destroy those generators. These sorts of tasks are nothing new to games, but we're at a point where all we can do is groan when we're presented with one in the most basic sense. Simply put, they're dull. However, the cherry on top is that some of these quests can take less than just a few minutes to complete if you don't choose to explore the environment. It begs the question: what's the point?
Everything which elevated those main missions is also nowhere to be seen during side quests. Interaction between the cast of characters is limited to throwaway lines during combat while cutscenes just aren't a thing. It leads to a series of levels that rely on the game's combat system, and despite that being fairly robust, it just isn't enough to see it through to the finish line. The Last of Us: Part II, with its dynamic gameplay that gracefully transitions between stealth and intense gunfights, this is not.
Iron Man, Hulk, Black Widow, and Kamala Khan are all playable as part of the beta phase, each sporting their own take on brawling and battling AIM's forces. Hulk loves to get down and dirty with gigantic swings and punches that devastate combatants while Iron Man makes use of his blasters from afar. Kamala Khan can put up a fight at both close and far range thanks to her extendable limbs while Black Widow actually fulfils a similar role with a gun and another set of moves for personal encounters. It gets to a point where the two superheroes feel a little too akin to one another, almost making Natasha Romanoff obsolete. Because you'll always want to embiggen as Ms. Marvel.
And let's not forget that this is a loot-based game. Chests are scattered throughout missions and act as rewards once you've completed them, showering you with new items to equip that boost your stats and provide minor perks on top of that. The beta doesn't really allow for this aspect to be fully explored as none of its content provides much of a challenge, but you can start to get an idea of how it'll work in the full game. Certain missions warrant a specific gear score, the loot you get provides small incremental upgrades, and rarity tiers are attached to every piece. Multiple currencies feature on the menu screen, gear can be upgraded with certain materials, missions can be repeated for more loot. This is a Destiny-like experience in every conceivable way.
So, one month before release, Marvel's Avengers has managed to prove that it could be both the superhero game of our wildest dreams and one brimming with uninteresting, mediocre content. Its main missions are such a major step above anything else in the game that you have to question whether its resources and funding were deposited correctly. Or maybe Crystal Dynamics just chose a poor selection of side quests to demonstrate what Marvel's Avengers has to offer off the critical path. Either way, we don't have long to wait until the final product is in all of our hands.
For more information on the upcoming Marvel's Avengers PS4 beta, head on through the link. Are you looking forward to checking out this superhero experience from Crystal Dynamics? Share your thoughts in the comments below.
Comments 40
Eesh, it really is just a Destiny clone then. Hopefully the campaign isn’t quite as short as rumour has it but I have to say, at this rate it feels more like a free to play game. I cannot fathom spending £60 on this at launch.
I just started downloading the beta application, basically intending to use it as a demo.
I'm fairly sure I won't be getting this, but the side quest issue, is that something they might be able to address in future? They've been talking about future story chapters coming over a few years.
Not really surprised by the feedback on the beta, dc universe online had the same problems but they kept adding good content and that meant fans would come back.
It was always a hard pass for me, and reading this cements it.
I don't think this game is for me.
I pre-ordered the Deluxe Edition last night on impulse, honestly i don't know why i felt the urge as i'm not even hyped for it but i had the money sitting it and for some reason common sense just left me. I can see this burning me big time haha.
Not really all that surprising but I'm still looking forward to checking it out on Friday.
I have an extra beta code if anyone wants to try it as well, just let me know!
@LiamCroft Great preview, I am still undecided but will probably dip in as I love looter shooter games!
In the full game will there be raids and strikes?
@RogerRoger Thank you, glad you liked it! The full game could still be good, but I can't say this beta particularly impressed me.
@Mostik Thanks! I believe Crystal Dynamics has said there will be an activity similar to Raids.
@redd214 If it hasn't gone, that would be great pleaae.
The best we can hope is for the developers to address these issues. Still looks like a fun game with friends but with a heavy Destiny-based loot, no interactions between characters outside of main missions and repetitive side objectives, I can't help but feel like this game would've been better as an F2P title.
@NimrodsSon message me on PSN, my name on there is TAB-214
@redd214 It won't allow me to message you because of your settings apparently. I'm on there as mindset6 (all lower case) if it will work the other way? Thanks pal.
@NimrodsSon sorry about that! Just messaged you.
Sounds like everything I don't want an Avengers game to be.
It looks whatever honestly. I'm still not really into the idea of it being a live service game like Destiny or Anthem because it seems to be holding the content back from being more focused on delivering a good gaming experience like Spider-Man. It's probably going to end up being one of those barebones launches that only starts to get more valuable as a full package 2 years down the line like Destiny 2 or even Street Fighter V. It sucks too because I thought Spider-Man being as amazing as it was meant that Marvel was finally starting to give big AAA titles the push that they needed again like they used to back in the days of Ultimate Alliance, Ultimate Spider-Man and X-Men Legends. It just sucks that no other characters from Marvel's diverse selection can get the video game treatment Spider-Man does on a near regular basis.
Glad for the open beta later on. Sounds like I really need to see this first hand.
100% will at least rent it. Thought MuA3 was mediocre, but still worth a rental. I’ll be happy with a decent campaign at this point.
It’s not looking good. Hearing that it’s loot based just makes me want to stay away.
@redd214 hey, any chance you still have that beta code spare plz😊
Pretty sure this unfortunately isn’t for me... #WishItWasTombRaider
Get rid of kalama and I'll play it.
Well, there goes any lingering interest I had in the game. Seeing the reveal trailer I thought maybe it was going for a 'Marvel UIltimate Alliance' style setup in terms of story and progression, but the more I saw, especially of the gameplay, the less interested I became, and now, hearing it's a lot like Destiny, I think I might just pass on this and focus on other titles instead (which is a shame, as I was kinda hopeful for a solid Avengers-related title).
nothing I've seen so far has me excited whatsoever
@Kefka2589 The commitment to focused experiences in their AAA efforts is why I've continued to be a PlayStation and Nintendo consumer in general. Both of those companies just understand what I want out of exclusives. Games like Persona 5, Spider-Man, Horizon, Bloodborne, Ratchet and Clank, Super Mario Odyssey, Breath of the Wild and Xenoblade just make those consoles a worthwhile investment, and I'm glad that they aren't succumbing to the live service model for games like those even if third parties weren't hesitant at all to do so.
If the campaign is sizeable, I may pick it up and just play the campaign with a friend, but the live service aspect doesn’t appeal at all
yup, this one looks like a dud. easy skip. i think comic fans took the batman games and spiderman for granted... it is not easy to pull something like that off and crystal dynamics is merely proving the point quite clearly.
"...our biggest takeaway is that the moment you deviate from its core offering, Marvel's Avengers falls apart."
This is my biggest concern about the Spider-man exclusivity. Since he's a one platform guy, all of his missions will be deviations from the core offering.
Sigh. Really don't know what's so hard about Ultimate Alliance with new story, improved graphics and even just slightly improved gameplay.
Might get this when it's 50% off though.
@Kefka2589 I would take a Spider woman game or one about Silk. How about a Daredevil game.
Well, if that's the case, then I'm glad I'm not a Marvel fan.
So if the main missions are really that good, its already worth my money.
I mainly buy the game for the story missions.
And then I guess I hope they improve side missions. Or maybe side missions will get better down the line due to rise in difficulty and complexity? Guess nobody will know until the game releases and we see the "end game".
Anyway, jumping into the beta tomorrow. Let's see if I will keep my preorder.
This sounds like a very cynical cash grab
Honestly, it doesn't sound too bad to me. I'm definitely getting it at some point.
Sounds like we have an alright game here 18 months post launch, once the developers try to regain the goodwill of gamers. Why does this sound so familiar...
I'm so disappointed by this. I was really looking forward to it.
I'm just getting the game for the main story, so that's fine with me. I just hope they don't make you do a bunch of side activities to unlock the next story mission. Really looking forward to trying out the beta... Might redownload the PS4 version of Marvel: Ultimate Alliance 2 to get my Marvel fix until Friday!
That was mine and many other people's fears that a large amount of the content was going to be that live service grinding filler, the trophy list pretty much confirmed it after all. The big question now is whether the main campaign is substantial enough to warrant a purchase and forget about the loot nonsense.
None of y'all play Diablo why the glory is it Destiny and Anthem? From everything I've heard the story is sounding good. The drop zones are bite size and war zones are beefier. Of course if you seem to have it out for a game its well you know the same ole same ole. Ghost(which I love by the way) is the same ole same ole but its overlooked funny how that works for "reviews" that's why I do my own research. This point in time most everything is rinse and repeat looking the ps5 controller is an innovative tool and people are crying about having to use it hill frickin alarious
@WallyWest I pre-ordered....played the beta...got my refund today after going to Sony Live Chat. Game is hot dog *****.
The game beta felt like destiny, and I don't care for destiny so I don't care for this. SquareEnix made eidos do this instead of a new deus ex and that makes me the most bummed out.
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