Cyberpunk 2077 has a new update on PlayStation 5 and PlayStation 4. Available to download right now, patch 1.520 doesn't really have any headline acts — it's more about fixing stubborn bugs and further optimising the experience, especially on PS5. It weighs in at around 6.5GB.
It's assumed that Cyberpunk 2077's next major update — probably 1.6 — will bring additional content (free 'DLC') and more substantial changes. And, now that the game actually runs pretty well on current-gen consoles, we'd expect details on the first expansion to drop in the relatively near future. Should be lots to look forward to if you're a fan of Night City.
Cyberpunk 2077 Update 1.520 Patch Notes
Gameplay
- Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
- Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
- The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
- Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
- Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.
Quests
- Player won't be able to purchase again an apartment makeover they already own anymore.
- Added the showering interaction to the Nomad Camp.
- It won't be possible to hack the Northside apartment before completing Act 1 anymore.
- Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
- Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
- Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
- Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
- Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
- I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
- Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
- Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
- The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
- The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
- With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.
Open World
- Fixed an issue where summoned vehicles could be spawned far away from the player.
- Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
- Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
- Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
- Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
- Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
- Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.
UI
- Added a quest tag to fixer rewards when they're first found in the stash.
- Opening menus while reading a shard will no longer block the game.
- It won't be possible to change the position of the marker when a time skip is in progress anymore.
- Fixed an issue where the loot UI could flicker and change before picking up the item.
- Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.
Visual
- Fixed animations and missing or displaced objects in various scenes.
- Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
- Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
- Fixed an issue where foliage was not affected by different weather conditions.
- Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.
Console-specific
- Memory improvements and crash fixes on next-gen consoles.
- Minor UI optimizations.
- [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
- [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
- [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
- [PlayStation 5] Wet roads will now be as reflective as on the PC version.
- [PlayStation 5] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
Are you still playing through Cyberpunk 2077? Take your classiest Caliburn for a spin in the comments section below.
[source cyberpunk.net]
Comments 24
I will play this one day. I bought it a while ago now.
Happy to keep waiting a few more patches, perhaps once DLC is announced and dated.
still no new game plus!
with any luck will be in 1.6.
Any info on the auto pop of trophies from ps4 to ps5? I platted it on ps4 and tbh I don't fancy slogging through this tripe again.
The game is very fun and the shooting is a blast..everyone with a ps5 should try it.
Need to get back on this game now, was really enjoying what I experienced.
Gave it a second shot on PS5 with the upgraded version and while it performs better, the world just feels devoid of life, NPC's spring into action as you approach them and the lack of traffic on the roads is so jarring when coming from a session of GTA V.
I haven't felt particularly engaged in the storyline, found the hacking game poorly explained and the upgrade tree(s) are just a mess.
Maybe it is just not for me, but seems a massive downgrade on the world & story of Witcher 3, which might not have been flawless at launch but still had enough going for it to hook me and keep me playing.
[PlayStation 5] Wet roads will now be as reflective as on the PC version.
Oh yeah. Give us that fidelity
@PenguinL so far I was really impressed. Around 12 hrs playing version 1.5 on my ps5 and haven’t had a crash or other noticeable bugs so far.
Only some minor animation stuff and one time a wrecked car that spawned within a road. Nothing major.
Every so often I peek inside the oven to see if Cyberpunk 2077 is ready...
I had a dream last night that CDPR made the game playable in third person and everybody went happily ballistic. I must cut down on the double gloucester before bed.
@ApostateMage would love this game to be third person like a futuristic GTA. I've enjoyed what I've played so far, but I'm not a huge first person type of guy.
@MrGilly69 I could be wrong, but I thought I read that "achievements/trophies don't transfer over. If you want ps5 trophies, gotta play again".
@PenguinL @PenguinL ok far more than I’ve played. It was the same on the old release version. Amount of crashes increased heavily after some hours.
Nevertheless it’s nice to see that they still patching the game and after the huge disappointment during release it’s a pretty good game now. Not the groundbreaking never seen before RPG but a very solid one.
Atmosphere, story and visuals are very fine.
@ApostateMage animations are not good enough for a 3rd person I guess.
Still sad because character design especially in the photo mode is nice. You can really invest a lot of time in building a beautiful character.
Well still no fix on that ghost traffic in the distance.
@MrGilly69 lol, you really care about your trophy numbers huh
"[PlayStation 5] Wet roads will now be as reflective as on the PC version."
Ray-tracing mode seemed to be missing this, so I'm glad it's getting added. Still can't stand the 30fps though.
I still refuse to play my copy of the game until all promised DLC has been released (or they confirm they've been canceled).
I opened my console today but no updates popped up. Neither Returnal..are they region specific?
I've seen more bugs today post update than ever but hey. The game is finally a worthy product. Not Witcher 3 level but a really great Cyberpunk genre entry.
This is my second play through. My first play through was on the Xbox. Even though the next gen version is vastly superior ( Resolution, FPS etc) it still lacks in the story, narrative department. I didn’t get as heavily invested in the main character V, as I did with Geralt. Also, the world is not as interesting or as fun as the Witcher 3. Don’t get me wrong it’s still fun but it just doesn’t match up to CD project reds last installment.
@zebric21 I did! The shooting didn't feel like a blast at all, considering this is first person and comparing it to other FPS games which I play a lot. I also think the first person perspective in this game is wrong. The game could've been better as 3rd person. The 5 hour demo is enough for me I'm afraid.
Honestly I lost all interest in this. I bought the game first day (will never do that again with GTA 6 and Diablo 4 as exceptions) and still feel robbed by cdpr and I don’t care how and when they’ll manage to make it a truly playable 6/10 game
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