Ubisoft has a lot of Assassin’s Creed on the way, but arguably the project we know the least about is Assassin’s Creed Nexus VR, a virtual reality adaptation of the stealth series. The release re-emerged overnight as part of a Meta Quest Gaming Showcase, where it was confirmed it’ll launch on the Quest 2 and the newly announced Quest 3 later this year – but more information will be shared during the French publisher’s E3-style press conference later this month.
There was no word of exclusivity during the title’s brief cameo, and Ubisoft deciding to reveal the title on neutral ground suggests PSVR2 could be a possibility. Obviously, as we noted in our recent three month later article, Sony’s headset would really benefit from a roadmap of must-own content, and Assassin’s Creed is certainly a big enough franchise to attract serious attention. All eyes will now be pointed at the publisher’s presentation.
Ubisoft has actually made some really good virtual reality games in the past, including the Assassin’s Creed spin-off Eagle Flight, so it’s good to see it continuing to support the technology with new titles. It’s a shame other publishers aren’t being anywhere near as experimental with the hardware, because while the flow of indie titles is very steady, the sector needs big tentpole titles to attract more mainstream attention.
[source twitter.com]
Comments 26
Not sure if it’s the same game, but when Ubisoft announced Assassin’s Creed and Splinter Cell VR in 2020, they said they were launching exclusively on Oculus.
Between this, Killer Frequency, and the disappointingly gun-heavy selection shown at the showcase, the past couple of days have me questioning my PSVR2. Hope these titles make it to the platform sooner or later.
This makes me question the people developing it and why they're not interested in putting it on PSVR2.
Nice, I’m going to role play that I’m getting into The Animus every time I put on the VR headset!
@RonLonDonSwan This one might have a launch exclusivity contract. But if not it wouldn't be the first major game to skiop PSVR2. F1 2023 is on about every VR headset but not PSVR2.
I feel Sony need to sell more units to attract devs to make ports, but to do so they probably need to actually support it themselves and make some games for it! Nothing first party VR at the showcase was woefully signposting.
This could be a big help for PSVR2. I'm an absolute sucker for AC so if this even remotely looks really cool it could be the game that reals me in.
VR exploring beautiful historical settings? I definitely can see the appeal there!
I’m a huge AC fan but I can’t visualize AC as a VR friendly experience. I never even heard before about that Eagle Flight game, will have to hunt down some video on that.
@Bentleyma playing lying down?😝
@Trousersnake Gonna convert my bed into an Animus and everything!
Personally i would rather have a Splinter Cell game in VR, but ok. I abandoned the AC series after Unity because i felt burned out, i played every previous installment up untill the end. A VR adaptation has my interest, but i can imagine it'll be much like a Horizon CotM, climbing buildings as the main gameplay mechanic. We'll see.
It’s just going to be Basim giving you a lap dance. Where do I sign up?
@Tharsman Eagle Flight was a great launch window game that very rarely gets spoken about.
I’m sure it’s included in Extra/Premium these days.
It's definitely interesting that Sony, known, for better or worse, for 3rd party money hatting seems to be way behind Meta's game in the VR money hatting arena. Says a lot about how they're not prioritizing PSVR2 despite having the better hardware overall. This is another one I'd hope very much comes to PSVR2, but the fact that they had nothing at their showcase and Meta's wiping the floor with them with major game announcements you'd think would open some eyes in management.
@Tharsman Eagle Flight was great. Weird, and the AC connection is extremely loose, you basically fly around as a bird on a ruined deserted landscape through old subway tunnels and above. It's kind of like a flight platforming game, but you're a bird. OTOH it had some technical hiccups that could make it one of the worst games for people with VR motion sickness.
Glad I stuck with the quest now , with AC and power washer and soon a splinter cell game im sorted , add the fact that down the line game pass games can b played on the quest ( officially) and if I decide to get a quest 3 all the games are backwards compatible so money saved on replacing all i own, maybe if I'm lucky they will have quest 3 upgrades free of charge
If it's for that hardware line, its not worth paying attention too. PSVR2 still has the better hardware feature set and the performance of the PS5 to back it up. Unless its targetting PSVR2, its not worth the time of day.
This was anounced as Oculus exclusive intially, not sure why that would change?
A game about VR releasing a VR game. I’m confused.
@SgtTruth I hear that! Super well done game, but personally I don’t care as much about the physical immersion as I do the visual. So would like the option to utilize just the regular controller on some of these games too. Granted I’m moving all day and usually only have time at night for VR.
@Bunchesopuppies Just as confusing to have video games about dot Hack and Sword Art Online for me.
Yes I know they don't have any VR games.
@Martsmall the Splinter Cell game was canceled, unfortunately.
Unfortunately that's the trouble with the industry. And it's getting stale, because no devs want to take risks or try to innovative. Or actually make games that don't always cater for the online, open world crowd. I love linear games, but its a dirty word in this ***** show of an industry.
@TrickyDicky99 And if Baldurs Gate was on pen and paper it would be a very average D&D game. Flying through hoops in will designed courses in VR isn't the same as doing it in 2D, the medium does change the experience and reality of it. I do agree it's a relatively basic setup but it's also not expecting $70 and 90 hours of your time either.
I think measuring vr games by how the game holds up on a TV is a monumentally wrong way to do it. It's like comparing a book by how well it holds up as a movie and a movie by comparing to a stage play. It's a different medium with different strengths and weaknesses that's presented in a different way. IMO most games that would be ideal in VR wouldn't hold up well on a TV and conversely the things that wow people on a TV don't really cut the mustard on VR.
I think that's really a big problem in the vr market for both people yet to buy in, and devs that keep comparing what works and what's necessary on TV's to vr when it's a really different experience entirely with different needs.
God of war in VR would honestly just suck. Walkabout mini golf on a TV would really just suck. NMS, my current obsession bored me to years in 2d, wouldn't touch it. In vr it's consuming my existence even though it was meant for 2d I don't think that format really does the game justice.
Just... Different mediums. Different things present differently. Sure, eagle flight isn't even the best vr game and surely wouldn't hold up on a TV but it doesn't matter, it's COOL to experience in VR.
@TrickyDicky99 quite frankly if spiderman 2 was psvr2 exclusive it would just mean spiderman 2 sales would suck and vr2 sales would tick up.
I don't really think the niche nature of vr is really primarily about not having AAA blockbusters. It'll be niche either way.
But then I think your sort of jaded gamer view of it isn't necessarily a common one either. I mean what you describe you feeling of vr games is is what my feeling toward aaa blockbusters is at this point, they feel the same, they bore me, and I find a lot more exciting things in those "average"indie games than most of those "great" 2d games. After playing hundreds of them they're just not interesting anymore. Which is probably why something like eagle flight seems fun.
@TrickyDicky99 We probably diverge a little on VR because we probably diverge a bit on 2D too. It may be "mainstream" but I find the current state of "AAA blockbuster (pancake) gaming" to be abhorrently stale. Every game costs more to make than the product can realistically return, "creatives" demand to spend even more to make "their vision" board room have ever bigger checklists for what makes it sell to the masses, the enthusiast gamers have been well trained to demand exactly what the industry wants them to buy, and the mainstream masses just buy it as long as it's the same as everything else and looks sufficiently pretty. I don't need to know what GoW6 is, I already know I've at least played 30 games like it already and it will bore me to tears. I don't need it in VR, where it will just bore me to tears in lifesize 3 dimensions (though at least being lifesize will make it slightly more interesting than it's pancake equivalent would be.) FF16 is styled after.....GoW PS2.....????? I mean at least they could have styled it after FF PS2 but what do I know.
So I think that's just it, the games coming to VR are at least different from the countless clones of the same 10 games that everyone raves about in pancake gaming. Flying around some hoops as a bird seems interesting after the 100th "hack and slash over the shoulder with skill trees and XP shoehorned in" I'm looking for different. VR is different. VR games are different. It works.
That doesn't mean I don't want more or want better, but the very last thing I want is for it to just start cloning the status quo pancake games that are deader than dead. The experimentalism appeals to me. I suppose that won't grow the market, but I'm still unconvinced that making blockbusters VR exclusive money hemorrhaging projects will actually do more to boost VR significantly than smaller experimental games for lower prices.
Sure, I want more like Skyrim VR. Unfortunately Bethesda probably has the best roster of games that work for VR ports, but since MS isn't interested in VR that ship sailed. I can't think of too many games and projects that would work great in VR that are really viable for it. Bethesda games are off the table. BotW/Totk would be perfect, obviously Nintendo locked, Nintendo did have a bit of a VR mode for the cardboard VR thing for BotW, though I didn't try it. CDPR games might work....Witcher's 3rd person not so much, Cyberpunk would be perfect. The camera angles feel like VR angles already. But the AAA blockbuster world is wholly obsessed with 3rd person over the shoulder hack and slash design, and that's just not really compatible with VR. If you move the camera first person the gameplay just wouldn't hold up. If you keep the camera 3rd person, the bobbing camera would be a recipe for disorientation. And I really don't think that tightly narrative driven on-rails cinematic experiences, most of the AAA world despite "open world" sleight of hand, works at all in VR, it clashes with the "yourself in the world" feeling when control is wrested from you for "narrative." Maybe that's not what you're really calling for, a lot of people do, and I just see that as people not understanding what they really want. The best VR experience is hands off. It lets you do your own thing. Not a ton of popular games really fit that design motif. I think what's mostly a shame is the company that holds most of the IP that would work ideally for VR on a "bigger" scale is the one company with zero interest in VR: MS. Between all of Bethesda/ Arkane's properties and Minecraft, that's a treasure trove of stuff that would be fantastic for VR. And it will probably never be in VR.
@TrickyDicky99 Ahh, so you're looking back a bit at older games, ok, that makes more sense. But, then the problem still is, why bankroll most of that? It'll still take decent work to do the port on any of those, and there's not much reward in that is there?
We come back to chicken and egg. These ports won't really be viable without a big VR market, and your fairly accurate point is there won't be a big VR market without the games. Jim already said they're basically waiting for "someday" when "someone" makes VR hit it big, and just holding place until that time. While everyone's waiting it really is up to the niche developers that can make a business model on the niche VR market. If there's ever a "big" moment for VR it's probably not going to be by trying to make a blockbuster, or by porting an old PS360 blockbuster, but more like a Fortnite or Minecraft moment where it just "happens" because some unexpected game hits the right unexpected moment.
I'm not saying nobody should try, but I just think there's a reality to the business side of things that makes it hard to go in any direction and the only real possible options are just "kill VR entirely and accept it will never be a thing", or "let VR develop through it's own niche business and go where it will go."
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