Final Fantasy XVI was one of the highlights at PAX East 2023 over the weekend, where we got to see more of the stunning world of Valisthea before the developers fielded some of the communities' snarkier questions (in addition to showing off more gameplay).
We also got some welcome technical specs, with producer Naoki Yoshida revealing that Final Fantasy XVI will have the two performance modes we have come to expect with current-gen games. One will feature enhanced Graphics, with 4K visuals at 2160p and a 30fps target, while the other prioritises Frame Rate, aiming for 60fps at a likely 1440p. Both will benefit from near-instantaneous load times, with a save file loaded during gameplay taking less than three seconds to return to gameplay, which is quite interesting, given last week's squeeze gap discourse.
It looks like QTEs are making a comeback, too, with certain epic boss encounters being split into multiple phases, and with each phase shift, both boss and environment change too. Three different kinds of prompts will be required (Attack, Evasion, and Clash), depending on the situation, with the developers wanting to make each shift feel more "dynamic".
Final Fantasy XVI will launch on PS5 on 22nd June, and we are sure we will learn even more as that date inches ever closer. Where are your hype levels at? Let us know in the comments section below.
[source novicegamerguides.com]
Comments 38
This game looks absolutely amazing! Cant wait to play this @ 60fps.
The game look really good and very optimize for the ps5 hardware.
I wish there was more qtes during gameplay like Yakuza's. Just pulling those off and especially Lost Judgement's QTEs felt satisfying.
60fps mode for me. What either mode you pick though i expect will look incredible.
QTEs wouldn't be that bad if the different controllers woulnd't all have different button layouts. Try pressing the X-Button quickly when you are used to play with a Nintendo-, PS and XBox-Controllers lol
Anyway, definitely 60fps for me. 1440p still looks amazing (especially when you are used to play on Switch)
Horses for courses...60fps for me but i always play with the 4k 30fps settings to see how good they look and to be frank there are only a handful of games where you really notice the difference. Its interesting how all the games struggle to hit 4k 60fps when some games hit that sweet spot with no issues (Doom eternal,devil may cry 5 etc.)
60FPS of course too here. The 30FPS mode I call it the "Photomode". Nice to have screenshots in 4K.
Already paid for it, looks decent, hopefully less qtes is a good thing as absolutely hate them 😅
Performance mode all the way. What good are 4K visuals when they’re blurred by motion? That detail is lost unless you’re standing still. A less detailed picture that has smoother motion effectively looks better. At least to my eye.
@kcarnes9051 Absolutely agree. But especially to "at least to my eye", we all see differently and have our preferences. Some people like (good quality) per-object motion blur, others can't stand it at all. Some think a 1440p image on a 4K screen is soft, yet i'm sure most could hardly tell the difference unless perhaps side by side and highlighted. Especially in motion as you said.
For me personally 1440p 60fps, if done well, is always a pretty great sweet-spot over 4K 30fps.
For some reason I have never really noticed the difference between 30fps and 60fps and therefore always opt for a higher resolution when given the choice. I'm excited to play this true next-gen game in true 4K
Hopefully the Consoles can keep up with all this 60fps. I can't go back to 30fps. I'm more than happy with full 1080 HD. If they can just keep those FPS high 😂
Let’s hope so, 15 was a let down in terms of fps
Nice. FF7 Remake looks great in 60fps on PS5.
N.i.c.e. it definitely looks amazing.word up son
Too bad no balance mode. No utilization of HDMI 2.1.
4K 40fps VRR gonna be amazing.
@NEStalgia Oh, is this the GoW you were talking about?
"It looks like QTEs are making a comeback, too, with certain epic boss encounters being split into multiple phases, and with each phase shift, both boss and environment change too. Three different kinds of prompts will be required (Attack, Evasion, and Clash), depending on the situation, with the developers wanting to make each shift feel more "dynamic"."
Yeah, unless we can skip the QTEs I may just skip this game. If I want to play a rhythm game I'll play Just Dance. 😝
Is it dynamic 1440p scaled to 4k or just a fixed 1440p ?
Hype level is at a 7. It looks awesome but I'm eager to see thier promised tour of RPG elements and still nervous about the M rated content being shoehorned in simply to force it to be more gritty and dark when instead it will just be awkward.
I'm glad it has a performance mode but with a Luminous based engine, I'm still worried 60fps will be like XV and Forspoken where it reduces visuals to PS3 level and still doesn't hit target fps half the time.
@rjejr QTEs are rhythm games but without rhythm.
It's so funny because YoshiP stans are on and on about how FF needs to move on from the PS2 era....... and Yoshi's solution is QTE's like it's 2003!
@NEStalgia seeing Yoshi already say it is not the luminous engine that is a brand new engine so stop jumping to conclusions.
@NEStalgia I'm pretty sure I played a game recently that let me turn off QTEs, which I immediately did. I'm going to say Miles Morales, let me check.
Yup.
Gameplay
QTE Auto Complete – Auto advance all QTE sequences without button presses.
https://support.insomniac.games/hc/en-us/articles/360052412831-What-Accessibility-options-does-Marvel-s-Spider-Man-Miles-Morales-feature-
Hopefully Squenix does the same. QoL improvements do seem to be a thing in PS5 games. 🤞
Everytime I see this game I want it moar
The more I see, the more I hear Clive doing a bad (or good) Henry Cavill as Geralt of Rivia impression 😆
@C25CLOUD He said it was a "tried and true" engine, and has suggested multiple times that it is based on the XIV engine, which itself is based on Luminous. We do not know for certain. Dataminers will figure it out soon enough after release. But that would satisfy it being "not Luminous" if it's derived from Luminous (I always compare that to the Bethesda Creation Engine, which is a "new" engine that's not Gamebryo, but it's still just a Gamebryo fork inside.)
@rjejr After Yoshi and company were all about mocking accessibility and difficulty reduction options? Probably not, but if they did it it will be via equippable gear.
Sad though, every thread, it's more of the same "the game is pretty and not like FF therefore I like it!" sigh. I guess it really will appeal to a more mainstream audience and they know what they're doing sales-wise. But it's a slap in the face to fans of a series to change the genre to something else to reach a bigger audience rather than just start a new series. I can accept "we don't make FF anymore because it's not popular." I can't accept "Sure, we still make FF, see that new GoW, game, that's FF, if you can't see it, squint harder."
@NEStalgia 20 years from now when FF19 releases people will be talking about what a great action adventure series FF has always been and none of those turn based JRPG were "real FF" games. 😝
Oh well, that ship has sailed, still have DQ JRPG to look forward to. FF games will still be less confusing than what qualifies as a "Kingdom Hearts" game. 😂
@rjejr sigh, that's so depressing but accurate.
Though I have low hopes for "Adult" DQ too. Squeenix may be beyond redemption at this point.
I think I lost all hope for Squeenix when Nomura tried to tell us that KH was never about FF, it was always just about Disney, and the FF parts were just to help market the series. Either they're so deep down their own revisionist history for marketing they don't even remember truth anymore, or they were always a depraved organization that did everything for the marketing value and their legacy of iconic titles was all pure coincidence.
Guess I gotta wait on digital foundry to see if there’s any graphical differences between the two modes
@NEStalgia I'm not overly hyped for this game, but square enix have put out a ton of decent RPGs over the last couple of years, even daring to go a bit a 'out there' like the underrated (imo) dungeon encounters.
This game isn't for me, and judging by the interviews the creators seem to be quite proud that it isn't, but square have released a lot of games that are so I can't get too annoyed at them.
@Balosi True though they're likely moving away from the ones that are. Mostly it irritates me how proud this team is to take a series and move it away from the people that have supported it. The pride is the irritant I think.
The sad thing is I can't even say the game isn't for me. It might be. I might be hyped if it were a new series or spin-off. It's the stomping on an existing series legacy and then gloating about it that really irritates me.
@KaijuKaiser 10 no. I wasn't the biggest fan of the linearity of it, but it was still very FF and upheld the tents of it. You have a point, not quite the one you intended, but one rjejr brought up too, that with 11 being an MMO, it's clear Square has not taken the numbered series seriously for a long time and they assign numbers to spinoffs and this isn't the first time. FF went from 10 to 13, 11 wasn't an FF mainline game, it was a completely separate MMO with a subscription, but, yes that does mean square has badly chosen to give spinoffs numbers before.
13 wasn't an RPG. It actually had some of the best tactical combat of the series, but it was not an RPG. But of course that's when the wheels were really falling off the bus. 15 was actually an improvement in that regard.
But your personal anecdote I'm not sure why anyone would be happy that a series would change genres. And for the 10,000th time I do not mean turn based vs action. I mean literally everything else we've seen about the game. I'm not saying you shouldn't be interested in the game. I'm saying that it would be a numbered entry of a series that's not actually representative of the series is questionable. If a series doesn't mean anything then why even have series? Every game should be its own new IP.
It's a rebrand/reboot of FF as a new action adventure series, no longer an RPG from everything we've seen. It's not an "evolution", its a relaunch as a different thing.
And we'll see about DQ, because by what they've suggested that's being "rebooted" as a new series, too.
@KaijuKaiser 11 is prior precedent of Square not taking the series numbering seriously for a long time, so in that regard this shouldn't be surprising. Of course 11 and 14 are not mainline games. They're MMOs. They're different genres in a different market behind a subscription. And despite calling them 11 and 14, Square has never really implied they're supposed to be mainline entries. 13 was always treated as the successor to 12, 15 was treated as the successor to 13. Neither fans nor Square, despite the numbering, has ever really considered 11 and 14 to be mainline entries. Yes it's bizarre. If the MMOs are "mainline" games then so are the rhythm games, tactics games, dungeon crawler games, Dissidia, and we're really up to FF 29 or so. Similarly with other series, TESO isn't sequel to Skyrim, TES6 will be, Horizon MMO won't be Horizon 3, etc. Yes it's a weird numbering thing square does. I don't know why they do it. I don't see how it does not damage the brand (or maybe it does?)
But if you're going to argue that 11 and 14 are mainline FF games you're literally the first person on the internet, including Square interviews, I've ever heard believe so, so....congrats I guess?
A series is not a series if it's "whatever any random director wants it to be." For FF I suppose they have been doing that, but it applies to nothing else. Nobody's going to make Street Fighter 7 a turn based dungeon crawler because the director felt like it. Nobody's going to make SMT6 an isometric strategy game because a director feels like it. Nobody's going to make the next Fire Emblem a beat-em-up because the director felt like it. That's not how any series works except for FF. Which, as you and @rjejr both pointed out isn't new for Square and this series, and half of what Square has ever done has never made any sense. FF hasn't made sense since Sakaguchi left and the "series" probably should have just ended there and become a new set of games based in the FF "universe" which they half did and also half didn't do.
There's minor hope there's an RPG in there, but they have literally told us nothing about it that's actually an RPG. They have teased they'll do so later (how much later, there's like 6 or 7 weeks until release of the #1 JRPG series in the West that hasn't actually indicated any RPG systems, and the devs defiantly talk about the pillars of the game being the story and characters and not the gameplay....)
Your entire argument isn't based on any nuance beyond "I like this and am therefore right, all criticism is invalid."
@KaijuKaiser Are they mainline games because a subscription MMO originally PC only fits in with the rest of the series in any logical way at all, or are they mainline games because they have a number and if the marketing department says it's true it must be true even if the rest of the company doesn't even really acknowledge it?
Did I ever say every FF game I dislike is not a real FF game? Did I gatekeep anything at all? No. I said this game has not even demonstrated anything indicating it's an RPG at all, the dev's haven't talked about it as an RPG at all, and they've only hinted at "later" while otherwise never acknowledging it as an RPG. And I've said the MMOs aren't really considered mainline FF games despite the number even in company interviews, and that you're the first person I have EVER seen try to say they are.
There's definitely toxicity here....note which person is trying to insult the other, name call the other, and belittle the other....
@NEStalgia Squenix sold themselves at the alter of graphics for 20 minute long (though technically 60 minutes as you play it w/ 3 different characters) The Bouncer on PS2. So basically everything before PS2 is fine and everything after PS2 is just a graphical showcase and PS2 is a mixed bag. Though mostly good. But The Bouncer ruined them. The MMOs became a thing. And FF:X-2 GTA Fashion & Style Edition.
All the people in their 20's loving this now will be like us in 20 years when Squenix turns FF once again into something else entirely that they don't like. So we get the last laugh I guess. 😂
@NEStalgia "Yes it's bizarre. If the MMOs are "mainline" games then so are the rhythm games, tactics games, dungeon crawler games, Dissidia, and we're really up to FF 29 or so."
I think you summed up Kingdom Hearts pretty well there. 😂
@KaijuKaiser Yeah, if we're into defining subscription MMORPG spinoffs of a single player series as indisputably mainline entries in any series because the bizarre and awkward marketing department decided slapping a number on it was a good idea, we're really well past any definable line of logic. By that same logic Horizon Forbidden West isn't a mainline entry in the Horizon series because it doesn't have a "2" in the name, or World of Warcraft is Warcraft 4 despite being an MMORPG instead of an RTS because it says Warcraft on the screen. In video games a SERIES (except for FF for whatever reason) is commonly accepted to represent a coherent genre and style of game across the series. I realize on a technical level you're correct hat if they called it "FF11, FF14" it's a numbered entry, but very few in the community or in the company really consider those games anything but their own, awkwardly named, thing because numbering an MMORPG spinoff isn't an industry standard thing to do. It's just a Squeenix thing to do (with both FF and DQ) for reasons only Squeenix can understand. What point is an identifiable numeralized series if it tells you nothing about what you're playing and doesn't connect any other game in the series to itself? FF1-FF10 you know you were getting a "command based" RPG, if it was a numbered FF series. 11 was the weridly numbered game that's a whole other series. 12 returned to being a command based RPG. 13 was a real-time command based party based not-quite-RPG. 14 is the other weirdly numbered game that's a whole other series, 15 returned to a party based RPG, however eschewing the command based for an action or hybrid-action based battle system. Now we have 16 that seems to be a single-character narrative-driven cinematic adventure game with little to no RPG involved at all (as we have seen so far, that is certainly not final.)
It will attract new fans to what exactly? If the game bears no resemblance to any other game in the series to the point the series doesn't represent what the games actually are, the only thing it can attract anyone to is a trademark.
And yes, the devs did a Q&A where they basically mocked critics and doubled down on their grand vision. And again, I keep re-stating, I don't necessarily believe the game won't be a good game, I just believe it's absolute nonsense to call a totally new sub-series "FF16" when it's not "FF16" it's a new sub-series in a different genre set in the FF universe. But, as you guys have said, they did it for 11 and 14, but despite the number they also never tried to promote it as "the new big FF game", 11 and 14 always lived their own life detached from the FF games, despite being numbered.
@KaijuKaiser I've always been open minded about final fantasy games, ran out and bought immediately regardless of the press and rumours, and enjoyed them.
This one feels different though, maybe it's just the tone of the interviews, I hope I'm wrong, but it does feel like it's being made by people who see the things I like about final fantasy as things to get rid of.
I know which mode I'll be choosing, definitely need the 60 fps.
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