Developers from Guerrilla Games, including studio head Jan-Bart Van Beek, have taken centre stage to discuss some of the design and tech that made Horizon Call of the Mountain possible (which it co-developed in partnership with Firesprite).
Van Beek describes a persistent issue that all VR developers face, the ever-present need to give the player something to do with their hands, stating: "The moment that you give the player hands, they have certain expectations, they want to touch everything, they want to interact with everything. It's a huge design challenge, making so much of the world not just interactable but playable, as well."
Horizon Call of the Mountain just got a huge patch, and its clear the studio is committed to making the experience the most immersive it can possibly be. We enjoyed it, and for our full thoughts on the matter, be sure to check out our in-depth review.
How bullish are you feeling on PSVR2 right now? Is it blowing your mind, or are you still waiting for a particular kind of killer-app? Immerse yourself in the only reality that truly matters in the comments section below.
[source youtube.com]
Comments 10
PSVR2 is the most fun I've had with a new console since at least 3DS, maybe since SNES or PS1.
Glad to see Guerilla going in on talking about it. The game has some technical issues but overall I really enjoyed it and it's a beautiful experience!
Absolutely love Call of the Mountain. It feels amazing to actually be inside the Horizon world.
VR was the main reason I decided to stick with Sony, whom I have big issues with, and get a PS5 at launch. It has not disappointed. Great tech, the best launch line up in history that will keep me entertained for a long long time, and it’s already paid for itself in sheer joy. Only disappointment is that we don’t have a sequel to Astro Bot Rescue Mission yet, the greatest platformer of all time!
I know some will be hoping this headset fails, but it's one of the most amazing experiences I've had in gaming since the first time I saw the pong paddles moving up and down a TV screen.
Call of the Mountain is on my list, but I finally got stuck in to Moss Book II yesterday.
There's nothing quite like the experience of feeling that you are physically in the world of Moss, watching over and interacting with Quill.
There were a few moments in that game yesterday that I can't stop thinking about. The headset was absolutely worth the investment for me.
I'm very eager to try CotM, can't wait to see more from Behemoth and I'm gagging for something Astro related.
The killer app is Resident Evil 8. Those saying there is no killer app have not played that yet. Call of the Mountain was also amazing though.
I'm with everyone else commenting so far. The VR2 has been the most exciting gaming related thing since the Switch launched. The quality is insane and worth every penny. Got 7 VR2 games at launch and none of them disappointed. RE8, CotM, Kayak, Demeo, Moss 1, Moss 2 and No Man's Sky.
Now just give me a port of Rescue Mission and I can die happy.
Waiting on astrobot sequel. With the improvements on psvr2 there's no doubt that this game will be the best vr game ever made and a system seller for a lot of gamers. Can't wait.
I really want to get PSVR2 - but I spent my money on a Beelink Mini-PC instead :/
But I still want to get it, I got the original PSVR which was fun but always made me feel slightly nauseous within a couple of minutes of playing. Especially Skyrim (I had to jump when I moved, the floating movement was really bad).
Also I really want to play call of the mountain
Loved CotM as a whole, the game is just so beautiful! Only being able to move in a circle during combat was slightly dissapointing for a seasoned VR player like myself, but understandable because it was aimed clearly at newcomers first and foremost. It would have been nice if there was an option to just battle it out making use of the full 3D space, but it is what it is. A more open world/environment kind of approach would have been nice too, it felt a tad too linear and limited for my taste but overall it was a cool experience for sure.
@Trousersnake I would also have liked it to be a bit more open, but I've thought a lot about the combat and I don't see how they could do it too differently. The normal Aloy style combat wouldn't really work well in VR, it's mostly designed around dodge-roll, dodge-roll, dodge-roll, attack, dodge-roll. It's chaotic, works ok for a 3rd person camera, but doesn't translate to anything 1st person very well at all. A totally different kind of game with different enemies would have worked (it's the first Horizon game with good climbing, it could have been the first one with good human combat, lol), but to incorporate the iconic machines, all of which have a moveset and damage points designed around Aloy's combat moves, I don't think there was going to be a great compromise. The circle thing is the only real way that makes sense to simulate dodge-roll, dodge-roll, dodge-roll, attack in first person. Not just VR, but first person camera in general, with those enemy movesets.
All that being said, when I discovered you could attack Watchers free-form without the circle in the mines, I replayed that a lot
Yeah, well maybe they could have just implemented an increase in walking speed, making it running speed when you push the analogue stick further in any given direction. With somekind of lock-on mechanism to focus on one enemy at a time, much like Zelda's Z-targeting but without the backflips, and then double tap a button to dash out of the way from incoming attacks, replacing the dodge-roll thing. Movement outside of combat was terribly slow to begin with anyway and therefore not really suitable for combat. I'm just spewing what comes to mind, i'm no developer but games like Skyrim VR played fine with faster motion while multiple enemies attacked with no big changes to the core mechanics. Or like Sairento did, short distance teleports to get out of the way quick. I would have loved to just play Forbidden West in VR with some stuff adjusted to make it work in first-person, but it would shrink the players that are actually up for that to just a bunch of VR vets..🙂I understand why they went for something more accessible but it's a bit of a letdown they didn't go all-in with a game as great as Horizon. Still a good game as it is though, loved playing through it!
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