We're closing in on The Medium hitting PlayStation 5 next month, so now it is time for Bloober Team to share how the port will take advantage of Sony's new tech. The DualSense controller more specifically. This old-school, fixed camera angle horror title utilises some fairly unique mechanics, and it's these that will put the PS5 pad to work.
Charging up a Spirit Blast engages the adaptive triggers, lessening their tension the more it builds up. Haptic feedback will simulate moths attacking your Spirit Shield when the ability is put to use. It'll feel like the creatures are attacking you from all sides as the upgraded rumble feature is activated. Another way it will be used is when protagonist Marianne must hold her breath to avoid detection from some of the more dangerous nightmares in The Medium. As she struggles to resist taking a breath, the haptic feedback motors will accelerate.
Onto the controller's built-in speaker and it will imitate the sounds of the tool or device you're using in-game. Finally, the light bar surrounding the touchpad replicates your flashlight. Whenever a monster is nearby, it flashes. The light bar will do the very same thing out in the real world, just to make sure you're extra alert.
The Medium hits PS5 on 3rd September 2021, but are you interested in playing? Switch perspectives in the comments below.
[source youtube.com]
Comments 28
This actually sounds quite well done.
Anyone else think this would be a perfect PS5 game for Plus?
Played this on gamepass... it was a struggle to stay invested to say the very least.
The game had a decent premise but gameplay-wise it suffered a lot of shortcomings
Yeah, I don't expect DualSense support
will turn this game around.. hopefully it does and more developers embrace controller features, but I just don't see it.
@torne came here to say almost exactly this. for being such a big title, I found it kinda janky.
Good game for plus maybe, like @mrtennis1990 said.
I finished this game. I enjoyed it but don’t expect anything mind blowing. Nice graphics and the story was fairly interesting imo, but the gameplay is slow and feels dated. If you’re gonna pick it up on PS5 wait for sales, that’s my advice.
Looks like it’s going to be a good game but I don’t pay anything more than half price max (Thats absolute max, I’d be looking for the $20ish AUD or $14ish USD) for good/very good games. Only excellent games get full $ from me. I’ll just wait a year or 2. Gotta be a 30+ hour open worlder Rpg/rpg elements pretty much. These short and sweet games can F off basically
I really enjoyed this game. The atmosphere is done very well and I dug the very focused story. Should be great with the dual sense. Have fun!
I enjoyed this on pc and would like to get some trophies for another playthrough. Song of Horror is a bit better of a game imo but this title is at least visually interesting. It's just like most Bloober games in the gameplay department, though. Slow af.
Sure sounds well executed but really, don't waste your time or money on this glorified walking simulator.
Played it on Game Pass, glad I didn't pay top dollar for this game to say the least.
Played it on gamepass. Nice atmosphere and soundtrack, but the gameplay and overall story is just bad. Why do people insist on making survival horrors of the "hide-n'-go seek" kind? It doesn't make for compelling horror, they're just frustrating to play.
Played it on gamepass and it wasn't the best, I think this game would do better as a playstation plus game
@mrtennis1990 agreed. I do want to play it but given how crowded September is il be waiting on it
It plays like a ps3 game and looks like a ps4 game it was a real chore to play
Sometimes haptic / adaptive seems a little intrusive to my game experience almost like my controller’s bust quite loud; too when the sound is down but I’m sure I’ll be converted. Game itself art style looks compelling but obviously it’s released already. To mixed reviews don’t think I’ll be throwing big money at it, will try to resist wish me luck…
I played it on Game Pass as well and absolutely loved it. Finished in one sitting, around 10 hours I think, then played a second time to mop up the two achievements I was missing.
Played this on Xbox a good few months ago, it's certainly worth a play through. Not amazing but definitely decent.
@RavenWolfe81 zi enjoyed it on xbox.. Don't tell anyone..
Nice. I'm definitely looking forward to grab this at launch giving it a playthough.
I played it on…
@HunkyJunk This! It's baffling that people say haptics are immersive. The only way a loud vibrating hunk of plastic in my hands can possibly feel immersive is if my character in the game received a phone call. Otherwise it's just distracting.
I'll play it if it's on PSPlus. I'm not buying a game from Bloober and especially Medium.
@RBRTMNZ Lol No offense but that's quite a baffling and even a dense comment right there. A controller simulating the vibration of firing a gun, feeling rain dropping on your character, slashing at an enemy or a wall will absolutely help one be immersed into a game. This especially helps with adaptive triggers when you're firing a gun, pulling a string on a bow, etc. To say it's baffling that vibration in a controller can't help you be immersed into a game is baffling.
I remember thinking " this game has gotten so tedious" somewhere in the middle of the campaign. Ironically, (one) of the main characters in the game says "this is getting tedious" at the exact moment and I was like "recognizing the bad parts atleast are we?"
@RBRTMNZ haha dude every action emits a weird sound from releasing the locking up of the “trigger” effect into like a hydraulic queef effect to the bizarre buzzing sound of the haptics. Combined with the actual intended sounds emitting from it the thing it’s vying for attention a little too much for me, lol we’ll see what variation it is capable of but so far I’m like ah no not this again..
@Nepp67 because I don't think "wow I can feel raindrops," I think "why on earth did they think it would be anything but annoying to have the controller constantly vibrating," so I'm distracted not immersed.
@RBRTMNZ Like the other guy said, you're in the very small minority. That's why vibration is still a thing since the Ps2 and Xbox era and is being innovated cause people DO feel immersed from the vibration. That's also why more devs are implementing their own changes of haptic feedback and adaptive triggers for the PS5.
Tempted to give this a whirl, but may wait for a deep sale or for it to hit PS Plus.
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