
There’s no beating around the bush: Death Stranding 2 looks incredible. The first footage debuted at The Game Awards this week showed a noticeable upgrade from the first game, which already looked absolutely outstanding on PS4 (and, latterly, PS5). Kojima Productions is once again working within the framework of Guerrilla’s impressive Decima Engine, but it’s also leveraging Unreal Engine’s next-gen MetaHumans tech, as spotted by eagle-eyed fans in the small-print at the end of the trailer.

For those of you who missed the announcement of this last year, MetaHumans is package that’s part of Unreal Engine 5 that allows developers to add extraordinarily photorealistic NPCs to their games at a remarkably fast pace. It’s like the most complicated, realistic RPG character creator you could possibly imagine – but it’s obviously a tool designed for game developers, rather than consumers. While a lot of the main characters in Death Stranding 2 are going to be face-scanned, like Norman Reedus and Lea Seydoux, this suggests the sequel may feature a more dense cast of NPCs overall.
The first Death Stranding, despite its themes of connection and building bonds, was relatively light on NPC characters, with most restricted to simple silhouettes that you’d interact with in bunkers. While this was baked into the narrative, we’d quite like to see a larger cast in the sequel, and hopefully MetaHumans can help Hideo Kojima and his team realise that. Either way, we’re really interested to see how the studio puts this nascent technology to use.
[source thegamespoof.com]
Comments 23
Yeah this is going to be great. Pushing the boundry as we move into PS5 native games
Looking forward to unreal 5 games coming out. So much more power to pull from these consoles, we’ve barely scratched the surface.
DS directors cut on PS5 is one of the most graphically impressive games I have seen, particularly in the facial animations. I cannot wait to see what this game looks like. Extremely excited for another story in this universe as well!
Kojima Productions are Elite tier in their work. They managed to get results out of Decima that put Horizon in the shade. Specifically the lighting and rock geometry. Pairing the next-gen iteration of Decima with UE5 MetaHuman will produce results never experienced in gaming. Despite his God-tier status, for me he still doesn't get enough respect, or Yoji Shinkawa his art director. Between them they have made the gaming world that bit brighter during their tenure.
Bring on DS2. Lets finally see some future tech. What a time to be a PlayStation gamer 💙
What about the game tough?
Best thing about that trailer, no ladders or mail delivery.
I’m serious.
@Hindenburg Have you played Death Stranding?
@billyboyblue666 Unfortunately, yes.
Death Stranding TOP OF MY ALL TIME FAVORITE, Death Stranding 2 'bout to obliterate that title.
Can’t wait to play the sequel to my favorite game of all time. Kojima never fails to impress.
Why do you keep saying death stranding 2? It's not been confirmed as death stranding 2 & other sites have stated this. Could be something else entirely
@nedbvai I would imagine it to be a placeholder name like the do with articles about Mario Kart 9 on Nintendo Life.. chill tf out.. game is gonna be amazing
I'm really intrigued to see what the gameplay is going to be like. Koj Pro always change things up with each game going all the way back to MGS.
Interesting that this Unreal Engine tech can be used with a game built on Decima. I didn't know that was possible.
@AdamNovice They do, but they also retain the core and reinvent the surface. Metal Gear Solid, despite all the changes it went through, never stopped being a Military Stealth game. Infiltration and stealth was always the core and it only kept on getting more detailed (MGSV:TPP is still the best stealth game I've played and 2023 is almost here!).
So, with all that in mind, I think the delivery aspect will remain, (I for one seriously hope it does because there's nothing like Death Stranding and I just simply want more) and it will get more detailed.
That said, I feel like the first game really lacked a day/night cycle as well as better, more challenging AI for human enemies such as MULEs. I hope running into MULEs or whatever equivalent of them we'll see in DS2 won't turn to be a fun adventure after a couple of times and remains a dangerous undertaking all the way through.
(Apologies for the block of text, I really love Kojima, MGS and Death Stranding lol)
@xDD90x it’s not MetaHumans tech from unreal 5. I was watching DF podcast tonight and they clarified that it’s separate tech away from UE5.
@Fenbops Oh, that makes sense. Thanks!
@nedbvai
Because the trailer literally has DS2 as the title of the game. It is however listed as a working title. Kojima also confirmed when he introduced it at the game awards that it was DS2 or Death Standing 2 (working title). It may be called something different but it's confirmed to be a sequel. Unless they pull a Diablo: Immortals on us that is.
Even though it was a given it would look impressive, it's still VERY IMPRESSIVE. Kojima actually finished Death Stranding pretty quickly as well, so I'm confident this is a 2023/2024 title. He just needs to do something with the combat, but yeah, it's a great engine, great mechanics with a lot of potential.
Great game wonder who what new music there will be in the second game after the sad news from low roar.
@nedbvai On the trailer it said "DS2". I'm pretty sure it's not a Nintendo reference.
Hope they don't forget to add the "fun" this time!
I still need to play thru the first game, but happy to see the graphics being pushed to their limits.
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