With the launch of PSVR2 right around the corner, available from 22nd February, anticipation for Sony's latest piece of hardware is rapidly approaching fever pitch. We went hands on with the device and were impressed with what we played.
Today, we have something a little more overtly technical to whet your whistle with; how would you like to see Takamasa Araki, lead designer on both the PSVR and PSVR2 headsets, breaking the fancy piece of tech down into its component parts? Just make sure to turn on subtitles.
Araki discusses how the Mechanical Design team incorporated feedback from PSVR into PSVR2, designing the symmetrical headset with comfort in mind. Light and compact, it was also designed to be sturdy in case of accidents, but we would recommend not throwing it about, just to be sure.
In addition, we get to see Takeshi Igarashi, designer of both PSVR2's next-gen Sense controllers as well as the DualSense, give the same treatment to the elegant-looking replacement to PSVR's awkward Move controller.
Igarashi explains the features which take the Sense controller to the next level. First, enhanced tracking technology is used to augment the feeling of immersion, using finger touch detection to allow for more natural-feeling hand gestures during gameplay. Of course, the Sense controller enjoys the advanced haptic feedback and adaptive triggers of its DualSense cousin, which is carefully utilised to draw you into a gaming experience further.
Are you as excited as we are to get to grips with PSVR2? Will you be picking one up on launch day? Get lost in a virtual world in the comments section below.
[source blog.playstation.com]
Comments 20
SonyFixIt
Nice to know what the Sense controllers will look like after my first decent jump scare.
Seriously though that's an impressive piece of electronics. The active fan aspiration is a big surprise. It truly is more impressive than the console itself. Pretty cool Sony did their own teardown.
Only 1 week to go! Far more excited about this than I was the PS5 even. That was just another console, this is truly next gen gaming.
You can kinda see where your money goes. Impressive.
@thefourfoldroot1 Personally I think it will be hit and miss for many.
I found, and I others did to, that PSVR and other headsets since (e.g. I have a Quest 2) spent most of their time collecting dust. Its a little like 3D on TV and in the cinema; its great to experience that wow moment a few times, but at the end of the day the downsides dont outweigh the upsides (namely big hunking lump of plastic strapped to your face).
It has its place though. I still love VR for simracing. But for everything else I dont find the compromises it imposes acceptable for 99% of my non-SIM game time (it will be nowhere near the graphical fidelity of what the PS5 can do in 2D for example in addition to the lump of plastic issue).
So great to be exited, but I'd be careful with those expectations. After the first two 3D films who went back for more?
@thefourfoldroot1 just how I feel, it really feels like back in the 90's when a new console came and it was a genuine leap forward.
As for the headset it really is a very well designed piece of kit and looks to be a huge leap over not only PSVR1 but any comparably priced headset and even those that are quite a bit priceier
@lindos I spent a lot of time playing the original PSVR and this looks to be a huge leap over that. From what we've seen of the games such as RE Village and Gran Turismo 7 suggests the graphical fidelity won't be that far away from non VR games and personally I'd say the view from inside VR far outweighs that difference anyway. I mean I had more fun just sat at the desk in I Expect You To Die then in many non VR games last gen and with dual stick controls they can play like them too.
VR certainly won't be for everyone but I'm much more excited about playing PSVR2 than the vast majority of other games coming this year
@lindos
Sorry man, I try to be nice and polite here, but if you are comparing VR to 3D TV then you straight up don’t know what you are talking about. At that point it’s not a subjective opinion, it’s just pure ignorance on a level with flat earthers.
The difference between being inside a world such as in Resi7, and viewing through a little flat depthless window of a TV screen, is like the difference between having normal vision and having someone gauge your eye out and make you view the world through a microscope. It really is that different.
And of course your quest 2 spent most of its time collecting dust, most mobile phone games do. And that’s what it was, a system running with a mobile chipset (with a tiny field of view no less)
I’m not saying PSVR2 is going to be a huge commercial success, mainly because of people with “opinions” like yours, not that I particularly care, but it does get my goat when people compare VR with “3D” TV (although, honestly, 3D films are significantly better in VR headsets compared to “3D” TV’s by the way). The two are incomparable, and if you really did have any type of VR headset you should know that.
Sorry for the rant, I don’t mean to be insulting, there could be honest reasons as to why your views are so out of sync with reality, but I really did feel it was important not to let such ignorant views linger unchallenged.
Enjoy your gaming.
@carlos82
Yes, Sony are clearly massively subsidising this headset. I feel like next gen hasn’t started yet and, honestly, I don’t really see how it could with flat window gaming on a console of any power. Not long left!
@lindos "So great to be exited, but I'd be careful with those expectations. After the first two 3D films who went back for more?"
I do not think this is not his first rodeo with VR. For a first timer, this might be true as you simply can't tell whether you like it or not without trying it. For me, 3D movies and VR are not comparable. VR gaming has elevated the vast majority of games I've played to the point where I can't go back to "flat" anymore. And this was with already outdated tech at the time. RE7 is one of those examples. I have played RE8 last year and I certainly enjoyed it but I was thinking the whole way through: This would be so much better in VR.
@dschons as a kid I was a huge Star Trek fan and as a child you play and pretend that you're on a starship, then through gaming I played a few good and bad (mainly bad) Star Trek games. Then comes PSVR and I get to sit on the bridge of the Enterprise and it takes me back to that same feeling I had as a child, I could play that same game on a TV but that feeling and experience will never be the same.
@carlos82 That's the magic of VR. I don't want it to replace flat gaming at all. We're not there yet and I think there are certain genres that simply don't go as well with VR and are better suited for flat overall. But every time I put that headset on and it sucks me right into its worlds: Magic moments every single time.
Love these Sony ASMR videos
More seriously, that's a great bit of industrial product design. I LOVE these tear down videos and getting their thoughts on WHY things are as they are. Like the adult version of those "how things work" books.
Somehow this gets me more tempted by PSVR2. Standing firm with my cash for now, but watching this space carefully to see if I buy later.
Also what are their fingernails made of to pry off those bits without a pry tool!!! Think i'd pop off my fingernail instead of the plastic if I "tried this at home". lol
@themightyant definitely a calcium problem. If you are not Asian, you can drink lots of milk to strengthen your nails . Asians are lactose intolerant.
All those people crying about it being too expensive should be forced to watch this to see just how much tech there is inside it.
Some super impressive technology in that headset.
It’s actually a steal at its price considering its capabilities. Comparable PC headsets cost about 800-1000 dollars. And need a beefy rig to run. Add another 1400 bucks.
Only issue for me is that I’m not entirely sold on VR for my personal use case. Many of the genres I play wouldn’t be heavily improved by VR. Like say Final Fantasy XVI. I don’t know what VR could do for a third person action RPG or turn based JRPG. And those are a significant chunk of my gaming time.
I really, REALLY want to play Half Life Alyx. But it’s been locked to the PC VR for so long and I’m not blowing that sort of money to play it. If it gets a port to PSVR2 I may invest in it, so long as there are other games I’m interested in.
The price is good for what it is, but for a fence sitter like me when it comes to VR I would need some sort of game I could not resist.
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