It has been discovered the recently released Metro Exodus Enhanced Edition on PC natively supports the many features of the PlayStation 5 DualSense controller after downloading the latest hotfix. Discovered by ResetEra user dex3108, the poster shared how developer 4A Games has utilised the pad's Adaptive Triggers in a video you can watch through here.
As you can tell, extra force must be applied to the R2 button in order to fire the assault rifle, and the same goes for the magnum. The latter actually goes further by decompressing with ease when a bullet has not yet been loaded into the chamber. To get this up and running, you'll first need to know How to Use the PS5 DualSense Controller on PC. You'll also need to play the game through a wired connection since these unique features aren't active when played wirelessly. Since the discovery, users have reported wonky implementation here and there as well as other issues, but it's clear the idea is to have full PS5 DualSense controller support up and running for Metro Exodus Enhanced Edition on PC.
Don't forget that the game is also coming to PS5 natively in June, complete with all its DLC and a 4K resolution at 60 frames-per-second. PS4 owners will receive a free upgrade to the current-gen version. Ray-Tracing is also included as well as "dramatically reduced" load times — a problem we faced when reviewing the PS4 edition.
[source resetera.com]
Comments 32
NICE. Hope to see this from more devs.
This is cool of them to do this, can't wait for more PC games utilizing the Dualsense features!
It's honestly one of the best controllers ever built at least to me.
Ooo, maybe now I can start using my Dualsense for more PC games.
Dualsense is truly one of the best things about next-gen, I hope it becomes the industry standard
Dualsense should definitely be industry standard. I used to love Xbox controller but just can't go back to it now. It just feels weird!
Nice!!! Gonna order 1 from Amazon as soon as I get home. Hopefully support for more games soon!
I might have to get one
@The_New_Butler IIRC there is a patient, but it's rather narrow in order to shoot infringing the HD rumble patent, so while everything else won't be getting the exact same feature, I can see there being something close enough.
It's not enough to have the hardware available for the devs. You need to have special API tailord for the hardware so the devs can implement this easily to their games. Probably Nintendo's software was not so strait forward and maybe that's why it was left for dead. I heard that Sony's implementation is really easy to work with. Devs will never spend extra on gimmicks if it's not strait forward. Remember PS3's CELL ?
I doubt PC games will get good implementation of it. The best will be a copy of what’s on PS5. I don’t see them spending the effort without having the playerbase (entire PS5 for the PS5 version) to make it seems worth it to them. VR though, I think once Sony releases PSVR2 Valve and whatnot will have to step up their game if they want to sell $700 plus headsets.
Best controller ever made.
I've just bought Exodus on PC (or rather I've just claimed it through humble choice) but my PC isn't powerful enough for the enhanced edition - I assume the standard edition doesn't get these features
@LiamCroft Okay! I'm not crazy! I was playing A Plague's Tale: Innocence on my PC last night with a Duelsense controller. I noticed that I was getting haptic feedback while playing. At first, I thought it was just standard rumble functionality, but then I noticed that different things in the game made the rumbling in different ways in different directions depending on the circumstance. Like, if rats came spewing out of the ground, I could tell where it was happening by what direction the controller was rumbling in. I've never played Astro's Playroom, so I doubt it's on that level, but it did use rumble in a way that I have never felt before, especially on PC.
@Deadlyblack I started using the Duelsense controller for all of my PC gaming and it's fantastic.
Really is about time both DualShock 4 and DualSense had native Steam support, symbols and all.
It’s a good game. I only got about halfway through though on account of not really getting into the story.
Wow, finally! As the worms say on a high pitched voice: "The first of many!"
In the last year or 2, the PS gamepads got more love from developpers than ever before.
Ubi's games, like Assassin's Creed (Origins, Odyssey, Valhalla) are recognizing the DS4 gamepad and display the correct PS buttons in those games, instead of Xbox buttons, without the need of any additional software... cudos to them for taking some of the first steps in this direction!
Then Valve took it upon themselves to implement more and more support for the Dualsense, for now actually being the only way to install the gamepad on Windows.
I like DS4 and Dualsense better than the Xbox gamepad, and am happy to see things evolving in this area.
Keep up the good work!
I got a DualSense a few days ago for Days Gone, but in Metro Exodus Enhanced the controller doesn't work. The button prompts turn to mouse prompts unless you turn gyro aiming and touchpad aiming off. Then when you do the buttons don't always unpress. Something is very buggy right now, but I am interested in when they fix it. Till then my Xbone controller will do.
Edit: Best part is Artyom's voice is super deep cause the audio is messed up over USB in Metro Exodus Enhanced too. Audio works elsewhere so I'm not sure what's up. Astro's Playroom would be great on PC as a proof of concept.
@Paranoimia I got a DualSense a few days ago. One thing I noticed is both AAA and indie games are stuck in the VR age of wrong button prompts. But unlike VR where there are Vive Wands, classic Windows MR controllers, and Oculus controller layouts, the DualSense is pretty much identical to the Xbone and Switch aside from symbols. Considering how they don't need to support any new layout, and just need different icons, it stings even that little effort wasn't expended.
@Shinnok789 I kind of wonder if Valve is part of why the DualSense is not as commonly supported. I love Valve of course, the fact that they have pushed for VR, Proton, Steam controller mapping, home sharing, even Steam Link, which is more hit and miss than Proton, is commendable. But by them being the front of DualSense support, I wonder if that hinders developers who want to avoid them. You don't need Steam to use their Unity VR plugin, but I don't know how DualSense support works. I've yet to see any Game Pass/Windows Store, or Epic Games Store game work with DualSense, though the latter can be added to Steam to work around it. The hardest part of driving hardware adoption is getting devs on board and if Sony is relying on Valve to provide it I'm not sure it will take off. Does Days Gone on Epic Games Store support DualSense like Steam does? I'm not paying $50 to find out though. https://www.bendstudio.com/blog/days-gone-pc-faq/ implies it requires a wire outside Steam.
@The_New_Butler good points but it doesn't really matter as the comparison to playing games on a console for 360 quid and the easy nature of plug and play vs the vastly more expensive, (maybe 4 or 5 times at least), and PITA issues with a PC really means it's not a genuinely fair comparison imo.
I suppose its like buying a BMW M4 competition when an M420d still gets you to work.
Forgot to add my usual at the end of every metro exodus article.................
6/10 my arse
PC gaming is the future , its inevitable .
I'm waiting for PS Now on PC to have full support. In fact, there needs to be official Windows support, so games are designed for use with the DualSense.
Steam has their unofficial support that gets the controller working well enough, but I have yet to encounter a game using the advanced features and it is a bit of a bummer the button prompts in the game are the Xbox buttons.
Apple are now selling the DualSense on their online store.
@Dan_ozzzy189 What's a quid?
@Paranoimia yeah. I really love that when you use the DualSense with an iOS game or macOS Apple Arcade game, it swaps to use the symbols instead of ABXY. Should be standard for Steam as well.
We need PC players to start using the dualsense otherwise third party devs won’t utilise all the features. Maybe the triggers, and possibly the haptics, but definite not the fantastic motion controls - we’ve witnessed that the last couple of generations. MS have prevented uptake, but with the PC and PS user base combined perhaps their drag will stop being as much of a factor.
@tselliot Google probably says its slamg for an English pound.
Thanks for asking me instead of Google.
😉
@BusyOlf in a fancy box with an apple logo on for double the price like most of the stuff they sell?
@Dan_ozzzy189 What's a google?
@tselliot that's a top response dude. Nice.
@tselliot it's 10 to the power of 100 (as in, 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000)
technically it's spelled "Googol", but it was allegedly misspelled when they were checking if the domain was available.
So that's what a googol is . Let's just say you wouldn't want more than one
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