The original PSVR, impressive as it was, felt a little tacked on to the PS4 experience. There were many incongruences, the most notable being the exemption of HDR passthrough in the original breakout box – at a time when Sony was really promoting the emerging television technology. In fact, the existence of the breakout box itself was a demonstration of just how disconnected it felt to the core console, resulting in a spaghetti of cables that ultimately became miserable to manage.
PSVR2 will avoid that issue, as the headset has been built and designed in parallel with the PS5, according to Sony’s senior vice president of platform experience Hideaki Nishino. Speaking with Famitsu, he confirmed that while the headset was developed by a different team, they worked in parallel with the people responsible for the console to ensure a streamlined experience overall. That expands to the setup, which will require just a single cable running to the front of the new-gen machine.
“There is one USB-C port on the front of the PS5, but that was actually prepared in anticipation of connecting the PSVR2,” Nishino admitted, via Google Translate. “PSVR still had issues with the connection with the PS4 system, so in order to clean those things up, we designed it together with the PS5 from the beginning.”
It’s worth mentioning that, in addition to all the new technology packed into the headset itself, the PS5’s tentpole features are going to massively improve the immersion on PSVR2. Things like 3D audio and even the lightning fast loading times of the system’s SSD will all be leveraged by virtual reality games, heightening the experience on the headset itself. Pair all of that with haptic feedback, better motion tracking, and foveated rendering, and we’re in for a real treat!
[source famitsu.com]
Comments 32
is Sony saying their new console rumoured for 2023 will look similar?
Assumed that was the case, but good to know!!
Can't wait to get my hands on my preorder at the end of Feb with my bundled Horizon: Call of the Mountain 🤗
PSVR couldnt have been that tacked onto ps4 as the controller came with the light bar and the console had a port for the camera
@trev666 the camera came out years before the first PSVR, it was meant mainly for those who streamed.
@UltimateOtaku91 yeah, I bought a launch PS4 with the camera included in the bundle. I think Sony threw that bundle together just in case Xbox’s Kinect 2.0 took off (which it didn’t). The PS4 camera was pretty useless until the PSVR came out - and PSVR came with a revamped camera anyway. I never used my original PS4 camera once. I think it’s still in the box in the loft 😁
@UltimateOtaku91 so did the controller, it and camera works with PSVR
@trev666
True, no real other reason for that lightbar.
Stop!!! Feb 22 still seems too far away and your wonderful articles make it more painful. RE Village unplayed and waiting, No Man Sky ready, Swordsman ready, Mosses waiting, HZD VR stoked...I need this now! I bet I've watched Ian's hands-on 50+x!
@Mr_Gamecube
Keep it and play resi village. You’ll no longer be on the fence. Especially if you’ve played any similar game flat. You’ll see immediately how superior VR is.
I really do hope that they create a different VR menu within the PS5 rather than just a remap of the home screen in standard 2D. Would love to be able to move items around on the home page and interact with it like I was Ironman.
One thing that puts me off is batteries in the controller. I had to buy a seperate dock for the moves for PSVR which use two USB slots.
Generally I have one port charging my spare DS and the other used for my headset.
I can gurantee whenever I wanna play VR my moves are dead and I have to charge them (when you only have a couple hrs free a day.....it means I dont get to play)
Ive tried charging via a multitude of USB wall plug adapters (that match or are under a PS4 USB voltage but never had any success getting them to charge via a plug socket)
I so wished they went the AA batteries with the controllers.
Its not enough to stop me picking a PSVR2 but if they ever release sense controllers that use AA batteries....Id deffo would move over to them
@Mr_Gamecube
Oh, sure, if it’s a cost issue I totally get it. And yes, Rescue Mission would turn even the most cynical into believers. A magical game.
@hookedWORM17 My thoughts exactly! This is torture!!!
@TrickyDicky99 I totally get that it's expensive but I think it's priced correctly for the tech that's included and the current market where everything from a tin of beans to a car is more expensive
PS4 pro & slim came out the same time as PSVR so they should've been designed in tandem lol
@TrickyDicky99 I expect the opposite if that's what you say since you expected god of war Ragnarok to flop because it wasnt exclusive to the expensive ps5 🤣🤣
@Burntbreadman
I don't understand your issue. I have an officially licensed Move holder/charger that plugs into the mains plug and they're always charged. Same for my PS5 controllers and I also pre-ordered the controller charging station for PSVR2 controllers. You just need to have a charging station for them so they're always tidy and charged. That way you also don't have to destroy the environment by buying a bunch of batteries.
@TrickyDicky99 At the current price? It's the best value VR headset on the market. And it costs the same as PSVR1 at launch. The price is appropriate and it's an amazing product. Can't wait for February.
I'm so excited about PSVR2.
Every time me I read an article about PS5 hardware I hear the phrase 'lightning fast SSD'. Is Sony paying someone every time the word lightning gets used???
It's faster. Fine. But can we all stop acting like it has revolutionised gaming. It's a ****ING piece of storage. Most of the best PS5 games are absolutely wonderful on PS4 without the saviour of gaming - The PS5 SSD.
@__jamiie it's not really being utilised on any cross-gen titles though, so they don't provide a fair indication of the benefits as the games structurally need to adhere to the lower performing hardware. It's not just about load times but how the games are designed.
If you've played R&C Rift Apart (a PS5 exclusive) that gives an indication of how without the SSD travelling through rifts and immediately being in a completely new environment wouldn't be possible.
Fair play though when the main difference people are rabbiting on about are reduced load times, just bear in mind the SSD allows for more than that.
@maybemaybemaybe Okay.....
But why are people who know far more about game design than you or me will ever know, claim that the same 'rift effect' could easily have been achieved on older hardware???
https://www.videogameschronicle.com/news/ratchet-clanks-rifts-could-easily-have-been-done-on-ps3-claims-travellers-tales-founder/
It really is a case of the emperor's new clothes.
@hookedWORM17 on what format is swordsman? Is it PSVR game already released? With a free update?
I have no idea why, just because people can’t afford something it’s overpriced. $549 is not a lot of money in general and is appropriate price for the tech. Either save up for it or wait 2 years for a discount. The headset looks like it will be amazing, if it has support of great games is the most important part of its success or not
@__jamiie
The speed of the PS5 isn’t just about loading, the IO throughput is incredible. Once games are designed with next gen only in mind you’ll literally be able to stream the world as you turn the camera, the resources this frees up are significant and can be used in other aspects of the game. We really have not even scratched the surface of what current gen machines can do, so judgment at the moment is not really appropriate.
@__jamiie it's really not just a piece of storage.
The ps4 took between 10 to 20 seconds to load just 1GB into memory depending on where it was on the hard drive.
The ps5 loads in 2GB in 0.27 seconds!
Mark Cerny himself said they don't have to render what's behind you until you turn your stick. It loads in data so fast, almost instantaneously! Imagine how that changes level design, npcs, assets on screen, AI, world building. It literally is a game changer. Unfortunately because of stock issues and Sony keeping the ps4 alive we've yet to see the real benefits of this tech.
This from the VP of engineering at Epic Games last year:
This goes beyond faster loading speeds. Guaranteeing that level of performance for every PS5 means developers have the freedom to stream so much content every second, which could fundamentally change how levels are designed and how content is streamed.
“The ability to stream in content at extreme speeds enables developers to create denser and more detailed environments, changing how we think about streaming content. It’s so impactful that we’ve rewritten our core I/O subsystems for Unreal Engine with the PlayStation 5 in mind,” he added
It's not about load times, they are just a side benefit. Hopefully we'll start seeing the real benefits soon, starting with psvr2 and I reckon spiderman 2.
@DestroyerofWorld4545
Save up? lol. In this society it’s rare people are willing to wait. Let alone go without for a period.
OK, that’s a huge generalisation, but appropriate for people saying that a luxury tech product half the price of a modern phone is “too much”, often while typing on those modern phones. Because, you know, paying over time means you don’t have to wait, or save up the money in advance even if that’s cheaper.
So they could have put it anywhere...
But they wanted the cable hanging off the front.
Nothing says 'the future' like cables hanging off the front.
Ever see how scratched up that USB gets by people fishing around?
@GamerDad66
You mean the cable that will be, for the most part, behind your back? And when you have a headset on totally obscuring your vision at that?
God I hope Beat Saber get ported to PSVR2. Otherwise, I am probably not buying.
@GigaGaia
I wouldn’t count on it given the new ownership but, honestly, if you only care about one game it probably wouldn’t be worth the money anyway.
The last one made me sick. I preordered this hoping the faster displays and haptic tech help me get past that. If not, it will be returned or up for sale pretty soon after.
@LukalumenUS
I would use rechargable AA batteries like I do with the Quest controllers and my TV remotes.
Thanks for letting me know that the official docks charge via the wall. I was gifted a random dock for moves (and navigation controllers....oviously stock from ps3 days) which charge via 2 USB ports on not via the wall.
I guess I probably should have looked into other docks instead of assuming it would be the same......you live and learn.
Even though I stll prefer AA soltution priovided they offer a dock fir sale that charge via the wall.....it wont be as big an issue as I first made it seem.......just hope they dont charge something ridiculous for the dock...... £30 would be reasonable
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